PCC2 Web Client

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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BitMask
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PCC2 Web Client

Post#1 » Wed Jul 13, 2011 2:37 am

Did anyone see Streu's new web client based on PCC2?
http://planetscentral.com/play/play.cgi/

Great work Stefan! Looks good so far.

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B A N E
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Post#2 » Wed Jul 13, 2011 1:01 pm

Good start Stefan.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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streu
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Post#3 » Wed Jul 13, 2011 1:15 pm

B A N E wrote:Good start Stefan.
I'm currently dotting the i's and crossing the t's for the version where one can actually upload own result files, which I expect to be done in a few days.

I'm still unsure how to proceed then. To allow uploading of files, I had to implement user management. From there, it's not too far to implement a whole autohost (and PlanetsServer probably needs a successor). On the other hand, it would also be imaginable to connect it to an existing host (like this one) some way. Right now, you have to mess a lot with uploading **spec.dat files etc. to set up a game; one could get rid of that with both alternatives.

Anyway, both alternatives would mean to implement mail, which is not too easy if you don't want to turn your server into a spam zombie.


--Stefan

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