What to do with each planet:wasp wrote:BANE,
What do tou mean by "staggered circles" ? I've translated to portuguese but didn't quite grasped at the meaning of it...
When you say "1000 clans / 200 supplies", how many do you drop for each planet? i know it depends, but let us assume they don't have natives and have good densities/amount. You drop 200 clans,right? and how many supplies?
And money? should we take 700 to build 100 fabs and 100 mines right away? That may be expensive... is it really necessary??
When you say "outbound until it finds a good planet" , doesn't that contradict the "circles"? Or after you return to HW, that LDSF returns to the same planet to establish a route, or it goes to another route completely diferent?
One last thing, for the moment , how do you VPA to "VPA to predict what I'll have over the course of the coming turns." ??
How do you build the fabs? you allways follow with a ship with money? Or do you sell the supplies? It seems a little slow to develop?What to do with each planet:
Bringing cash along in Tim's host means one shot.
Normally, I don't bring cash along...but a following ship might.
So, you use the LDSF to drop 1 clan, until you find a native planet where you drop all clans and then return home? you pick clans/mcs and go for the rocks?B A N E wrote:To begin with?
I'll often drop only 1 clan on no-native planets and move along looking
for the native worlds. Then as the planet lotto allows, on my return trip
with clans and whatever cash I gained via tax, I will develop the rocks.
Never thought about not building mines on HW... i guess that can be a waste as well, since if there's enough minerals to satisfy the building of freighters, no need to build upB A N E wrote: Priority is: natives first then good rocks, then bad rocks.
An exception to this standard practice is if I find a good % duranium
and maybe tritanium planet.
There are times when I do NOT build mines on my homeworld and
instead spend that cash/supply investment on the first planet that
has dur/trit. The 20% Trit & 15% Dur are a horrible investment at
the homeworld and it does decrease the early cashflow at home if
mines are bought there.
With that merlin and a constant incoming of supplies you can select the minerals you need when needed....B A N E wrote: One of my goals is to have a merlin up by turn 10 if at all possible
and that includes the twarp LDSFs that I build. That's a LOT of dur
and it cannot be done with a homeworld producing 60 duranium from
Right, you send in money/supplies/clans to develop that planet and keep it protected.B A N E wrote: The initial LDSF load of ~1000 clans & ~200 supplies, if I send cash
along will be enough to build the factories and defenses to make the
good planet undetectable.
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