Welcome to Silent Night 2

Moderators: BitMask, Havok

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BitMask
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Posts: 2318
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Welcome to Silent Night 2

Post#1 » Mon Nov 04, 2013 6:21 am

Image
Silent Night 2 is a Brass Tacks based game using BList1.1, but with no ion storms. BList is using the TList1.1 shiplist along with the UnNatural engines.
The Game runs 3x week until turn 30 and then 2x week.
Highest score at turn 100 win
One Ally with Cooperation (Mercenary)

Mods: Teleport, UnNatural Engines, no ion storms, Klingon 200% supply production, Engine Shield Bonus 30%.
Map: Custom.
Extra rich HW, random normal planets, Very high money, pop.
Starbase with 2x ships (Warp 9).
PHost 4.1e.
Rank to join: Space Cadet

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BitMask
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Re: Welcome to Silent Night 2

Post#2 » Mon Nov 04, 2013 6:22 am

pconfig.src

Code: Select all

% PHOST

#
#  Overall game characteristics
#

  GameName                        = Silent night 2
  AllowRegisteredFunctions        = Yes
  ScoringMethod                   = Compatible
  NumShips                        = 500

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  CPEnableRaceName                = Yes
  CPEnableRemote                  = No

# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
# On a "flat" map, the map is as big as it is.
  AllowWraparoundMap              = No
  WraparoundRectangle             = 1000,1000,3000,3000

#
#  Player Preferences
#
#  Players can change these using CP commands. You can turn off the
#  "Language" command if you only have the plangeng.hst language file.
#  In "Language", the first element is the Host's choice of language.
#  All other settings are "No" (conservative defaults that work with
#  all clients).
#
  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

  CPEnableLanguage                = Yes

#
#  Minefields
#

## General

  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  MaximumMinefieldRadius          = 150
  CPNumMinefields                 = 500

## Movement through Mines

  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  HullTechNotSlowedByMines        = 7

## Mine Sweeping

  MineScanRange                   = 200
  AllowMinesDestroyMines          = Yes

# Note that because Mine Sweeping happens after decay in PHost, the sweep
# ranges must be larger than in THost to yield roughly the same results.
  MineSweepRate                   = 4
  MineSweepRange                  = 10
  WebMineSweepRate                = 3
  WebMineSweepRange               = 5
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,20
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,100
  AllowColoniesSweepWebs          = No

### Ion Storms

  IonStormActivity                = 0
  IonStormsHideMines              = Yes

#
#  Planets (Production)
#

  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 100,100,100,200,100,100,100,100,100,100,100

  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 5000

  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = No
  ClimateDeathRate                = 10

  BorgAssimilationRate            = 100

#
#  Planets (Combat)
#

  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1

  FreeFighters                    = 0,0,0,0,0,0,0,5,0,0,0
  AllowPlanetAttacks              = Yes

#
#  Ships (Building)
#

  AllowPriorityBuild              = Yes
  BuildQueue                      = PBP
  BuildPointReport                = Yes
  BuildChangeRelativePenalty      = 0

  RecycleRate                     = 75
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 200,200,200,200,32767,200,32767,200,200,200,200

## PBP Building
  PBPCostPer100KT                 = 200
  PBPMinimumCost                  = 400
  PBPCloneCostRate                = 200

## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

## Acquiring PALs
# The idea behind a PAL queue is that you have to destroy 2N kt mass
# to be granted a N kt priority build.
  PALDecayPerTurn                 = 0
  PALPlayerRate                   = 100
  PALCombatAggressor              = 0
  PALAggressorPointsPer10KT       = 2
  PALOpponentPointsPer10KT        = 2
  PALAggressorKillPointsPer10KT   = 8
  PALOpponentKillPointsPer10KT    = 8
  PALCombatPlanetScaling          = 100
  PALCombatBaseScaling            = 150
  PALShipCapturePer10Crew         = 0
  PALRecyclingPer10KT             = 10
  PALBoardingPartyPer10Crew       = 0
  PALGroundAttackPer100Clans      = 0
  PALGloryDevice                  = 0
  PALGloryDevicePer10KT           = 10
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 8
  PALImperialAssault              = 1
  PALRGA                          = 0
  PALPillage                      = 2
  PALIncludesESB                  = No
  PALShipMinekillPer10KT          = 0

## Ships (Movement)
  AllowNoFuelMovement             = No
  AllowGravityWells               = Yes
# AllowHyperjumpGravWells         = same as AllowGravityWells
  GravityWellRange                = 3
  RoundGravityWells               = Yes
  UseAccurateFuelModel            = No

## Ships (Missions)
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes

  AllowDeluxeSuperSpy             = Yes
  AllowRebelGroundAttack          = Yes
  AllowSuperRefit                 = Yes
  AllowHiss                       = Yes

  AllowExtendedMissions           = Yes
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

## Cloak
  CloakFailureRate                = 1
  CloakFuelBurn                   = 5
  DamageLevelForCloakFail         = 1
  AllowCloakedShipsAttack         = Yes
  AlternativeAntiCloak            = Yes
  AntiCloakImmunity               = Yes,Yes,Yes,No,No,No,No,No,No,No,No

## Rob
  RobCloakedShips                 = No
  RobFailureOdds                  = 1

## Tow
  AllowOneEngineTowing            = No
  AllowBoardingParties            = Yes
  TowedShipsBreakFree             = No
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = No

## Scanners
  ScanRange                       = 300
  SensorRange                     = 200
  DarkSenseRange                  = 200
  ExtendedSensorSweep             = Yes

# Ships (Combat)

  AllowFedCombatBonus             = Yes

#
#   Wormholes
#

  AllowWormholes                  = No
  WrmVoluntaryTravel              = Yes
  WrmTravelCloaked                = No
  WormholeUFOsStartAt             = 51

### Meteors

  MeteorShowerOdds                = 7
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,10000,9000,9000,7000

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BitMask
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Posts: 2318
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Re: Welcome to Silent Night 2

Post#3 » Mon Nov 04, 2013 6:24 am

allies.cfg

Code: Select all

# Allies v1.0 - configuration file
# ==============================================================================

# Maximum number of allies per player allowed. Please note that once a player
# sets an FF alliance, host.exe automatically saves that as ff alliance as well.
# This means that the number of "ff" allies MUST  be set here greater/equal to 
# the number of "FF" allies. Otherwise your game may get messed up.
# ==============================================================================

MaxNumFFAllies = 1
MaxNumffAllies = 1

# Allow/block these friendly codes between non-FF-allies (1=allow, 0=block)
# ==============================================================================

FF_miX  = 1
FF_gsX  = 1
FF_btf  = 1
FF_btt  = 1
FF_btm  = 1
FF_gpX  = 1
FF_hiss = 1

# Allow/block these friendly fodes between non-ff-allies (1=allow, 0=block)
# ==============================================================================

ff_miX  = 0
ff_gsX  = 0
ff_btf  = 0
ff_btt  = 0
ff_btm  = 0
ff_gpX  = 0
ff_hiss = 0

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albatross
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Re: Welcome to Silent Night 2

Post#4 » Tue Nov 05, 2013 6:46 pm

BitMask, I joined this one, but actually wanted to join game 364, and even sent in a turn until I realized the mess #-o I put myself into. Can you please kick me from the game?

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Captain Blood
Posts: 294

Re: Welcome to Silent Night 2

Post#5 » Tue Nov 05, 2013 8:06 pm

"Join Game" "Computer Player" "Other Game Options"


Request RST

To Request your RST, enter your registered email and password.
PRIMARY Email:
Account Password:
Game Number:


Request RST | Setup Alliance | Break Alliance
Quit Game | Resend Password

Enter "Other game options"/"Quit Game" that should do the trick.
Regards,

Captain Blood

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Havok
Site Admin
Posts: 7557
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Re: Welcome to Silent Night 2

Post#6 » Wed Nov 06, 2013 12:45 am

albatross wrote:BitMask, I joined this one, but actually wanted to join game 364, and even sent in a turn until I realized the mess #-o I put myself into. Can you please kick me from the game?
You have been removed.
Regards,
][avok

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BitMask
Site Admin
Posts: 2318
Contact:

Re: Welcome to Silent Night 2

Post#7 » Sun Nov 17, 2013 3:01 am

Who is going to pick up the Robots in this game so that it can start?

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