Where are all the REAL Klingons???

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Poll: What do you think of the Klingons (Fascists)?

Love them!
6
50%
Badly Outgunned but I play them.
5
42%
Avoid like plague......
1
8%
Total votes: 12

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Gilgamesh
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Post#91 » Mon Jun 19, 2006 3:40 pm

Klauser wrote:
Gilgamesh wrote:As I said on RCworld, we Klingons need a Guild of Klingon Commanders to share ideas and tactics. Klauser – I nominate you as Chancellor!
Seriously, in my experience the Fascists/Klingons are somewhat undergunned. You can muscle your way to a win over less experienced players. I particularly like raiding my opponent's rear areas - many players can be driven to distraction that way and ignore your main thrust. But smart, careful players - particularly running carrier races - are hard to beat.
This is why the next game I play in I want to try one of these modified ship lists. The two NF games I'm in over the summer are mostly experimental games now as I try out different things. Some are working well, others.... uh..... aren't.
QI'DaS tuQ SoSlI'

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B A N E
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Post#92 » Mon Jun 19, 2006 3:51 pm

Think about this for a minute and then answer.
One change only...Klingons, what would it be?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
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Post#93 » Mon Jun 19, 2006 3:58 pm

B A N E wrote:When's the last time I saw a Deth?
I use the Deth regularly. :twisted:

By sticking solely with the Coldpain, klingons limit their strike
potential and if an enemy knows a klingon doesn't build Deths,
he does not have to build to defend against them.

6/4 is superior for the most part to 4/2 in combat.
ES bonus does impact combat effectiveness.
No I said when was the last time you saw a BIRD DETH?!?!!? I try to have at least 4 Deth's in my fleet, the do pack a good 1 time punch, but require several D7's to support them. The Klingon has to take the war early to his neighbors and then do what he can to hold on, towards the end, as you can't put enough defences on a SB and Planet, to stop multi Golem, Virgo, Gorbie(they are usually gone anyway). Once the big boys you couldn't reach come to the Klingon's front door, All he can do is watch his SB's fall. You haven't played in a lot of games, recently, and are use to lower Mineral/money games, but most games aren't that way. They Vicky is the WORSE Tech 10 ship in the fleet as it has no combo partner. Also lets not for get Loki's are a real PAIN to a Klingon as well, something the Gorn and Birds don't have to worry about at all. Cylon/Rebels/Empire/CofM/Borg see 2-3 Vicky's and laugh, but they see 1 Darkwing, and will panic thinking about how many there really are
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Gilgamesh
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Post#94 » Mon Jun 19, 2006 4:10 pm

B A N E wrote:Think about this for a minute and then answer.
One change only...Klingons, what would it be?
Cloaking device on poppers.
QI'DaS tuQ SoSlI'

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Shardin5
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Post#95 » Mon Jun 19, 2006 4:19 pm

B A N E wrote:Think about this for a minute and then answer.
One change only...Klingons, what would it be?
It would be a toss up, between a Cloaking and 2 more Torp Vicky(not advance cloaked) or a Deth with 330 cargo, and 400kt's in fuel, or 2 more Bays on a Valiant. Problem is with the Hulls, only an upgrade to a Vicky would really help the Klingon's without helping the the Birds as well. Now a cloaking Sabre?!?!?!?!?!?!?!!? That would really be interesting, would consider that as well.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Gilgamesh
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Post#96 » Mon Jun 19, 2006 4:30 pm

Do you build sabres? I don’t find they are worth it – I usually build Nefarious,
QI'DaS tuQ SoSlI'

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Klauser
Posts: 991

Post#97 » Mon Jun 19, 2006 4:32 pm

B A N E wrote:Think about this for a minute and then answer.
One change only...Klingons, what would it be?
A modified K'Tinga (okay ... Coldpain). Higher beams ( 6-8 ) and larger fuel tank.

In fact, if you look at either of my modified shiplists (SFB or AQ), you'll see it.
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
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Post#98 » Mon Jun 19, 2006 4:45 pm

You haven't played in a lot of games, recently, and are use to lower Mineral/money games, but most games aren't that way
So, what does this tell you?
Is it the fleet that is the problem or the favored mineral density?

If the universe is rich/too rich, then the CVs are favored.
If the universe is normal the game moves more into balance.
If the universe is poor, it moves into torper favor.

Some would say the pirate is then favored but that is easily fixed by
two settings. Cloak fail >0 and Rob fail >0. I've been a bit surprised
by no cloak fail.

Turn off Large/Small Meteors.

There are a number of settings that allow for fixing minor problems.
But Rich universe?
Sounds to me like THAT is the problem.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
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Post#99 » Mon Jun 19, 2006 5:19 pm

Gilgamesh wrote:Do you build sabres? I don’t find they are worth it – I usually build Nefarious,
I build Sabres as escorts, and D19's as attackers.. I always have more 19's, always with Q7's or better. Worse thing you can do is go to low tech engine the guided missile.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Shardin5
Posts: 3808

Post#100 » Mon Jun 19, 2006 5:27 pm

Bane,
Even in a low mineral game, unless the Klingon lucks out and gets to All the big Carrier guys early and somebody else removes Loki's from the game, the Klingon Leader down the road, is still stuck at the end without being able to defend, he can only sacrifice. Sacrificing SB's as well as Capital ships. Because sooner or later somebody will just ignore all the Pillaging, his own planet losses and just charge the Klingon and ruin his Empire :evil:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Gilgamesh
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Post#101 » Mon Jun 19, 2006 5:45 pm

Enemy#1 wrote:
Gilgamesh wrote:Do you build sabres? I don’t find they are worth it – I usually build Nefarious,
I build Sabres as escorts, and D19's as attackers.. I always have more 19's, always with Q7's or better. Worse thing you can do is go to low tech engine the guided missile.
Escorts against what? They really don't fight well at all, and I find the added cost isn't offset by the drop in repair supplies unless you have a REALLY big fleet.

Not ripping you here - just curious how other people think about this stuff. I'm revising all the time as I learn new things.

Cheers

Jim
QI'DaS tuQ SoSlI'

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Gilgamesh
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Post#102 » Mon Jun 19, 2006 5:53 pm

OK here’s one of those alternate thinking things for you, Enemy…..

The US Marines are faced with a counter attack in overwhelming numbers and weaponry. Tough highly trained hand-to-hand fighters with a limited number of claymore mines (poppers – are claymores still in use?), light armour support and small arms vs advancing heavy armour.

I know it’s never this simple – terrain, supplies, reinforcements etc, but the analogy holds. You are the Marine commander – how would you prepare?

Jim
QI'DaS tuQ SoSlI'

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Shardin5
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Post#103 » Mon Jun 19, 2006 6:04 pm

Gilgamesh wrote:
Enemy#1 wrote:
Gilgamesh wrote:Do you build sabres? I don’t find they are worth it – I usually build Nefarious,
I build Sabres as escorts, and D19's as attackers.. I always have more 19's, always with Q7's or better. Worse thing you can do is go to low tech engine the guided missile.
Escorts against what? They really don't fight well at all, and I find the added cost isn't offset by the drop in repair supplies unless you have a REALLY big fleet.

Not ripping you here - just curious how other people think about this stuff. I'm revising all the time as I learn new things.

Cheers

Jim
I wasn't thinking your were ripping on me, we are all just sharing. I use Sabres, mainly for Vicky support both against Pirates as you do have to worry about them, but they Escort the Vicky into battle it goes pop before the battle, my Sabres I do skimp on engines sometimes, as they are used for softening up the other side before the real ships fight. So maybe Escort was the wrong term. I will always have more D19 guided missile and worm cleaners. I also don't like to use a popper to early in the game as well, no reason to telegraph
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Cherek
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Post#104 » Mon Jun 19, 2006 6:13 pm

Enemy#1 wrote:I also don't like to use a popper to early in the game as well, no reason to telegraph
What do you mean by "telegraph", I did I miss something in the docs about Glory Devices?
The line below is true.
The line above is false.

Cherek

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Gilgamesh
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Post#105 » Mon Jun 19, 2006 6:14 pm

It's always hard to read intent into emails and message board entries, so I just wanted to be sure I wasn't mis-understood.

I still find D19's cheaper, except for one mineral where they are higher, so if you're low in that it's better to build the sabre (I can't remember which mineral right now and I'm at work so I can't check).

When I know I'm building for popping duty I just put a single laser on my poppers. If they are doing planet defence I'll put a full slate of beams, often x-rays to try to capture pesky hyp ships.
QI'DaS tuQ SoSlI'

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