Welcome to Alpha Quadrant 7

Moderators: BitMask, Havok

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BitMask
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Welcome to Alpha Quadrant 7

Post#1 » Mon Nov 19, 2012 3:03 am

Image
Alpha Quadrant 7 is a Star Trek theme scenario set in Next Generation/DS9 era.
Game runs 3 times a week until turn 30, then twice a week or when all turns are in.
This game is open ended with no set conclusion date.

You can find the scenario details here.

Mods: Starbase+, Teleport, Allies (1 Ally).
Map: Federation vs Empire map
Homeworlds: Random.
Shiplist: Alpha Quadrant 2.0 list.
Extra Rich HW. Random Normal Planets. Very High Pop. Very High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank To Join: Planetary Buccaneer.

*** NOTE *** - All the files you will need to play Alpha Quadrant 6 will come packed with your RST file. You will receive 3 zipped folders that include your shiplist. BMP's for Winplan and documentation for the game and addons.

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Cardno
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Re: Welcome to Alpha Quadrant 7

Post#2 » Mon Nov 19, 2012 4:53 am

I was FOURTH to choose a race....and chose a different race than i intended.... :pointlaugh: :pointlaugh: :pointlaugh:

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BitMask
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Re: Welcome to Alpha Quadrant 7

Post#3 » Mon Nov 19, 2012 6:02 am

HConfig

Code: Select all

HCONGIG SETTINGS: Ver 3.22.036

GENERAL SETUP
 Recycle rate of colonizing ships  75 %
 Odds of a large meteor impact     0 %
 Mine fields                       YES
 Web Mine Fields                   YES
 Alchemy Ships                     YES
 Delete old messages               YES
 Disable all passwords             NO
 

     Ground Combat Attack Ratios
 United Federation of Planets                                1  : 1
 The Gorn Confederation                                      10 : 1
 The Romulan Star Empire                                     1  : 1
 The Klingon Empire                                          5  : 1
 The Orion Syndicate                                         1  : 1
 The Borg Collective                                         1  : 1
 The Tholian Assembly                                        1  : 1
 The Dominion                                                5  : 1
 The Cardassian Union                                        1  : 1
 The Ferengi Alliance                                        1  : 1
 The Maquis                                                  1  : 1

 
    Ground Combat Defense Ratios
 United Federation of Planets                                1  : 1
 The Gorn Confederation                                      15 : 1
 The Romulan Star Empire                                     1  : 1
 The Klingon Empire                                          3  : 1
 The Orion Syndicate                                         1  : 1
 The Borg Collective                                         1  : 1
 The Tholian Assembly                                        1  : 1
 The Dominion                                                3  : 1
 The Cardassian Union                                        1  : 1
 The Ferengi Alliance                                        1  : 1
 The Maquis                                                  3  : 1


    Free Starbase Fighters

 The Federation                                              3
 The Gorn                                                    3
 The Romulans                                                3
 The Klingons                                                3
 The Orions                                                  3
 The Borg                                                    5
 The Tholians                                                3
 The Dominion                                                3
 The Cardassians                                             3
 The Ferengi                                                 3
 The Maquis                                                  0

 

    Mineral Mining Rates

 The Federation                                              100 %
 The Gorn                                                    150 %
 The Romulans                                                100 %
 The Klingons                                                100 %
 The Orions                                                  100 %
 The Borg                                                    100 %
 The Tholians                                                100 %
 The Dominion                                                100 %
 The Cardassians                                             100 %
 The Ferengi                                                 100 %
 The Maquis                                                  100 %
 

    Tax Collection Rates
 The Federation                                              150 %
 The Gorn                                                    100 %
 The Romulans                                                100 %
 The Klingons                                                100 %
 The Orions                                                  100 %
 The Borg                                                    100 %
 The Tholians                                                100 %
 The Dominion                                                100 %
 The Cardassians                                             100 %
 The Ferengi                                                 150 %  ***
 The Maquis                                                  100 %
 

    Race Advantages

 Rebels build fighters in space     NO
 Colonies build fighters in space   YES
 Robots build fighters in space     NO
 Cloaked ships may be Robbed        NO
 Empire's Dark Sense range          100 LY
 Lizards can use hiss mission       YES
 Rebels can use ground attack       YES
 The Feds can super refit           YES
 Cyborg assimulation rate           100%   ***
 Colonial fighter mine sweep rate   5
 Colonial fighter can sweep webs    YES
 Effect of HISSS mission            5
 Rob mission failure rate           25 %
 Planets can attack Rebel ships     NO    ***
 Planets can attack Fascist ships   NO    ***
 Science ship bonus                 YES
 Fed crew bonus                     YES
 

    Ranges and Rates I
 Odds that a cloak will fail        0 %   ***
 Fuel used to cloak                 3
 Ships without fuel can move        NO
 Ship visible range (StarCharts)    200 LY
 Sensor mission range               100 LY
 New natives will appear            YES
 Planetary 'NUK' friendly codes     YES
 Overpopulations eat supplies       NO
 Isotope Trans-uranium Mutation rate   50
 Planetary structures decay rate     1
 Web mine decay rate                 1 %
 Mine field decay rate               2 %
 Odds of hitting a mine per L/Y      1 %
 Odds of hitting a web per L/Y       5 %
 Maximum mine field radius           75 LY
 Mine detect range                   75 LY
 Mines destroy enemy mines           YES
 

    Ranges and Rate II
 Engine tech boosts shield power     YES
 Engine tech boosts shield power %   10
 Mine field sweep rate                 5
 Web mine field sweep rate             2
 Mine field sweep range  (LY's)        25
 Web mine field sweep range (LY's)     0
 Cloaked ship will hit mine odds       0.5 %
 Amount of damage that prevents cloak  15
 Ships with one engine can tow         NO
 Hyperdrive ships                      YES
 Climate death rate                    1 %
 Planets have gravity wells            YES
 Crystal people like desert worlds     YES
 Normal mines destroy web mines        NO
 Climate limits population             NO
 

   Meteor Impacts

 Odds of small meteor impact on all    75 %
    Minimum Neutronium                 1000 KT
    Minimum Duranium                   500
    Minimum Tritanium                  500
    Minimum Molybdenum                 500
    Maximum Neutronium                 2000
    Maximum Duranium                   1500
    Maximum Tritanium                  1500
    Maximum Molybdenum                 1500
 Number of LARGE meteors impacting     0
    Minimum Neutronium                 1000
    Minimum Duranium                   1000
    Minimum Tritanium                  1000
    Minimum Molybdenum                 1000
    Maximum Neutronium                 10000
    Maximum Duranium                   9000
    Maximum Tritanium                  9000
    Maximum Molybdenum                 7000
    Send Meteor Messages               NO


     Cloning and Other
   Maximum income per planet           30000MC
   Ion Storm activity                  0 Storms
   Firecloud Warp Chunnel              YES
   Advanced Birdmen Super Spi          YES
   Ion storms hide minefields          YES
   Glory device (D19, Saber)           YES
   Loki Class Anti-cloaker function    YES
   Lady Royale Gambling Ship           YES
   Cloaked ships can attack            YES
   Ship Cloning                        YES
   Crystal/Privateer Boarding Party    YES
   Star Destroyer Imperial Assult      YES
   Cobol class free fuel per LY        3 KT
   Aries can convert minerals to fuel  YES
   Bioscanners                         YES
   Hull Tech not slowed by mine hits   8
   Loki Decloaks BirdMen Ships         YES
   VPA Extra Features                  YES


*** = Updated from AQ Version 1

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Raven2
Posts: 538

Re: Welcome to Alpha Quadrant 7

Post#4 » Mon Nov 19, 2012 4:11 pm

I like the way the player list is shaping up!

Welcome back my friends to the show that never ends...

:nlmda: :nlmda: :nlmda: :nlmda:
>>> Raven <<<

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Cardno
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Re: Welcome to Alpha Quadrant 7

Post#5 » Mon Nov 19, 2012 4:57 pm

Raven2 wrote:I like the way the player list is shaping up!

Welcome back my friends to the show that never ends...

:nlmda: :nlmda: :nlmda: :nlmda:
It really means a lot to me that you say that..... i think my triumphant return has been well over due....PLAYING A RACE I HAVE NEVER PLAYED BEFORE!!!!!! agghghghghghghghghhghghghghg

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Raven2
Posts: 538

Re: Welcome to Alpha Quadrant 7

Post#6 » Mon Nov 19, 2012 8:08 pm

After playing this game more than 20 years, I just recently played my first full game as the Privateer. Really enjoyed it. But, you could always have Havok or Bitmask reassign you to the Maquis, Tholian, or Ferrengi....
>>> Raven <<<

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Cardno
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Re: Welcome to Alpha Quadrant 7

Post#7 » Mon Nov 19, 2012 8:11 pm

Raven2 wrote:After playing this game more than 20 years, I just recently played my first full game as the Privateer. Really enjoyed it. But, you could always have Havok or Bitmask reassign you to the Maquis, Tholian, or Ferrengi....
Can't, even though i didnt' look at my rst for 12 hours, i now have. And even if i hadn't looked at it didnt' want to get into an argument about whether i had or not... you know mate, the 'controversy' which can surround AQ games :)

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Raven2
Posts: 538

Re: Welcome to Alpha Quadrant 7

Post#8 » Mon Nov 19, 2012 9:06 pm

Controversy? I'm sure I've no idea what you're talking about....
>>> Raven <<<

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Burnerboy
Posts: 412

Re: Welcome to Alpha Quadrant 7

Post#9 » Mon Nov 19, 2012 11:12 pm

Hi,
Trying to set up for AQ7. Installed a separate folder named Winplan 2 and tried to copy the game files but get "unspecified error 0x80004005". Will this work with the 32 bit Winplan or do I need to go scare up an old laptop????

Ron

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BitMask
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Re: Welcome to Alpha Quadrant 7

Post#10 » Tue Nov 20, 2012 12:54 am

It should work on Winplan32 bit. Make sure you have the latest version http://vgap.innernet.co.za/winplan and do the setup again.

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Cardno
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Re: Welcome to Alpha Quadrant 7

Post#11 » Tue Nov 20, 2012 3:59 am

Please be aware that I will be travelling internationally and can do further turns up to about 12 hours from now. If the three vacant slots are taken and trns submitted by that time, I will do another one before leaving. Failing that, I will be out of action for about 48 hours from the time of this post.

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Burnerboy
Posts: 412

Re: Welcome to Alpha Quadrant 7

Post#12 » Tue Nov 20, 2012 5:32 am

BitMask wrote:It should work on Winplan32 bit. Make sure you have the latest version http://vgap.innernet.co.za/winplan and do the setup again.
I got it going =D> I was trying to copy the data and bmp files without extracting them #-o Now I know why the guys at work won't let me touch the computers :shock:

Ron

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BitMask
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Re: Welcome to Alpha Quadrant 7

Post#13 » Tue Nov 20, 2012 6:10 am

Burnerboy wrote: I got it going =D> I was trying to copy the data and bmp files without extracting them #-o Now I know why the guys at work won't let me touch the computers :shock:
Ron
:lol: =D>

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Burnerboy
Posts: 412

Re: Welcome to Alpha Quadrant 7

Post#14 » Tue Nov 20, 2012 9:49 pm

Now for the hard part of a new game... :coffee: :sleep: :coffee: :sleep:

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Cardno
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Re: Welcome to Alpha Quadrant 7

Post#15 » Sat Nov 24, 2012 9:41 pm

You must all be terrified what I, the pirate will do, playing for the first time...as the pirate, having chosen the race by mistake. I know I am.............. #-o

Let's get those turns in please ladies.....

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