Like with other VGA Planet races, my B5 story profiles have a watered-down, modified version of the stories of the original factions they're based on. Also, if you ever want to play a B5 mod with more than just the four (non super-powered) B5 races, there's story-room to add other ones. So there's both a homo sapiens Solar Federation, and a Teran Force.
Okay, the next ones:
Within the Babelfish Sector of the Echo Cluster, no race is as old or as technologically advanced as the people of the Zealots. Having possessed faster-than-light travel for almost a thousand years, the Zealot left their homeworld and gradually colonized their neighboring systems, spreading their beloved faith. Though generally peaceful, they will viciously defend themselves if provoked.
They are a devout- some would say fanatical- people. Their religion dictates their culture and society, assigning each Zealot into a clade: worker, warrior, or the wise (their religious leaders). The Zealot religion teaches that if they follow their religion, defend their planets, and spread their Way to those who would accept it, the universe will be well, and there will be harmony.
Unfortunately, there was no harmony when the Zealots first met the Terrans. Due to a misunderstanding, defense ships of the Terran Force accidentally destroyed a Zealot vessel bearing their supreme wise man. A decade-long war resulted, in which the powerful Zealots nearly wiped out the Terran Force. However, due to the ingenuity of the Terrans, they were able to adapt and backwards-engineer certain Zealot weapons, grinding down the Zealot military in the process. The Zealots finally stopped their war when they surrendered, but mysteriously; though they had been severely hurt by the war, they were close to completely destroying the Terran Force.
In an effort of good will, a Terran-Zealot project was created in the aftermath of their tragic war, to build the great space station Babelfish, a symbol of peace for all races in the Sector. Interestingly, while the project was vehemently objected to by certain segments of Terran society, since they had just been at war with this race they now call celestial siblings, every clade of the Zealots agreed to the construction of the Babelfish, and the strange peace that led to it. Though it is unknown to almost all outsiders why they surrendered, some have rumored that the original Zealot wise man, the great Zarquon, miraculously returned to the Zealot homeworld and told them to cease fighting.
Since the Terran-Zealot war, the Zealots have had good relations with all other neighboring races. Though they possess great technologies for colonization, they only colonize when most of the natives of their target planets agree to their presence, unless they are thought to be corrupted by the Darkness. They never spread their religion by force conversion, because they feel it cheapens their way, though they have fought wars over it, such as when other races attack them. That is because one of the central tenets of the Zealot faith is self-preservation of their race at all costs, and so defense is part of the way.
Another important thing to note is that the teachings of Zarquon stress defense against the Darkness, who is the enemy of all life and goodness in the universe. Since the Darkness is literally an alien race of its own instead of an abstract concept, the Zealots are able to continuously fight their enemy by conquering Darkness-corrupted worlds. Though millennia ago, the Zealots were led by their great wise man against the Darkness's assault upon their planet, since then they were never able to fight them in space in any great effort, for the powers of the Darkness (like that of the Seraphic) are immensely great.
The Zealots are human-like in appearance. They possess light toned skin and a large external bone structure on the back of their heads, which have a special role in determining what clade each Zealot is in. They are comfortable in cold surroundings. They have good sense of hearing, but a less developed sense of taste. Zealots of the warrior clade have good physical stamina, and make excellent fighters in ground combat.
Almost all ancient stories of sentient species tell of trickster spirits. Whether in the form of local wildlife or even celestial deities, these tricksters exist to provide the universe with an endless source of mischief, humor, and wit. If there was ever a race that embodied the qualities of a trickster spirit, it would be the Hedonists.
The Hedonists are a humanoid race that started with a lifestyle very similar to the ancient Terran concept of utilitarianism. Though they have no formal code for it, the Hedonists seek what all other races ultimately desire- fun, happiness, and profit. They united as a people early on when they defeated another species, the 'Gon, on their planet. Spurred on by this win, they entered a scientific renaissance, eventually developing space travel.
However, all was not well. The Hedonists enslaved the 'Gon after their victory, but as they were preoccupied by science and technology, the 'Gon revolted, killing many Hedonists. After another war, the Hedonists managed to utterly annihilate their former slaves with ingenious strategy, and reshuffled their society. Their government became a feudalistic oligarchy ruled by the families of the greatest soldiers in the war, with the foremost family as the emperor. This noble class promoted further expansion of their territory, and thanks to the fortuitous discovery of a derelict alien ship containing technology for interstellar travel.
After several centuries, the Hedonists had created a colonial empire based on exploiting the resources of raw material planets to create luxuries and to promote leisure. With trickery and malfeasance, they conquered several lesser races. When they deigned to use force, they traded with natives for rarities and whatever they needed to fulfill their pleasures. They had even enslaved another race, the Persecuted. However, their proud and aristocratic society had become decadent and self-indulgent. Slowly, they stopped expansion, choosing instead to use their tricks to secure what they wanted through one-sided trading.
The Hedonists even inadvertently hastened their empire's decline by trading with the Terran Force, exchanging technologies for rare fancies that were cheap in comparison. The growth of Terran power empowered certain Terran humanoid rights groups horrified by the Hedonists' previous extermination of the 'Gon and its current treatment of the Persecuted to aid in their struggle against their slavemasters. The Persecuted's insurrection suceeded, freeing many worlds from the Hedonists, with near-disastrous consequences. Though the role of certain Terrans in this was never uncovered by the Hedonists, this accelerated their decline.
Though the Hedonists' colonial empire has dwindled away in recent centuries, the pendulum that governs all factors in civilizations is swinging back. A younger generation has called for a return to the old days, when the Hedonists would conquer other planets for what they wanted, instead of merely trading and negotiating for them. Fearing the power of these revitalized Hedonists, the old aristocracy has begun the steps toward recolonization. They are determined to recreate the glories of their empire. While they aren't rash enough to start a major war with other great powers, some they are willing to use any trick, even allying with the Darkness. This certainly does not bode well for the future of the Babelfish Sector...
There are three myths commonly attributed to Hedonist behavior. One is that they are too lazy and pleasure-seeking to fight. That is false- while the Hedonists have halted military conquest until recently, aside from the centuries of decline the Hedonists have always sought to gain more territory to build what they wanted. And like any other race, the Hedonists will not shrink from fighting for their own survival. Another myth is that they are predominantly mercantilists. Again, while they have become big traders in recent centuries, they are mostly interested in commerce to buy rare collectibles and other commodities. Finally, it is said that there is nothing that can outwit a Hedonist. While they certainly are a people full of duplicitous schemers, sly merchants, and saavy diplomats, a keen person able to take advantage of their appetites for pleasure should be able to pull a fast one over a Hedonist.
Of all the major races of the Babelfish Sector of the Echo Cluster, the Persecuted are the youngest. Though humanoid in psychology and basic physiology, the Persecuted look reptilian rather than mammilian. The Persecuted are tall and have a stocky build, and are the strongest and toughest of all the younger races. However, they also have the lowest level of technology in the Babelfish Sector, courtesy of generations of oppression by other races.
The Persecuted came from a homeworld that was filled with primordial jungles and wildlife. A hot and muggy tropical planet, it was a paradise for the reptile-like Persecuted people. They flourished there, barely advancing in technology as they lived in a near-utopia.
All was ruined with the coming of the Hedonists. They discovered that the ore-rich planet of the Persecuted made it a good source for building Hedonist fun-o-laughter flare riders and joyride star trolleys, and the people of the Persecuted made a good source of slave labor. After a quick war, they stripped the land of its natural resources, and set the people to work building luxury space ships.
This went on for several generations. The Hedonists made the Persecuted work for them, and sold Persecuted slaves to other races who used slave labor as well. Though many criticizd the Hedonists' practices, no one stooped to help them. Courageous individuals started revolts from time to time, but the Hedonists crushed each one, and spread lies about how primitive and barbaric they were.
Eventually, as the Hedonists grew stagnant and satisfied in their own success, the Persecuted organized a massive revolt, catching them off guard. Aided by secret arm shipments from many humanoid rights groups, premierely from groups within the Terran Force, they were able to win freedom at last. Upon liberation, the Terran Force, the Zealots, the Seraphic, and several other races finally spoke up and declared the Persecuted to be a free people, preventing the Hedonists from reconquering them. Fortunately, by this time, the Hedonists had little use for slaves anyways, as they had created robotic technologies to take their place, and most of the resource worlds had become drained out.
Unfortunately for the Persecuted, they were set back by generations for suppression. They quickly created a capable government with clever diplomacy, a pragmatic approach to arms dealing, and investment in building up their military. However, the planets they were left with by the Hedonists suffered severe shortages of resources. Additionally, many of the race constantly fear that the Hedonists will one day come back and reenslave them. In general, the Persecuted harbors both a short-sighted desire for revenge and a deep capacity for suffering and patience. With freedom, they have become more aggressive and opportunistic, eager build their own empire. Though they are trying to erase the stereotypes created by the Hedonists, at the same time others have show suspicions towards the Persecuted's expansion of their empire in the Babelfish Sector...
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