Use of Kill Race is crapping the games....

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B A N E
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Post#76 » Fri Sep 15, 2006 2:24 pm

Phost Pillage is 20% on instance.
100-20%,
80-16%
64-13%
51-10%
41-8%

33-6%
27-5%
22-5%
17-4%
13-3%

Diminishing returns and I don't recall the happiness penalty for pillaging.

IIRC, that is a pconfig setting also.
Whether or not it is cumulative.
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Shardin5
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Post#77 » Fri Sep 15, 2006 2:36 pm

I have only played in 1 game with cummulative pillage on, remember 5 Coldpain's on pillage, and was a little disappointed when the planet still had clans, but I do remember that the 5 ships, caused the Rioting to start earlier than normal as Clan and Native happiness dropped in a single turn, Empire player was NOT happy with me. :P
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Shardin5
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Post#78 » Fri Sep 15, 2006 2:42 pm

DF,
Here you go
http://phost.de/docs.html
you will see the link to download the doc's, pay close attention to the extended missions and the ingame commands. This takes working alliances to a entire new level. I still prefer the game with TimShiplist, but only because I am familar with it, I do prefer also 750 shiplimit as well, squaters beware.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
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Shardin5
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Post#79 » Fri Sep 15, 2006 2:45 pm

As long as enough ship slots are free, build orders are performed in the same turn they were submitted in, during the ship building phase. As soon as all ship slots are used up, build orders start to accumulate in the build queue.

When a ship slot gets free, the build queue mode (BuildQueue) decides which order to perform. Therefore, each build order is associated with a priority. The highest-priority order is performed first.

Players can affect these priorities using their build points (Player Activity Level, PAL). Build points are awarded for risky game actions: the more active you play, the faster you can build. The build points collected in one turn are called Turn Activity Level (TAL).

Normally, the order in which your ships are built is the order in which you submit your build orders. You can designate some build orders as Priority Builds to have them performed earlier than the others.

To use Priority Builds, the AllowPriorityBuild config option must be enabled. You can then use the PBn friendly codes to affect the order of build.
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The US Marines don't have that problem.
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Cherek
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Post#80 » Fri Sep 15, 2006 2:52 pm

Desert-Fox wrote:Question to anyone: Is there some documentation on PHost that is in text format not HTML? I'd like to sit down and read about it.


DF
Not that I'm aware of. I downloaded the docs, unzip them into a directory and placed shortcut to the index.html file. I open the file in a tab for viewing.
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Post#81 » Fri Sep 15, 2006 2:55 pm

Enemy#1 wrote:As long as enough ship slots are free, build orders are performed in the same turn they were submitted in, during the ship building phase. As soon as all ship slots are used up, build orders start to accumulate in the build queue.

When a ship slot gets free, the build queue mode (BuildQueue) decides which order to perform. Therefore, each build order is associated with a priority. The highest-priority order is performed first.

Players can affect these priorities using their build points (Player Activity Level, PAL). Build points are awarded for risky game actions: the more active you play, the faster you can build. The build points collected in one turn are called Turn Activity Level (TAL).

Normally, the order in which your ships are built is the order in which you submit your build orders. You can designate some build orders as Priority Builds to have them performed earlier than the others.

To use Priority Builds, the AllowPriorityBuild config option must be enabled. You can then use the PBn friendly codes to affect the order of build.
And you talk about me cutting and pasting.
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Cherek

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Post#82 » Fri Sep 15, 2006 2:59 pm

Desert-Fox wrote:Yo ][avok!!! Can we get something set up for a Phost game? The more I'm hearing, the more I'm liking. I know you're busier than a one armed papaer hanger but if you get the opportunity can we get together with Cherek and Bane and whoever else might be interested and testdrive one of these games? I'm thinking this might be a nice change of pace. I'd like to experience the differences between the two.

DF
Are you talking about the team game I was talking about or a Vanilla PHost game?
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Gilgamesh
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Post#83 » Fri Sep 15, 2006 3:05 pm

I'd love to be part of this (the Klingon part!) but I'm so tied up right now. I just had to drop a game before it started at another site....

If this happens, how soon do you think?
QI'DaS tuQ SoSlI'

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Desert-Fox
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Post#84 » Fri Sep 15, 2006 3:08 pm

Commodore Cherek, IRJTN wrote:
Desert-Fox wrote:Yo ][avok!!! Can we get something set up for a Phost game? The more I'm hearing, the more I'm liking. I know you're busier than a one armed papaer hanger but if you get the opportunity can we get together with Cherek and Bane and whoever else might be interested and testdrive one of these games? I'm thinking this might be a nice change of pace. I'd like to experience the differences between the two.

DF
Are you talking about the team game I was talking about or a Vanilla PHost game?
Whatever would be the best way to learn PHost...I'm game either way.

DF
Suck it up, Cupcake!

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Shardin5
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Post#85 » Fri Sep 15, 2006 3:09 pm

Commodore Cherek, IRJTN wrote:
Enemy#1 wrote:As long as enough ship slots are free, build orders are performed in the same turn they were submitted in, during the ship building phase. As soon as all ship slots are used up, build orders start to accumulate in the build queue.

When a ship slot gets free, the build queue mode (BuildQueue) decides which order to perform. Therefore, each build order is associated with a priority. The highest-priority order is performed first.

Players can affect these priorities using their build points (Player Activity Level, PAL). Build points are awarded for risky game actions: the more active you play, the faster you can build. The build points collected in one turn are called Turn Activity Level (TAL).

Normally, the order in which your ships are built is the order in which you submit your build orders. You can designate some build orders as Priority Builds to have them performed earlier than the others.

To use Priority Builds, the AllowPriorityBuild config option must be enabled. You can then use the PBn friendly codes to affect the order of build.
And you talk about me cutting and pasting.[/quote
hehehehehe
I should have said it was a copy paste, from the phost site. :pointlaugh:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
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Cherek
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Post#86 » Fri Sep 15, 2006 3:10 pm

Gilgamesh wrote:I'd love to be part of this (the Klingon part!) but I'm so tied up right now. I just had to drop a game before it started at another site....

If this happens, how soon do you think?
We are working on it right now. But we need to to know team game or Vanilla PHost game.
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Cherek

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Post#87 » Fri Sep 15, 2006 3:15 pm

Enemy#1 wrote:
Commodore Cherek, IRJTN wrote:
Enemy#1 wrote:As long as enough ship slots are free, build orders are performed in the same turn they were submitted in, during the ship building phase. As soon as all ship slots are used up, build orders start to accumulate in the build queue.

When a ship slot gets free, the build queue mode (BuildQueue) decides which order to perform. Therefore, each build order is associated with a priority. The highest-priority order is performed first.

Players can affect these priorities using their build points (Player Activity Level, PAL). Build points are awarded for risky game actions: the more active you play, the faster you can build. The build points collected in one turn are called Turn Activity Level (TAL).

Normally, the order in which your ships are built is the order in which you submit your build orders. You can designate some build orders as Priority Builds to have them performed earlier than the others.

To use Priority Builds, the AllowPriorityBuild config option must be enabled. You can then use the PBn friendly codes to affect the order of build.
And you talk about me cutting and pasting.[/quote
hehehehehe
I should have said it was a copy paste, from the phost site. :pointlaugh:
At least I don't have trouble quoting. (me :pointlaugh: Shardin) Are you going to play in the PHost game. If it is going to be a Vanilla game, the team game better be on hold!!!!!!!
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Shardin5
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Post#88 » Fri Sep 15, 2006 3:18 pm

I think the team game that you are talking about should be one game and to introduce others to phost should be a different game.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Shardin5
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Post#89 » Fri Sep 15, 2006 3:23 pm

Count me in, I think players like you, Tei(if he plays), myself and others familiar with PHOST, should post lots during the game, when we use commands built into phost, to give the others a cause and effect kind of help
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
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Havok
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Post#90 » Fri Sep 15, 2006 3:23 pm

Gilgamesh wrote:
Desert-Fox wrote:
Havok wrote:Spacelord on the other hand doesn't cheat. It uses the RST file just like we do. No fuel appearing by magic on the ships or anything like that. It's a solid program.
Hmmmm...I'll bet it doesn't build tech 1 ships to fill the queue either to recyled later for points. Stuffing the queue...:thumbdown:
DF
It doesn't escort freighters heading into open space either. It doesn't planet hop. It doesn't always cloak it's cloakers. In short, it doesn't do a number of tactically sound things......
It's a computer player, not a race player. Spacelords strengths rest on it's economical management. It will come to the assistance of it's ships being attacked, as well. The gave a pretty good description of the program in a Dev Profile about a year ago.

http://www.circus-maximus.com/dp-sandersen.htm
Regards,
][avok

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