A post over at RCWorld has me rethinking freight.
http://www.rcworld.de/cgi-bin/forums/ik ... =17&t=2452
My default method has been the following...been doing it this way
since mid-early 90s. (old dog-new trick joke inserted here!)
Build low tech merlins and haul supplies to them via LDSF & STF.
But the alternative is to build a Twarp Merlin or a 2(+) engine Twarp
ship towing the Merlin.
So, here are some numbers to consider.
I think in my next game, I am going to try TWarp Merlins.
Roughly equivalent cargo:
2 TWarp LDSFs = 416 minerals and $1520
(Can skimp on one LDSF to reduce cost to 320 minerals & $918)
1 Twarp STF = 372 minerals and $1420
1 Twarp (H.Blaster) Merlin
(Everything beneath a Darkwing is a risky/costly tow kill)
1765 minerals and $4088
(offset the fact that a minimal merlin costs ~1100 minerals & $900)
So, it's ~600 minerals and $3200 to go Twarp/H.B. Merlin.
If you offset the cost of the assisting 2*LDSF or the 1*STF,
The premium drops further.
600 minerals & $3200
- ~400 minerals & $1500 for 2*LDSF = ~200 minerals & $1700
- ~400 minerals & $1400 for 1*STF = ~200 minerals & $1800
Then there is the fuel cost (to move 81.5 LY):
2* LDSF moving 2400 supplies = 800 alchemied minerals =
232 minimum fuel.
1 STF moving 2600 supplies = 866 alchemied minerals =
243 minimum fuel.
1 Merlin moving 2700 supplies = 900 alchemied minerals =
165 minimum fuel. (It alchemies before move)
Right there is a savings of between 60-80 fuel.
If the merlin stops and alchemies before moving, the fuel
savings jump to ~160 fuel per move.
So, that's a lot of fuel saved for the initial outlay of cash & minerals.
What other advantages are there?
Less ships to do the same job.
1 TWarp merlin instead of lowtech merlin + 1 or 2 big freighters.
Large freighters can be busy moving minerals and clans instead of
A number of defensive advantages.
So, that's what I've been muddling the last couple days.
(where did I absolutely bomb in my calculations!