Here is my summary:
(Disclaimer: This is told from my perspective, and maybe added with a little bit of flourish here and there. Inaccurate representation of facts shall in no way be out of the question
Planets: 1, SDSF: 1, B200: 1
I started our in the top left corner of the map. Not a bad location with 4 neighbour planets, and 4 planets in hyperjump reach. Build order alternating freighters (MDSF, Hispeed 9) and probes until enough freighters have been reached to comfortably try and colonize my home cluster. Then only probes (B200, Hispeed 9, Disruptors) until the need for firecloud arises. The four neighbour planets give access to roughly 20 additional hyperspace locations, and of course each hyperjump planet gives access to w whole range of additional planets.
Planets: 24, SDSF: 1, MDSF: 3, LDSF: 1, B200: 4, FCC: 1
Spreading is going well. Discover T1 Fed and T1 Klingon. T3 Starfleet and T2 Lizards. No threat so far. Keep focus on expanding. No real defense yet, but one FCC in case I need mines.
Planets: 53, SDSF: 2, MDSF: 2, LDSF: 4, B200: 6, B222: 2, FCC: 4, Merlin: 1
T2 Fascist located to my north, T2 Lizard to my north-north-east, T1 Fed to my north-east, T1 klingon to my east. T1 is no problem so far, but T2 is getting closer. Loosing planets in the north. Low on minerals, building B222 which are quite acceptabel with the 50% shield bonus. Expansion in all other locations is unhindered. Fortunately T2 is coming from the same angle as T1, so maybe they will hit eachother while coming near my home.
Planets: 85, SDSF: 2, MDSF: 5, LDSF: 5, STF: 4, BR5: 5, B200: 15, BIO: 5, ANNI: 4, B222: 3, FCC: 9, Merlin: 2
Things are starting to get going. Privateer showed up through one of the wormhole near my home cluster. Build more B222, because the can beam up fuel when being towed and can destroy an MCBR without risk. If they are stolen, who cares. Put up some STF with lv1 engines and 1 fuel as towing/robbing decoys. Worked out well. Privateer lost a BR5 (captured) to me and hit several minefields. In return he only got STF which I later recaptured from the warpwell. Managed to clone several BR5, which are nice to suprise my opponents in the future. Send tow annihilations to sweep north and recapture planets. But incoming fleet of T-Rex and Madonzilla forced them back home after shortly recapturing some planets. Madonzilla with 50% engine bonus are bad news, they kill a Anni 1 on 1. Very low on Moly, but managed to build some Bio to fight the lizard. I now have 4 clusters in addition to my home cluster, but they are still underdeveloped.
Planets: 95, SDSF: 2, MDSF: 7, LDSF: 9, STF: 5, BR5: 5, B200: 13, BIO: 7, ANNI: 4, B222: 3, FCC: 10, Merlin: 2
Focused on building Bio because Anni are not going to cut it if my opponent plays well. T2 has madonzilla who even in lizard hands will tear them apart. T1 has Valiant which in Fed hands will do the same. Should have payed more attention to the 50% bonus and done more early simulations. Live and learn. Lizard at my doorstep with 3 Mad and 5 Rex, accompanied by Loki. No BR5 tow possible, so need brute force soon. Fortunately I have enough Bio ready to deal with it. Unfortunately, T1 Fed is approaching from the east with 2 Nova and 4 Missouri. I only have enough to deal with one army (4x Bio, 1x Anni) in their region. The other fleet is near the T1 Klingon location. Time for some scare tactics. My score shows a high number of capital ships. They probably think I'm stronger than I look. With any luck, they won't even want to attack me, in fear of then getting hit by the other team.
Planets: 107, SDSF: 2, MDSF: 8, LDSF: 10, STF: 5, BR5: 4, B200: 12, BIO: 5, ANNI: 6, B222: 2, FCC: 16, Merlin: 2
Decided to hit the lizard fleet with my 4 Bio. Lizard was sleeping and didn't put his ships in the correct combat order. Killed two Maddi with the first Bio. Second Bio killed, Maddi, Rex, Rex. Third Bio killed the remainging Rexes. T1 Fed only slowly crawling into myarea from the north east, but bring more ships. Another 6 Rex approaching from the lizard, but no Maddi in sight! In the south got a small victory by towing a Viccy with a BR5 to my Bio's, but lost some planets to general klingon nastyness. Hate having to protect my 1 million clan worlds against this pesky race :'-(.
Planets: 109, SDSF: 2, MDSF: 8, LDSF: 11, STF: 5, BR5: 4, B200: 14, BIO: 8, ANNI: 7, B222: 2, FCC: 19, Quietus: 1, Merlin: 2
Small skirmishes with Lizard up top, Fed still not closing in. Trying to enter T1 klingon space down below, but slowly. Still not a very large fleet. Focus on building more bases and getting them rolling. 6 strong clusters, only my home cluster is really in combat. Boring phase..
Planets: 138, SDSF: 2, MDSF: 8, LDSF: 10, STF: 4, Reptile: 1, BR5: 3, MCBR:1, B200: 13, BIO: 8, ANNI: 14, B222: 2, FCC: 18, Quietus: 1, Merlin: 2
Decided to enter T3 space. Time for some carrion feeding activity. T3 bird is gone, so easy mop up activity. T3 Fed is weakened, but still has a larger fleet, so progress is slow. More skirmishing with T1 klingon. Mistakes were made... but fortunately on both sides. Grabbing T3 space increassed my planet count by a lot, but it's too slow to be able to grab the victory for this game.
Planets: 138, SDSF: 2, MDSF: 7, LDSF: 11, STF: 4, Reptile: 1, BR5: 3, MCBR:1, B200: 8, BIO: 10, ANNI: 19, B222: 2, FCC: 19, Quietus: 4, Merlin: 2
Grabbed leftovers from T3 bird space, ready to invade T3 Fed space with a large fleet. Ready to invade T1 Klingon space. Skirmish with T1 Fed, who didn't put torps on his ships because he thought 84.8 ly was far enough away. Should have brought more than 150 fighters per Bio, would have been an even worse party for him then. Got several comments of people being tried of the game, decided to request the host to end it after a vote on the forum.
So that's all folks. I'd be interested to hear your stories.