ARENA

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B A N E
Posts: 3777

ARENA

Post#1 » Fri Jun 09, 2006 2:45 pm

Concept just mulling around in my head after Havok sent me a pic from
a previous game he'd played using fhost and a cluster map.

So, here's what I'm pondering.

4 Clusters, 8 races... last 3 races not picked are left out of game.
2 Races per cluster.
Races randomly assigned to clusters.
No allies.
??? addons (unknown at this time)

All clusters are sufficiently far enough away from each other that it would
be a waste of time early on to even try to invade another cluster.

Goal of game:
Each cluster pair fights to the death.
Survivor of cluster then works to invade a new cluster.
Basically, it is a live bracket.
4->2->1

Each cluster has 125 planets each.

Jumpgate or Wormhole that won't get turned on until AFTER a cluster
conquest is done.

Wormholes don't open until after Race X has eliminated his enemy.
Then wormholes open (one way ?) to the other three clusters.
It would require host observance to start an addon midgame.

Perhaps Jumpgate is the better idea.

Like I said, musing.

Other's thoughts welcome.
Last edited by B A N E on Fri Jun 09, 2006 8:29 pm, edited 6 times in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Klauser
Posts: 991

Post#2 » Fri Jun 09, 2006 3:17 pm

Ooooo ...

That IS a neat idea, Bane.

It sounds like it will require some HOST intervention - mainly for knowing when to turn on jumpgates.

I would imagine that the pressure would be on from the start to smash your cluster-buddy as fast as possible. That way you're in the best position to start attacking a neighboring cluster when the jumpgate comes online.

Speaking of which - how would you envision the jumpgates working once you activated them? Assuming a player took over his cluster, would he then get three jumpgates (one to each other cluster)? Or does he get just one?

Also, how do you intend to deal with Gravitonics and Hyperdrive ships? You could eleiminate the Privs as a race choice and set HCONFIG to turn off Hypers.

If it turns out to be real popular, what are your thots about running 5 separate clusters at 100 stars per cluster?

Inquirin' minds, man ;)
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#3 » Fri Jun 09, 2006 3:38 pm

I'll need to reread the docs for wormhole & jumpgate...
But, ideally, they would only be accessible by a race that has killed
his cluster buddy.

2x5 would also work, just not as clean as 8>4>2>1

As for HYPs, If the clusters are ~500-800 LY apart, HYPs become
negligible. Another option would be to disallow HYP till later in game
like the JG/WH whatever.

Musing along
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Klauser
Posts: 991

Post#4 » Fri Jun 09, 2006 5:27 pm

Ooooo .... "Arena". Killer name, BANE!!

I see what you mean about 8 > 4 > 2 match. You're right, a natural ladder.

Too bad you didn't come up with this idea last year ... it would have been a killer entry for the Scenario Design Contest.
Klauser

"Any ship can be a minesweeper ... once!"

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Gilgamesh
Posts: 4938
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Post#5 » Fri Jun 09, 2006 5:40 pm

And once again I think to myself - Why did I get into too many games? #-o This sounds like a great set up.
QI'DaS tuQ SoSlI'

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Cherek
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Post#6 » Fri Jun 09, 2006 5:46 pm

Gilgamesh wrote:And once again I think to myself - Why did I get into too many games? #-o This sounds like a great set up.
For the same reason a lot of other players do, you like to play VGAP and there are some interesting games "that sound too good to pass up." :lol:
The line below is true.
The line above is false.

Cherek

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B A N E
Posts: 3777

Post#7 » Fri Jun 09, 2006 5:56 pm

I would be reluctant to turn off racial abilities as that would make some
races less desirable.

As I continue to ponder this idea,
I am leaning towards the 1-way wormhole idea.

After Race X wins his cluster, they gets a single 1 way wormhole opened
to a new cluster.

I am undecided as of yet what would be better to have:
A: host choice
B: player choice
C: 2nd successful cluster victor.

There's advantages and disadvantages to each option.

A&B allows for RaceX to immediately get involved in another cluster.
Which IMO somewhat defeats the idea...but not necessarily. It does
put pressure on all players to get the job done.

C allows for a better "bracket" style of combat.

I like the C option best except that it would allow for manipulation of
results by heel dragging. Race-X is about to win their cluster and they
see Race-Y (Race-X's worst nightmare) is also so they
drag out the kill so that Race-Y ends up fighting Race-Z and X gets to
go after Race-W instead.

Solution for a camping problem would be Blank scores.

Thoughts?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Proper credit for title

Post#8 » Fri Jun 09, 2006 6:20 pm

ARENA by Frederick Brown
Published 1944
Available in the "Science Fiction Hall of Fame Vol 1"

Arena is the inspiration for the ST:TOS episode "Arena" where the
Gorn are introduced.

To adapt to VGAP,
We could build a story along the lines of a super-race decided enough
is enough. The various VGAP races have discovered super weapons
and are now able to annihilate all and the super-race believes that
saving one that might save all is better than the annihilation of all.

They've created an interstellar Arena for the races to fight it out to
the last. Then the surviving race will have control of the home galaxy
to decide the fate of all.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Klauser
Posts: 991

Post#9 » Fri Jun 09, 2006 8:06 pm

If you want to add the option to play with a TOS feel to it, you are welcome to use my SFB shiplist.
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#10 » Fri Jun 09, 2006 11:11 pm

I scanned the old wormhole docs prior to host 3.2 series
and remembered why wormhole didn't get used much.

So, I checkout the newest version.
Gasp... $12 registration for an addon to a game that cost $10-15?
:roll:

Seems the limitations of the current version of wormhole are a problem.
I don't like the idea of being able to destroy wormholes which would
defeat the game intent.

Of course, we could just game rule that the wormholes would be
off limits.

I'll look through the docs of Stargate also.

I really prefer the 1-way gate idea.

Klauser
I was not thinking of using anything other than the default ship list,
but have no objection to it either. Organians did it? That could work.
Displeased with the results of the ISC pacification and after the
Andromedan invasion, the Organians try again...

That would get the SFB list in use for those that cannot join the
current SFB game.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Klauser
Posts: 991

Post#11 » Fri Jun 09, 2006 11:21 pm

B A N E wrote: Klauser
I was not thinking of using anything other than the default ship list,
but have no objection to it either. Organians did it? That could work.
Displeased with the results of the ISC pacification and after the
Andromedan invasion, the Organians try again...

That would get the SFB list in use for those that cannot join the
current SFB game.
No problems whichever way you want to run it - just wanted you to know that since you invoked the TOS Arena episode, you are welcome to use SFB shiplist if you decide to go that route.
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#12 » Fri Jun 09, 2006 11:55 pm

Oh, I like the idea of using the SFB list.

Let's fiddle with this idea with a planned start time somewhere
near the end of summer, early fall.

Or if we get the demand, we setup multiple iterations of the game
as needed.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Klauser
Posts: 991

Post#13 » Sat Jun 10, 2006 5:36 pm

BANE,

Outta curiousity, how do you envision the map looking? Will it be four tight 125-star clusters within the 2000x2000 standard map boundaries, or are you looking at something a little more exotic??
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#14 » Sat Jun 10, 2006 8:34 pm

My initial thought was 4 spherical clusters... but that makes for
relatively predictable homeworld placements which favors the
cloaking races.

So, I need to look at a couple map editors to see what exotic
options are available.

Got any suggestions?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
hennef
Posts: 2250

Post#15 » Sun Jun 11, 2006 4:56 am

hmmm :roll:
have fun!

hennef

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