Unless the game has an add-on that makes use of the Pawn, I wont build these at all, and Merlins aren't a regular ship I'd build, maybe one per game, if any, and certainly not at game-start unless its a mineral-poor universe. Considering the firepower, the Automa is actually a nice ship to have in the fleet - I just had one take out a fully loaded SB with 79 fighters in it. Not bad for 250kt of Duranium.Zeus wrote:Generally right, but at game start, duranium is a real problem ..I find the Robots to be one of the most balanced races in the game when it comes to minerals. Sure they need about 500+ KT of duranium for the Golems, but the Automa and Instrumentalities are far less in their requirements
Any tw LDSF needs 117kt, the pure hull of a: Pawn BS 350kt, Merlin 630kt, Automa 250kt, Instr. 240kt.
In terms of Duranium and the Robots, I look at it more like they have the ability to utilise a mineral that would otherwise become stockpiled in vast quantities
True, but they still cost the same in minerals after the ship limit...Zeus wrote:right, but the most fighters gets (can be) build after the ship limit hit.considering that each fighter requires 2 Mol and 3 Tri, a loaded Golem with 150 fighters will need 300 mol and 450 Tri which tends to balance out the large duranium investment in the hull.