new nf's --what mods

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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Vodenkugels
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new nf's --what mods

Post by Vodenkugels » Wed Mar 18, 2009 2:45 pm

when we covince lord havok to fire up some new nf's-what's anyones thought on sphere or wrap or whatever eliminates the corners. what weird things happen? hyp?ga? mine sweep,lay?......i'm on my mobile more later.......
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Vodenkugels
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Post by Vodenkugels » Wed Mar 18, 2009 8:34 pm

What the heck -i can talk to myself-always do... What i meant to ask was what option is typically used to create such a map? Is it a popular option? Yes? NO? How then does hyp/ga/minelaying or just plain sensors work? It must shrink the world, or at least the ability to tranverse it?
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lord vinny
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Post by lord vinny » Wed Mar 18, 2009 9:21 pm

when havok adds new games he usually spices up one of the nf games with something or other...

as for sphere..ive not played it yet..so i cant help ya...if nobody answers soon u could search the forums for it..im sure there have been plenty of previous posts about it..id like to try it soon also...certainly adds some spice to the game.
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BitMask
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Post by BitMask » Thu Mar 19, 2009 12:49 am

If you play with sphere (on THost), it only wraps ships past the boundaries. So no scans, minefields, etc. The basic rule is: Move over the edge and you end up on the other side.

In PHost it is not a addon, but build into PHost (option PWrap). It works a bit better in my opinion and does scan wraps, although I don't think is wraps Minefields (But I can be wrong here). The ship Wrap is also very accurate and many player utils support PWrap (EchoView, JVC, etc.). It also has a Circle wrap option which I want to use at some stage.

All in all I enjoy playing with wraps

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