Perhaps we could try this in TempestB A N E wrote:Since my return from VGAP retirement in 05, I haven't seen
much in the way of adaptive diplomacy.
I wonder if long term treaties are partly due to victory conditions.
What sort of game conditions do players think would encourage
limited adaptive diplomacy?
ie: If player A is in first place and Players B,C,D... want
to win, diplomatically, they need to change their situation
to be able to bring about that desire.
Instead of games becoming landslides where players see the end
being inevitable, diplomacy can make it a murky thing where the
current high scoring player gets blitzed by a short term alliance
with the goal of bringing them down.
What might be needed is an economic or military incentive to attack the strongest player - maybe a reward system of 2 x PBPs for instance.B A N E wrote:I am trying to focus on how to make a game that encourages
short term situational diplomacy.
Something like when we were kids and played king of mountain.
One person fighting off the horde, then when he gets dethroned,
he joins the horde trying to dethrone the new king.
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