Welcome to Winplan32 Game1

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BitMask
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Welcome to Winplan32 Game1

Post#1 » Thu Feb 21, 2013 10:27 am

Image
Winplan32 is your basic default VGAP game, using PHost with the TList1.1 shiplist.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
Highest score at turn 100 wins.
Strictly only for players on the Winplan 32 bit client which you can get here.
You will need a valid Winplan license to use Winplan 32bit.
You may use other utilities like Echoview, etc.

Mods: Teleport.
Map: Custom, No Wrap.
Homeworld: Random location. Extra rich HW, Random normal planets, very high pop. Very high money.
Starbase @ HW with 2 ships + extra planet.
PHost 4.1f.

This game is for users to test out the new Winplan 32 bit client. It is suggested that you use winplan_3.6.0.45, but you can also use the lastest stable version winplan_3.6.0.44
Report any issues to this forum topic or the bug database

Extract the contents of the PlayerFiles.zip to your game folder. This include the shiplist files as well as the config2.txt file that Winplan32bit use for mining predictions.

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BitMask
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Re: Welcome to Winplan32 Game1

Post#2 » Thu Feb 21, 2013 11:14 am

pconfig.src

Code: Select all

% PHOST

#
#  Overall game characteristics
#

  GameName                        = Winplan32 Game1
  AllowRegisteredFunctions        = Yes
  ScoringMethod                   = Compatible
  NumShips                        = 500

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  CPEnableRaceName                = Yes
  CPEnableRemote                  = No
  
  RoundGravityWells = Yes

# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
# On a "flat" map, the map is as big as it is.
  AllowWraparoundMap              = No
  WraparoundRectangle             = 1000,1000,3000,3000

#
#  Player Preferences
#
#  Players can change these using CP commands. You can turn off the
#  "Language" command if you only have the plangeng.hst language file.
#  In "Language", the first element is the Host's choice of language.
#  All other settings are "No" (conservative defaults that work with
#  all clients).
#
  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

  CPEnableLanguage                = Yes

#
#  Minefields
#

## General

  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  MaximumMinefieldRadius          = 150
  CPNumMinefields                 = 500

## Movement through Mines

  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  HullTechNotSlowedByMines        = 7

## Mine Sweeping

  MineScanRange                   = 200
  AllowMinesDestroyMines          = Yes

# Note that because Mine Sweeping happens after decay in PHost, the sweep
# ranges must be larger than in THost to yield roughly the same results.
  MineSweepRate                   = 4
  MineSweepRange                  = 10
  WebMineSweepRate                = 3
  WebMineSweepRange               = 5
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,20
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,100
  AllowColoniesSweepWebs          = No

### Ion Storms

  IonStormActivity                = 5
  IonStormsHideMines              = Yes

#
#  Planets (Production)
#

  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 100,100,100,100,100,100,100,100,100,100,100

  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 5000

  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = No
  ClimateDeathRate                = 10

  BorgAssimilationRate            = 100

#
#  Planets (Combat)
#

  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1

  FreeFighters                    = 0,0,0,0,0,0,0,5,0,0,0
  AllowPlanetAttacks              = Yes

#
#  Ships (Building)
#

  AllowPriorityBuild              = Yes
  BuildQueue                      = PBP
  BuildPointReport                = Yes
  BuildChangeRelativePenalty      = 0

  RecycleRate                     = 75
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 200,200,200,200,32767,200,32767,200,200,200,200

## PBP Building
  PBPCostPer100KT                 = 200
  PBPMinimumCost                  = 400
  PBPCloneCostRate                = 200

## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

## Acquiring PALs
# The idea behind a PAL queue is that you have to destroy 2N kt mass
# to be granted a N kt priority build.
  PALDecayPerTurn                 = 0
  PALPlayerRate                   = 100
  PALCombatAggressor              = 0
  PALAggressorPointsPer10KT       = 2
  PALOpponentPointsPer10KT        = 2
  PALAggressorKillPointsPer10KT   = 8
  PALOpponentKillPointsPer10KT    = 8
  PALCombatPlanetScaling          = 100
  PALCombatBaseScaling            = 150
  PALShipCapturePer10Crew         = 0
  PALRecyclingPer10KT             = 10
  PALBoardingPartyPer10Crew       = 0
  PALGroundAttackPer100Clans      = 0
  PALGloryDevice                  = 0
  PALGloryDevicePer10KT           = 10
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 8
  PALImperialAssault              = 1
  PALRGA                          = 0
  PALPillage                      = 2
  PALIncludesESB                  = No
  PALShipMinekillPer10KT          = 0

## Ships (Movement)

  AllowNoFuelMovement             = No

## Ships (Missions)
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes

  AllowDeluxeSuperSpy             = Yes
  AllowRebelGroundAttack          = Yes
  AllowSuperRefit                 = Yes
  AllowHiss                       = Yes

  AllowExtendedMissions           = Yes
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

## Cloak
  CloakFailureRate                = 1
  CloakFuelBurn                   = 5
  DamageLevelForCloakFail         = 1
  AllowCloakedShipsAttack         = Yes
  AlternativeAntiCloak            = Yes
  AntiCloakImmunity               = Yes,Yes,Yes,No,No,No,No,No,No,No,No

## Rob
  RobCloakedShips                 = No
  RobFailureOdds                  = 1

## Tow
  AllowOneEngineTowing            = No
  AllowBoardingParties            = Yes
  TowedShipsBreakFree             = No
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = No

## Scanners
  ScanRange                       = 300
  SensorRange                     = 200
  DarkSenseRange                  = 200
  ExtendedSensorSweep             = Yes

# Ships (Combat)

  AllowFedCombatBonus             = Yes

#
#   Wormholes
#

  AllowWormholes                  = No
  WrmVoluntaryTravel              = Yes
  WrmTravelCloaked                = No
  WormholeUFOsStartAt             = 51

### Meteors

  MeteorShowerOdds                = 7
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,10000,9000,9000,7000
shiplist.txt

Code: Select all

##
##  Ship list configuration for the Standard Ship List ("Tim list")
##
##  This file contains the parameters which are fixed for this ship
##  list, and are usually never changed. The game configuration is in a
##  separate file, pconfig.src.
##
##  Instructions: copy this file into your game directory, and
##  rename it to "shiplist.txt".
##

#
#  PHost configuration items
#

% PHOST

## Battle configuration. This yields "tim-compatible" combat.

  AllowEngineShieldBonus          = No
  AllowESBonusAgainstPlanets      = Yes
  EngineShieldBonusRate           = 0

  AllowAlternativeCombat          = No

  BeamFiringRange                 = 20000
  BeamHitShipCharge               = 600
  BeamHitFighterRange             = 100000
  BeamHitFighterCharge            = 500
  BeamHitOdds                     = 100
  BeamHitBonus                    = 0
  BeamRechargeRate                = 8
  BeamRechargeBonus               = 0
  FireOnAttackFighters            = No 
  
  ExtraFighterBays                = 3,0,0,0,0,0,0,0,0,0,0
  BayLaunchInterval               = 3
  BayRechargeRate                 = 52
  BayRechargeBonus                = 2
  FighterBeamExplosive            = 2
  FighterBeamKill                 = 2
  FighterFiringRange              = 3000
  FighterKillOdds                 = 20
  FighterMovementSpeed            = 235
  MaxFightersLaunched             = 19
  StrikesPerFighter               = 7

  TorpFiringRange                 = 30000
  TorpHitOdds                     = 65
  TorpHitBonus                    = 0
  TubeRechargeRate                = 45
  TubeRechargeBonus               = 0
  PlanetsHaveTubes                = No
  PlanetaryTorpsPerTube           = 3

  CrewKillScaling                 = 80
  HullDamageScaling               = 80
  ShieldDamageScaling             = 80
  ShieldKillScaling               = 0
  ShipMovementSpeed               = 75
  StandoffDistance                = 3000

## Towing configuration. In case alternative towing is used with this
## ship list, parameters are as follows:

  TowStrengthEngineScale          = 1
  TowStrengthDistanceScale        = 19

## Experience. This configures four experience levels. To enable this,
## say "NumExperienceLevels = 4" in pconfig.src.

  EPTrainingScale                 = 70

  EModBayRechargeRate             = 1,2,3,4
  EModBayRechargeBonus            = 0,0,0,0
  EModBeamRechargeRate            = 0,0,0,0
  EModBeamRechargeBonus           = 0,0,0,0
  EModTubeRechargeRate            = 1,2,3,8
  EModBeamHitFighterCharge        = 0,0,0,0
  EModTorpHitOdds                 = 9,18,27,35
  EModBeamHitOdds                 = 0,0,0,0
  EModBeamHitBonus                = 0,0,0,0
  EModStrikesPerFighter           = 1,2,3,4
  EModFighterBeamExplosive        = 0,0,0,0
  EModFighterBeamKill             = 0,0,0,0
  EModFighterMovementSpeed        = 0,0,0,0
  EModMaxFightersLaunched         = 0,0,0,0
  EModTorpHitBonus                = 0,0,0,0
  EModTubeRechargeBonus           = 0,0,0,0
  EModExtraFighterBays            = 0,0,0,0
  EModEngineShieldBonusRate       = 0,0,0,0
  EModShieldDamageScaling         = 0,0,0,0
  EModShieldKillScaling           = 0,0,0,0
  EModHullDamageScaling           = 0,0,0,0
  EModCrewKillScaling             = -5,-10,-15,-20
  EModPlanetaryTorpsPerTube       = 0,0,0,0

#
#  Hull Functions. The built-in defaults match Tim's Host.
#

% HULLFUNC

  Init = Default

  Hull         = 52 (FIRECLOUD CLASS CRUISER)
  Function     = 12 (Chunneling)
  RacesAllowed = +

  Hull         = 52 (FIRECLOUD CLASS CRUISER)
  Function     = 26 (ChunnelSelf)
  RacesAllowed = +
  
  Hull         = 52 (FIRECLOUD CLASS CRUISER)
  Function     = 27 (ChunnelOthers)
  RacesAllowed = +
  
  Hull         = 52 (FIRECLOUD CLASS CRUISER)
  Function     = 28 (ChunnelTarget)
  RacesAllowed = +

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