ARENA

Want a VGA Planets game with custom settings? Have an idea for a tournament? Post it here.

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B A N E
Posts: 3777

Post#16 » Sun Jun 11, 2006 4:33 pm

hennef wrote:hmmm :roll:

:-k

hennef?
What's with the rolleyes?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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hennef
Posts: 2250

Post#17 » Sun Jun 11, 2006 6:46 pm

B A N E wrote:
hennef wrote:hmmm :roll:

:-k

hennef?
What's with the rolleyes?
do not take it negative. i was just imaginating things ;)

i deffinately must not join another game! i need to get kicked ass in my 5 games first..... but that ain´t happen :P

no really, this setup sounds intriguing.... but not now :-$
have fun!

hennef

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Klauser
Posts: 991

Re: Proper credit for title

Post#18 » Mon Jun 12, 2006 12:05 pm

B A N E wrote:ARENA by Frederick Brown
Published 1944
Available in the "Science Fiction Hall of Fame Vol 1"

Arena is the inspiration for the ST:TOS episode "Arena" where the
Gorn are introduced.
Slightly off topic here, but I reread Brown's "Arena" a couple of months back. Vintage 40's sf-goodness!!
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#19 » Mon Jun 12, 2006 5:00 pm

Shiplist:
Default, SFB, TList, (Plist if using Phost)
I'm more interested in SFB than any other alt-ship-list.
IF I have put together my ideas of "fixed Tim's" maybe.

Addon ideas:

???
Research & Development by J.Thomas
http://www.circus-maximus.com/jthomas.htm
Has anyone ever tried this addon?
This sounds intriguing.

YES:
Noallies
Blank Score
Wormhole 1-ways enabled after conquests.

MAYBE:
Exploremap
Fhost
Race+
SB+

DUBIOUS:
Homeworld or Flagship... these favor certain races.
(I like them though)
TKF or TVCR2 both have problems in this format.

NO:
Giveplan
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Post#20 » Mon Jun 12, 2006 5:04 pm

Hmm...
Slightly different map idea...

4 small clusters and 1 big cluster.

4 small clusters have 2 races each.
After a conquest, a wormhole opens to big cluster.

I'll ponder that while playing with a map editor.

Regarding exotic maps...
Of the editors I know about, there's no easy way to get exotic maps.
I had an idea of 4 rings which might have been interesting.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Post#21 » Mon Jun 12, 2006 7:01 pm

Another option for a map...which I think I like.

It's a circle map divided into four pieces "cake".
The divisions can made wide enough that HYP is futile.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Klauser
Posts: 991

Post#22 » Mon Jun 12, 2006 11:39 pm

BANE,

][avok has come up with a couple of draft maps for you to look at - basically four circular clusters with varying separations.

As to addons, I look at your "Arena" concept as more of a "knife fight" as opposed to a "chess match". IMHO, you would be best served to keep the addon's to a minimum and let your theme carry the game.

Plus, it's been my observation that most players here on CM prefer a no-addon enviroment for most of their games. Hence the popularity of the "No Frills" games.

My 2 credits worth ...
Klauser

"Any ship can be a minesweeper ... once!"

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Klauser
Posts: 991

Post#23 » Mon Jun 12, 2006 11:42 pm

On the other hand ...

Since you want to focus combat within clusters at first ... ExploreMap might be a real good idea! Your players can't get distracted by clusters they can't see!!
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#24 » Tue Jun 13, 2006 1:07 am

I agree on the addons.
Historically, I am not in favor of most addons.

I think Exploremap is a must for this game.
It will help eliminate the:
I am here, he must be there problem.
(which is a serious cloaker advantage)

One problem I see with blank score is knowing when a player
has terminated another... might have to flash the score every
five turns.

Killrace may be employed if necessary.

Havok,
I'll look over the maps in the morning.
I'm off to bed.
Thanks!
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Post#25 » Tue Jun 13, 2006 1:53 pm

I sent a cake map idea to Joe, perhaps if he's not busy he can post
a pic of it.

Of the 4 cluster maps joe sent, I like the 2nd one that has each cluster
greatly separated from the others.

O--O
| -- |
O--O

The cake map I whipped up is same principle except that instead of
circles it has pie slices / cake slices
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Klauser
Posts: 991

Post#26 » Tue Jun 13, 2006 5:47 pm

BANE,

I was thinking about ARENA last night (yeah, I know ... get a life ;) )

Here's a question for you. Say Player A and Player B are cluster-buddies. Player A gets a real quick start and knocks off Player B by ... say turn 25 or so. Meanwhile the neighboring clusters are still being fought over.

The way you see it, what is Player A gonna do in the meantime??
Klauser

"Any ship can be a minesweeper ... once!"

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Cherek
Posts: 5695
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Post#27 » Tue Jun 13, 2006 6:09 pm

Klauser wrote:BANE,

I was thinking about ARENA last night (yeah, I know ... get a life ;) )

Here's a question for you. Say Player A and Player B are cluster-buddies. Player A gets a real quick start and knocks off Player B by ... say turn 25 or so. Meanwhile the neighboring clusters are still being fought over.

The way you see it, what is Player A gonna do in the meantime??
Two options, let him finish colonizing his cluster or make him wait until another cluster has a winner.

Letting him colonize the rest of his cluster would be a BIG advantage seeing how he would be colonizing his cluster, building starbases, building ships and getting ready for the next cluster to attack while everyone else are fighting losing planets, starbases and ships.
The line below is true.
The line above is false.

Cherek

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B A N E
Posts: 3777

Post#28 » Tue Jun 13, 2006 7:10 pm

Klauser,
That's the problem I was referring to earlier...

Cherek,
That creates three options.

#1: Develop while waiting for next opponent.
I like option #1 the best of the three.
It rewards the early victor and gives incentive to "finish him off".

#2: No playing until next opponent available.
Option 2 would encourage dragging out the kill.

#3: Invade next cluster w/o a wait via 1way wormhole.
Option 3 goofs up the scheme IMO.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Cherek
Posts: 5695
Contact:

Post#29 » Tue Jun 13, 2006 11:10 pm

B A N E wrote:Klauser,
That's the problem I was referring to earlier...

Cherek,
That creates three options.

#1: Develop while waiting for next opponent.
I like option #1 the best of the three.
It rewards the early victor and gives incentive to "finish him off".

#2: No playing until next opponent available.
Option 2 would encourage dragging out the kill.

#3: Invade next cluster w/o a wait via 1way wormhole.
Option 3 goofs up the scheme IMO.
What would constitute a victory in a cluster? Taking the opponent homeworld? When an opponent loses all of his planets? All of his ships?
The line below is true.
The line above is false.

Cherek

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B A N E
Posts: 3777

Post#30 » Wed Jun 14, 2006 12:53 am

What constitutes a cluster victory?

That's one of the things I'm pondering.

A: Complete destruction
This would make for a very long game.

B: Homeworld/Flagship game
This favors certain races over others.

C: Invasion points
This occurred as I replied...this has merit.
After X invasion points are accumulated, losing race is kill raced?

Thoughts?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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