Jupiter

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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Gilgamesh
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Jupiter

Post#1 » Sun Dec 27, 2015 6:37 pm

Do Jupiter special missions happen before or after ship movement?
QI'DaS tuQ SoSlI'

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Raven2
Posts: 538

Re: Jupiter

Post#2 » Sun Dec 27, 2015 8:30 pm

Here's the full host order including Raceplus, SBplus, and Jupiter:




client actions:
- planetary structures built
- starbases built
- alliance codes checked
- update Cargo transfers
- MC transfers from owned planets
- MC transfers from owned ships
- jettison from ships
- lock towbeam
- Cloak

AuxHost1.bat

AuxHost1.ini (most add-ons first phase)
________________________________________
________________________________________
if Starbase+ in use:

Load Starbase+
Beam Sweep
Fighter Sweep
Scoop Mine Fields
Lay Mine Fields
________________________________________
if Raceplus in use:

Load RacePlus
Boost Governments
Sabotage Ships
BoardShips
Transfer Colonists for Crew
Super Tractor Beam
Build Free Torps
Remember Fuel Amounts
Gravity Well Generator
Repair Robot Ships
Fighter Stealth Gather
Booby trap planets
________________________________________
if Jupiter in use:

Deploy Beacons
Fascist Missiles
All Rebel Deep Space Base operations
Colonial Defense attack (against planetary defense posts)
Ion Control
Move/explode Antimatter Missiles
Tank landing on planets
Colonist Landing on Planets (fighting Combots/tanks)
Cloaking shields
Chemical Strike
RSM
Explode Sats (EDS, unconditional explosion)
Viral Field
Anchoring
________________________________________
________________________________________

- Meteor shower
- Sensor sweep & bioscan
- Loki first decloak
- Cloak fail
- Superspy deluxe (Fcode change)
- Minefield fcodes established

- Most Race Special Missions (Mission 9), in order of ID:
* Rob
* Hiss
* Build fighters (incl. 'lfm')
* Repair Self (Cyborg)

- Dark sense
- Lady Royale generates MCs
- Cargo drop (ship - planet)
- including Imperial Assault
- Transfers (ship to foreign ship)
- Beam transfer fcodes (order of ID)
- including give ships (gsN)
- Gather missions
- Alchemy
- Lay mines
- Lay web mines
- Ion storms:
- Ion storms move
- Ion storms join
- Ion storms damage ships
- Ion storms drag ships
- New ion storms formed
- Ion storms affect minefields
- Mine sweep/scoop
- Mine decay (mines destroy mines)
- New minefields Fcodes established
- Web drain
- Cheat detect
- Starbases work on ships
- First build new ships
- Clone ships
- Super refit
- Force a surrender at starbase
- Repair with supplies & make torps
- Towing ships move
- Most ships move (Incl. HYP)
- Ships with Ramscoop make fuel
- Warpwell calculation
- Intercepting ships move
- Glory device
- Chunnel
- Loki second decloak
- Other starbase missions
- Starbases dump parts
- Repair with supplies & make torps
- new natives appear
- Colonize ships

AUXBC.INI
________________________________________
________________________________________
if Jupiter in use:

T-Rex Antifighter Mines
Cube Intercept
Red Wind fighter Steal
Crystal Oscillator
Use Orbital Defense Sats (build and ADS)
Sweet talk
Romulan sneak attack
________________________________________
________________________________________


- Ship vs. ship combat
- Repair with supplies & make torps
- Ship vs. planet/base combat
- Terraforming
- Structure decay
- Pillage & RGA (in order of ID)
- Happiness change Computed
- Supplies produced (incl. Bovinoid natives)
- Taxes produce MCs (if HP > 29)
- Cyborg assimilate
- Population growth (if HP > 69)
- Overpopulation dies, eats supplies
- Amorphous worms killing clans
- Riots destroy structures
- Civil wars
- Mines produce minerals
- Trans-uranium mutation
- Second ship build
- Repair with supplies & make torps
- Superspy / Explore
- Make score log
- PBP Messages

- Auxhost2.bat
- Auxhost2.ini (most add-ons second phase)
________________________________________
________________________________________
if Starbase+ in use:

Load Starbase+
Transport Ship Components
________________________________________
if JumpGate in use:

Load Jump Gates
Verify Jump Gates
Load Alien Ships
Verify Alien Ships
Gather Ship Friendly Codes
Attack Jump Gates
Repair Jump Gates
Travel Via Jump Gates
If Travelers > 0
Check for new Alien
Build Jump Gates
If Aliens > 0
Move Alien Ships
Restock Alien Ships
________________________________________
if RacePlus in use:

Load RacePlus
Activate Chameleon Device
Refuel Via Web
Return Beams to Gorbie
Booby Trap Activation
________________________________________
if Jupiter in use:

Colonists return from gambling
Unload Lizard Cryo Holds
Honor Device
Build/Launch antimatter missiles
Colonial Base Assault (against the base itself)
Beam up codes
Super-Alchemy
Fuel-Efficient Ships
________________________________________
________________________________________


- Dump old messages
- Count UFO's
- Save Host data
- Update time stamp
>>> Raven <<<

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Gilgamesh
Posts: 4940
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Re: Jupiter

Post#3 » Sun Dec 27, 2015 8:43 pm

Thanks Raven - that's really helpful. But - crap, I'm screwed....
QI'DaS tuQ SoSlI'

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Gilgamesh
Posts: 4940
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Re: Jupiter

Post#4 » Mon Dec 28, 2015 12:02 pm

yep.....
QI'DaS tuQ SoSlI'

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Raven2
Posts: 538

Re: Jupiter

Post#5 » Wed Dec 30, 2015 8:46 pm

At least you know you're screwed....

Happy New Year!
>>> Raven <<<

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