Anti-pirate tactics?

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Akalabeth
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Anti-pirate tactics?

Post#1 » Sun Mar 21, 2010 1:48 pm

Are there some articles online for combating the pirates? Besides of course "mine laying"? I recall there being something about a "set your ship to beam up fuel" to help combat robbing, but not sure.

I've never fought the pirates. But I am now. And having never played as the pirates either not sure what the best tactics to combat their tactics are.

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Logain
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Post#2 » Sun Mar 21, 2010 1:56 pm

...

Smart-A$$ response deleted... Right comment... Wrong game :D

...

What race are you playing?

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Akalabeth
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Post#3 » Sun Mar 21, 2010 2:19 pm

Logain wrote:...

Smart-A$$ response deleted... Right comment... Wrong game :D

...

What race are you playing?
Robots.
So obviously, minelaying is the number#1 choice. But wondering what some of my other options are.

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Gilgamesh
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Post#4 » Sun Mar 21, 2010 3:42 pm

About the "beam up fuel" thing, you set your PE to Pirate, beam down all but 1 kt of fuel, syncronize your fc to that of the planet, and your mission to beam up fuel. If he robs you all he gets is 1 kt of your fuel and you will attack the ship that tows you.

Now, if he tows you to a wolf pack, that's not going to do you much good next turn.....

Check the Donovans link.
QI'DaS tuQ SoSlI'

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Akalabeth
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Post#5 » Sun Mar 21, 2010 4:28 pm

Gilgamesh wrote:About the "beam up fuel" thing, you set your PE to Pirate, beam down all but 1 kt of fuel, syncronize your fc to that of the planet, and your mission to beam up fuel. If he robs you all he gets is 1 kt of your fuel and you will attack the ship that tows you.

Now, if he tows you to a wolf pack, that's not going to do you much good next turn.....

Check the Donovans link.
Find that a little confusing though. How can a ship "beam up fuel" with no fuel? I assume its some sort of host order thing.

I did have a look at donovan's but I didn't find any anti-pirate stuff in general unless I missed something. Or we talking the dreadlord battle manual? Didn't check that out yet. I'm sure I've read some stuff somewhere but not sure where.

The game's also using Unity and ABHost but not sure useful the "explode my own minefields" would be, especially since ships above planets aren't affected.

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Gilgamesh
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Post#6 » Sun Mar 21, 2010 4:48 pm

Here's the section from Dreadlord:

D. Subject: Anti-Privateers


Mine. Lots of little mine fields are better than one or two big ones. It really slows Privateers down to have to be continually looking for mine fields. And he HAS to look because even one hit destroys his most useful ships. He is much more likely to go look for an unmined empire and that is just what you want him to do.

Use cloaked ships if you have or can buy them. In addition to using cloaked ships as freighters you can use them to accompany freighters or capital ships you think Privateers might want to steal.

Mine Fields. Lots of little ones.

Don't move in a straight line and don't go to the obvious destination.

Mine Fields. Lots of little ones.

Use ships with more than 285 fuel and keep them topped up. Obviously this gets very expensive in neutronium.

Mine Fields. Lots of little ones.

Having an escort for your freighters keeps him from using INTERCEPT to catch your freighter. But don't think that it will keep him from stealing it at a planet.

Mine Fields. Lots of ... well, maybe you get the idea.

You might try your own bait and switch trap if you know that there are Privateer ships in the area. Send a freighter on a path with an obvious destination 2 or 3 jumps away. Have a capital ship intercept on the 2nd or 3rd jump. Maybe you will catch an MBR trying to take the freighter. Mainly just concentrate on counter tactics A, C, E, G, and I. :) It may help you against other empires too. [DORN@Dirac.physics.jmu.edu (Dr. Dorn Peterson)]


Ally the Crystal People, and supply them with cloaking mine-laying ships with large fuel and cargo capacities.


Have cloaking mine-layers lead convoys - lay mines and scoop them as the convoy 'puddle hops'.


Use overlapping minefields to increase hit rates.


Do not allow non-cloaking ships to 'touch down' at planets -constantly move them (if only a few LY's) unpredictably in deep space, and refuel and resupply them with cloaking ships in deep space wherever possible.


If ships 'touch down' at planets, they should unload their fuel (except possibly for one unit for operations). And they should, as appropriate, be set to be transferred fuel (or grab it) every turn. This shuffling of fuel every turn will make it risky for a P-ship to try to rob and tow ships in orbit.

[harwood@umiacs.umd.edu (David Harwood)]



1. A Privateer Captain´s nightmare


I played the Privateers in an extended game earlier in the year, and while I was able to overrun some empires very easily, the tactics of others pretty well rendered the Privateer advantages ineffective (or nearly so). Here are some of the counter-tactics which made life difficult:

Escort your freighters with capital ships (or tow capital ships with your freighters). This makes it impossible for cloaked Privateers to intercept your freighters in deep space and blast them.

Vary your courses slightly from turn to turn. This keeps cloaked ships from being able to project your course and perform a "manual" intercept--which is the only way a Rob Ship mission in deep space is possible. This means the only place you have to worry about being robbed is around planets.

If you are orbiting a planet, beam up one kt of fuel from the surface every turn. This means "Rob Ship" missions carried out in orbit will not render your weapons useless--and the robbing ship will have to move out of orbit (uncloaked) on the same turn or get toasted.

Keep capital ships scattered around your empire and follow two rules: Whenever you see a Privateer ship, have the nearest capital ship lay down a small minefield. Whenever you see a Privateer ship, set a nearby capital ship to intercept it. The combined effect here is to make movement extremely dangerous, and to shut down his ability to sweep mines.

If he does manage to steal one of your ships, make a note of the location of the starbase where it surrenders and go after it. The Privateers do not have the ability to stop a large assault in a head-to-head encounter with their "native" ships. If you locate his choke points--starbases and important planets--you can neutralize him early.

[machteme@acpub.duke.edu (Mark Achtemeier)]


If your ship has a high ID number, set it on enemy Privateer and Gather fuel at your planet, with 1 KT of fuel. If he robs you with a lower ID # ship, you'll gather fuel afterwards and if towed, you have a BR at your mercy - and all he got was 1 KT of fuel for his trouble (and your mines got a crack at him).

Hire the Crystals to lay web mines in your name. Since webs are just as good against cloaked as uncloaked ships, it works very well -you might even capture a Privateer. ship or 2.

When laying minefields in 3.x, be careful about merging; and in 3.11, try to overlap on important planets.

If you can't have enough gas to stay unrobbed (maybe an option for B- wagons stopped at gas planets, where you're not using the fuel to move fuel), load up with junk - minerals you have too much of, or supply points. He may think you have a lot of gas on board; then when he robs you, he gets junk and no fuel - if his waypoint is far enough away, the extra ship mass and low fuel might leave him stranded. He's unlikely to do so if you have minefields, however, as he won't want to run through them uncloaked for any great distance.

Keep your big ships in space, and moving at least a few LY per turn; use freighters and fuel tankers to visit planets - planetary defense and minefields may be enough to discourage planet busting by the Pirates.

If he's trying to tow a ship out of the heart of your empire, he might be catchable by a fast ship on the periphery, "ahead" of him.

Theft is most likely for this reason near the frontier. Don't leave him options like amorphous worlds to hide at - either colonize them or plant a small DSF with warp 1's there to see if he shows up uncloaked (to gather fuel). In fact, keep the freighter on gather fuel, in case he's tried to establish a secret base (by dumping gas and supplies from cloaked ships, to be gathered by empty and/or damaged ships later).

Move minefields from the far rear by scooping them, up to the front.

Planets don't move, and they don't cloak! Hit his worlds, with a battle fleet that stays in space as much as possible.

[Andrew Jones (lrpr@unb.ca)]
QI'DaS tuQ SoSlI'

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Akalabeth
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Post#7 » Sun Mar 21, 2010 7:20 pm

Cool thanks man. Was going to check it out when I got home but you've saved me the trouble.

I'm surprised this guy is even coming after me to be honest. Privateers vs Robots? Surely there are easier fish to fry than me. Even if it is my first crack at the metal men. Basically most of what you have below I'm already practicing anyway. Just wasn't sure about the beam up fuel thing.



Now to start minelaying. Or, continue minelaying actually.

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Gilgamesh
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Post#8 » Sun Mar 21, 2010 7:24 pm

Take a look at the Newsflash articles as well. Some of them are out of date so you have to watch the Host level they are written for, but there's still some good stuff in there.
QI'DaS tuQ SoSlI'

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Logain
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Post#9 » Sun Mar 21, 2010 10:58 pm

Hey! That's enough advice! Pirates gotta make a living too...

The best way to learn to play against the Pirate is to be predictable :D I guarantee you'll get a lesson you won't forget.
:twisted:

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Akalabeth
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Post#10 » Mon Mar 22, 2010 12:02 am

Logain wrote:Hey! That's enough advice! Pirates gotta make a living too...
Don't worry we got a whole slew of license plate making jobs lined up for you

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Logain
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Post#11 » Mon Mar 22, 2010 12:49 am

Akalabeth wrote:
Logain wrote:Hey! That's enough advice! Pirates gotta make a living too...
Don't worry we got a whole slew of license plate making jobs lined up for you
Gotta catch us first :D

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Gilgamesh
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Post#12 » Mon Mar 22, 2010 8:33 am

Akalabeth wrote:
Logain wrote:Hey! That's enough advice! Pirates gotta make a living too...
Don't worry we got a whole slew of license plate making jobs lined up for you

:lmao:
QI'DaS tuQ SoSlI'

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Burnerboy
Posts: 412

Re: Anti-pirate tactics?

Post#13 » Mon Mar 22, 2010 5:43 pm

Akalabeth wrote:Are there some articles online for combating the pirates? Besides of course "mine laying"? I recall there being something about a "set your ship to beam up fuel" to help combat robbing, but not sure.

I've never fought the pirates. But I am now. And having never played as the pirates either not sure what the best tactics to combat their tactics are.
Find out who he is and where he lives. Go steal his car, he loses his job, runs out of money, cancels his internet and can't play anymore. You are home free then.

Ron

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Akalabeth
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Re: Anti-pirate tactics?

Post#14 » Mon Mar 22, 2010 6:10 pm

Burnerboy wrote: Find out who he is and where he lives. Go steal his car, he loses his job, runs out of money, cancels his internet and can't play anymore. You are home free then.
Dude lives in Germany. It's an RCworld.de game

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Mika
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Post#15 » Thu Mar 25, 2010 2:37 pm

Also a nice one:

Just got around 5 MBRs by setting my planet (+ base) fc to "EEE" and the base mission to "force a surrender"

That guy didn't learn it for three turns. I guess he gave up trying to steal my ships without having the slightest clue what happened. Too bad... I could really need more of those and it is much cheaper than cloning.

Sure, only works with noobs but there are soooooo many out there :)
Oderint dum metuant.
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