Welcome to Brass Tacks 15

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BitMask
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Welcome to Brass Tacks 15

Post#1 » Tue Aug 06, 2013 7:06 am

Image
Brass Tacks 15 is basic default VGAP game, using PHost + TList1.1 shiplist.
Game runs 3x week until turn 25, then 2x week or when all turns are in.
Highest score at turn 100 wins.
Diplomacy OneAlly (Mercenary).

Mods: Ally (Mercenary), Klingons have 140% supplies production, Empire receive 8 free fighters at SB.

Map: Custom, Wrap.
Homeworld: Random location. Extra rich HW, Random normal planets, very high pop. Very high money. Starbase @ HW with 2 ships.
PHost 4.1f.
Rank to join: Space Cadet

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BitMask
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Re: Welcome to Brass Tacks 15

Post#2 » Tue Aug 06, 2013 7:07 am

pconfig.src

Code: Select all

  GameName                        = Brass Tacks 15
  AllowRegisteredFunctions        = Yes
  ScoringMethod                   = Compatible
  NumShips                        = 500

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  CPEnableRaceName                = Yes
  CPEnableRemote                  = No

# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
# On a "flat" map, the map is as big as it is.
  AllowWraparoundMap              = Yes
  WraparoundRectangle             = 1000,1000,3000,3000

#
#  Player Preferences
#
#  Players can change these using CP commands. You can turn off the
#  "Language" command if you only have the plangeng.hst language file.
#  In "Language", the first element is the Host's choice of language.
#  All other settings are "No" (conservative defaults that work with
#  all clients).
#
  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

  CPEnableLanguage                = Yes

#
#  Minefields
#

## General

  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  MaximumMinefieldRadius          = 150
  CPNumMinefields                 = 500

## Movement through Mines

  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  HullTechNotSlowedByMines        = 7

## Mine Sweeping

  MineScanRange                   = 200
  AllowMinesDestroyMines          = Yes

# Note that because Mine Sweeping happens after decay in PHost, the sweep
# ranges must be larger than in THost to yield roughly the same results.
  MineSweepRate                   = 4
  MineSweepRange                  = 10
  WebMineSweepRate                = 3
  WebMineSweepRange               = 5
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,20
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,100
  AllowColoniesSweepWebs          = No

### Ion Storms

  IonStormActivity                = 5
  IonStormsHideMines              = Yes

#
#  Planets (Production)
#

  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 100,100,100,140,100,100,100,100,100,100,100

  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 5000

  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = No
  ClimateDeathRate                = 10

  BorgAssimilationRate            = 100

#
#  Planets (Combat)
#

  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1

  FreeFighters                    = 0,0,0,0,0,0,0,8,0,0,0
  AllowPlanetAttacks              = Yes

#
#  Ships (Building)
#

  AllowPriorityBuild              = Yes
  BuildQueue                      = PBP
  BuildPointReport                = Allies
  BuildChangeRelativePenalty      = 0

  RecycleRate                     = 75
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 200,200,200,200,32767,200,32767,200,200,200,200

## PBP Building
  PBPCostPer100KT                 = 200
  PBPMinimumCost                  = 400
  PBPCloneCostRate                = 200

## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

## Acquiring PALs
# The idea behind a PAL queue is that you have to destroy 2N kt mass
# to be granted a N kt priority build.
  PALDecayPerTurn                 = 0
  PALPlayerRate                   = 100
  PALCombatAggressor              = 0
  PALAggressorPointsPer10KT       = 2
  PALOpponentPointsPer10KT        = 2
  PALAggressorKillPointsPer10KT   = 8
  PALOpponentKillPointsPer10KT    = 8
  PALCombatPlanetScaling          = 100
  PALCombatBaseScaling            = 150
  PALShipCapturePer10Crew         = 0
  PALRecyclingPer10KT             = 10
  PALBoardingPartyPer10Crew       = 0
  PALGroundAttackPer100Clans      = 0
  PALGloryDevice                  = 0
  PALGloryDevicePer10KT           = 10
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 8
  PALImperialAssault              = 1
  PALRGA                          = 0
  PALPillage                      = 2
  PALIncludesESB                  = No
  PALShipMinekillPer10KT          = 0

## Ships (Movement)

  AllowNoFuelMovement             = No

## Ships (Missions)
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes

  AllowDeluxeSuperSpy             = Yes
  AllowRebelGroundAttack          = Yes
  AllowSuperRefit                 = Yes
  AllowHiss                       = Yes

  AllowExtendedMissions           = Yes
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

## Cloak
  CloakFailureRate                = 1
  CloakFuelBurn                   = 5
  DamageLevelForCloakFail         = 1
  AllowCloakedShipsAttack         = Yes
  AlternativeAntiCloak            = Yes
  AntiCloakImmunity               = Yes,Yes,Yes,No,No,No,No,No,No,No,No

## Rob
  RobCloakedShips                 = No
  RobFailureOdds                  = 1

## Tow
  AllowOneEngineTowing            = No
  AllowBoardingParties            = Yes
  TowedShipsBreakFree             = No
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = No

## Scanners
  ScanRange                       = 300
  SensorRange                     = 200
  DarkSenseRange                  = 200
  ExtendedSensorSweep             = Yes

# Ships (Combat)

  AllowFedCombatBonus             = Yes

#
#   Wormholes
#

  AllowWormholes                  = No
  WrmVoluntaryTravel              = Yes
  WrmTravelCloaked                = No
  WormholeUFOsStartAt             = 51

### Meteors

  MeteorShowerOdds                = 7
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,10000,9000,9000,7000

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BitMask
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Re: Welcome to Brass Tacks 15

Post#3 » Tue Aug 06, 2013 7:08 am

allies.cfg

Code: Select all

# Allies v1.0 - configuration file
# ==============================================================================

# Maximum number of allies per player allowed. Please note that once a player
# sets an FF alliance, host.exe automatically saves that as ff alliance as well.
# This means that the number of "ff" allies MUST  be set here greater/equal to 
# the number of "FF" allies. Otherwise your game may get messed up.
# ==============================================================================

MaxNumFFAllies = 1
MaxNumffAllies = 1

# Allow/block these friendly codes between non-FF-allies (1=allow, 0=block)
# ==============================================================================

FF_miX  = 1
FF_gsX  = 1
FF_btf  = 1
FF_btt  = 1
FF_btm  = 1
FF_gpX  = 1
FF_hiss = 1

# Allow/block these friendly fodes between non-ff-allies (1=allow, 0=block)
# ==============================================================================

ff_miX  = 0
ff_gsX  = 0
ff_btf  = 0
ff_btt  = 0
ff_btm  = 0
ff_gpX  = 0
ff_hiss = 0


jemmini
Posts: 71

Re: Welcome to Brass Tacks 15

Post#4 » Sun Aug 11, 2013 3:02 pm

hi, all!
two races left vacant in this game. join the game!

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FireAge
Posts: 424

Re: Welcome to Brass Tacks 15

Post#5 » Mon Aug 12, 2013 3:39 pm

And get your turns in.....

@jemmini
Yup....
Last edited by FireAge on Thu Aug 15, 2013 1:11 am, edited 1 time in total.

jemmini
Posts: 71

Re: Welcome to Brass Tacks 15

Post#6 » Wed Aug 14, 2013 1:24 pm

it seems that in the game since the very beginning a brake :(

jemmini
Posts: 71

Re: Welcome to Brass Tacks 15

Post#7 » Tue Sep 24, 2013 12:45 am

the game spoiled lame losers. despite a high rating, which play not know how completely. and besides, they throw the game has barely begun. a vivid example: the player Nomad. :evil:

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FireAge
Posts: 424

Re: Welcome to Brass Tacks 15

Post#8 » Tue Sep 24, 2013 2:06 pm

Jemmini, even though you may not mean to, due to not being a native English speaker, but you language comes across as very hostile to me. Not just in this post, but also for instance in the VPA topic. I don't mean any offense by this, but I just wanted you to know how you come across to me.

This game has been going on for so long, you should be attuned to people dropping out at the first sign of trouble. It's one of the reasons the Privateer and Crystal have such a big advantage in games these days. I've often wondered if players which drop out should be kill-raced or not to alleviate this advantage. But then again, if the Crystal or Privateer were the reason they left, you would be taking away the rewards for their effort.

So yes. it's a pain. And indeed, though I have not been at circus-maximus for very long yet, it does seem like there are more dropouts here than I was used to at RCworld. And the strange thing is that the people dropping out, seem to be committing to many games simultaneously as well. Maybe it allows them to only continue the games in which they find some bovinoid worlds within 10 turns :P

Difficult to do something about in a structural way. Personally I just keep track of encountered players and put drop-outs on my "do not ally with" list.

Just my humble (well maybe not that humble :lol: ) opinion.

jemmini
Posts: 71

Re: Welcome to Brass Tacks 15

Post#9 » Tue Sep 24, 2013 3:37 pm

Fireage, thanks for your comment
I don't know English. but I communicate in English here.

in my post I really swore. and so to you it's hard to read :)

I am upset, because for me in this game, the victory will be too easy. and the guilty weaklings with high ratings, who doesn't know how to play.

these players are not worthy of respect

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albatross
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Re: Welcome to Brass Tacks 15

Post#10 » Tue Sep 24, 2013 3:48 pm

The gap between a good banter and insult is quite easy to measure.

jemmini
Posts: 71

Re: Welcome to Brass Tacks 15

Post#11 » Tue Sep 24, 2013 3:59 pm

in no case banter and insult. these are the facts.

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FireAge
Posts: 424

Re: Welcome to Brass Tacks 15

Post#12 » Tue Sep 24, 2013 5:04 pm

So tell me, what are you going to win? Certainly not Brass Tacks 15 :)

Just because you allied with the crystal does not make you the top dog of the real yet. Hell I could ally with any of the remaining competent players and walk on the ashes of your soon to be crumbling worlds. But I wont, instead I will just do that without allying, like a man.

Now that's banter :P

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Captain Blood
Posts: 294

Re: Welcome to Brass Tacks 15

Post#13 » Tue Sep 24, 2013 8:48 pm

FireAge wrote: Hell I could ally with any of the remaining competent players and walk on the ashes of your soon to be crumbling worlds. But I wont, instead I will just do that without allying, like a man.

Quote from Fireage Federation War 2 "Normally I would find a nice ally to provide me with funds and cloakers, but this time I would have to fend mostly for myself…
You state a man fight alone!

I can reach no other conclusion from that statement that one who >normally< join up with someone in an alliance can not be a man. Since you are not a women either my question is, what are you then. Do we have a new species here?
Regards,

Captain Blood

User avatar
FireAge
Posts: 424

Re: Welcome to Brass Tacks 15

Post#14 » Wed Sep 25, 2013 1:49 am

Busted!

In this game I am a Klingon, so I talk like a Klingon. If I play a cowardly race, live the Privateer or the Crystal, you will see my opinion change like a leaf on the wind :P

jemmini
Posts: 71

Re: Welcome to Brass Tacks 15

Post#15 » Wed Nov 20, 2013 7:06 am

Image

where in this list game 357, which ruined this player? Brass Tacks 15 (357)
the shame should be reflected in history.

he deliberately spoiled this game. this is a disgrace and selfishness.

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