Adaptive Diplomacy

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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Hawkeye
Posts: 1033
Joined: Tue Jul 11, 2006 1:53 pm
Location: Cairns, Australia

Post by Hawkeye » Thu Oct 22, 2009 6:24 pm

Something that might be easier to implement is free fighters at starbases - have an increasing number of free fighters at starbases the further down the ranks you are.

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B A N E
Posts: 3777
Joined: Mon Dec 19, 2005 9:55 pm
Location: Texas

Post by B A N E » Thu Oct 22, 2009 7:45 pm

That too would require a host or an add on to modify the hconfig or
pconfig on a turn by turn basis.

However, I would think that starbase fighters would encourage
entrenchment.

The second half of this puzzle is to not create a never ending game.
Conundrum!?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Hawkeye
Posts: 1033
Joined: Tue Jul 11, 2006 1:53 pm
Location: Cairns, Australia

Post by Hawkeye » Thu Oct 22, 2009 8:44 pm

Yup, just throwin' a few ideas out there. :)

I guess what's needed is an incentive to attack where its of greater benefit to attack the strongest player than to dispatch a weaker one.

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B A N E
Posts: 3777
Joined: Mon Dec 19, 2005 9:55 pm
Location: Texas

Post by B A N E » Fri Oct 23, 2009 11:06 am

There's the problem I'm trying to figure out.

To win, player X wants to be #1 at the end.
To do that, player X must use diplomacy but not be limited by it.
To do that, there must be a way to ensure player reputation does not
get ruined by the backstabbing, alliance changing moves made within
that particular game.

Perhaps the thing to do would be to create a game that from the
start is intended to encourage Machiavellian moves.

ie:
Game:
Art of Backstabbing / Paranoia
Map:
Square wrapped
Rules:
No Holds Barred
Victory:
Last one standing or #1 player at turn ### or
Player holds ### planets for ## consecutive turns.
Condition:
All who join agree to NOT hold others accountable
for shenanigans within game / forum.


Thrice Evil thought:
One FHost feature: Supernova, 2 planets per turn.
:twisted: :twisted: :twisted:
Guarantees that game cannot run beyond Turn 260
because all the planets are blown to frozen bits.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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FLETCH
Posts: 1440
Joined: Wed Dec 21, 2005 9:33 pm
Location: Sydney, Australia

Post by FLETCH » Fri Oct 23, 2009 5:36 pm

You could maybe call it "Tall Poppy Syndrome"

Everyone is always trying to cut down the tall poppies...
FLETCH


667 The NEIGHBOUR of the BEAST!

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