Anyone for a Shareware game?

Want a VGA Planets game with custom settings? Have an idea for a tournament? Post it here.

Moderators: BitMask, Havok

User avatar
Junior
Posts: 42

Anyone for a Shareware game?

Post#1 » Tue Oct 17, 2006 7:20 pm

I am interested in playing a shareware game...

Call me old fashioned, but it would be nice to play a game where the planetary natives were actually worth fighting epic battles over! I remember one game that I played in where the Colonies and Fascists must have fought for 8 or 9 turns over a Humanoid planet, with at least 4 vcr's a turn.

Any takers?

I know that Havoc is short on time and all, so perhaps one in the future, if there is enough interest.
"In distinguishing the advantages of the tools of warriors, we find that whatever the weapon, there is a time and situation in which it is appropriate."
- Miyamoto Musashi, The Book of Five Rings

User avatar
anubis
Posts: 374

Re: Anyone for a Shareware game?

Post#2 » Tue Oct 17, 2006 8:57 pm

Junior wrote:I am interested in playing a shareware game...

Call me old fashioned, but it would be nice to play a game where the planetary natives were actually worth fighting epic battles over! I remember one game that I played in where the Colonies and Fascists must have fought for 8 or 9 turns over a Humanoid planet, with at least 4 vcr's a turn.

Any takers?

I know that Havoc is short on time and all, so perhaps one in the future, if there is enough interest.
Problem with shareware games is that they give a huge boost to three races (the Feds with super refit, the Robots with the instrumentality, and the Privateers because their best ship is a tech 5)

In additon, because of the same thing that you saw epic battles for, a good humanoid or ghipsodial planet right next to your homeworld can give you the game.

All in all, in my opinion, shareware games can be VERY fun when they have good, even starting positions, or very bad if one races gets lucky.

User avatar
hennef
Posts: 2250

Post#3 » Tue Oct 17, 2006 9:11 pm

i could immagine playing one such game :)

i would choose to play the empire then!

and i hope i get my 10million humonoid unity fast ;)
have fun!

hennef

User avatar
Mika
Posts: 739
Contact:

Re: Anyone for a Shareware game?

Post#4 » Wed Oct 18, 2006 6:54 am

anubis wrote:Problem with shareware games is that they give a huge boost to three races (the Feds with super refit, the Robots with the instrumentality, and the Privateers because their best ship is a tech 5)
I would add the Crystals to that list. May be even instead of the Robots. As crystal it doesn't matter how fast you are and you can even build the Ruby and Emerald (even a good fighting ship to take over planets). AND the Privs have absolutely no chance to stop you.

The Robots might have a problem too. Tech 10 beams for sweeping only allow maximum 4 beams and slow ships and if the ship is faster or has 6 beams (higher hull tech) you can be sure that there are no better beams than heavy blasters.

A Siliconoid base producing Emeralds with mk7 launchers might be the most valuable thing in such a game. If you have another base producing Rubies with transwarp drives to tow the Emeralds (mk4 are nice too) you are already the winner of such a game.

Only the Fed could stop you but needs by far more time to get such a fleet ready for a strike.
Oderint dum metuant.
---------------------------------------------
Bella gerant alii, tu, felix Austria, nube!

User avatar
B A N E
Posts: 3777

Post#5 » Wed Oct 18, 2006 11:52 am

There are various gains/losses in a shareware game.

Those not mentioned above are:
FASCIST
Their best T6 ship, the Illwind paired up with D19s makes for a nasty
combo when the bulk of the enemy fleets cannot beat the Illwind.
The Valiant becomes a viable warship.

BORG
gains substantial economic advantages because everyone else
just slowed down a bunch!

Well managed, the Borg will convert the proper native bases prior
to full assimilation and have a network setup for production.

EMPIRE
The universe just became a less dangerous place.
The SSD is now a viable frontline warship.
The SSCv is now powerful.

LIZARDS & BIRDS
Ouch, cloaking just started costing more due to slower ships.
That adds up.

REBEL
These guys take a major hit.
Being reduced predominantly to Cygnus & Patriots which die easily in
minefields hurts. Losing easy access to the Rush hurts.

CofM
Similar problem to the Rebel, except minefields aren't as big a pain
and they have the LadyRoyale to help roll out extra money. Same
problem regarding access to the Virgo.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
B A N E
Posts: 3777

Regarding SW restrictions.

Post#6 » Wed Oct 18, 2006 3:24 pm

Last edited by B A N E on Wed Oct 18, 2006 4:58 pm, edited 1 time in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Cherek
Posts: 5695
Contact:

Re: Regarding SW restrictions.

Post#7 » Wed Oct 18, 2006 3:57 pm

Okay, now you have informed everyone of the location of the super secret Planets information website.
The line below is true.
The line above is false.

Cherek

User avatar
Mika
Posts: 739
Contact:

Re: Regarding SW restrictions.

Post#8 » Wed Oct 18, 2006 4:50 pm

Commodore Cherek, IRJTN wrote:Okay, now you have informed everyone of the location of the super secret Planets information website.
Hmm... I saw you in a few games and I could bet that you haven't read a single page there. :-k :nana:
Oderint dum metuant.
---------------------------------------------
Bella gerant alii, tu, felix Austria, nube!

User avatar
Cherek
Posts: 5695
Contact:

Re: Regarding SW restrictions.

Post#9 » Wed Oct 18, 2006 6:23 pm

Mika wrote:
Commodore Cherek, IRJTN wrote:Okay, now you have informed everyone of the location of the super secret Planets information website.
Hmm... I saw you in a few games and I could bet that you haven't read a single page there. :-k :nana:
You're right, I don't like forums too much. I pop in every once in a while to see if I can find anything interesting.
The line below is true.
The line above is false.

Cherek

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: Regarding SW restrictions.

Post#10 » Wed Oct 18, 2006 7:26 pm

Commodore Cherek, IRJTN wrote:
Okay, now you have informed everyone of the location of the super secret Planets information website.
What? You didn't know about Fed HQ? :twitch:
Regards,
][avok

User avatar
Shardin5
Posts: 3808

Post#11 » Wed Oct 18, 2006 7:33 pm

Well Havok,
YOU DON'T have time to check it out. YOU have to be way to busy, as you still haven't had time to build our team game. :banplease: :nana:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#12 » Wed Oct 18, 2006 7:40 pm

Enemy#1 wrote:Well Havok,
YOU DON'T have time to check it out. YOU have to be way to busy, as you still haven't had time to build our team game. :banplease: :nana:
Consider yourself banned.

Actually I'm holding off on the team game at Cherek's request. When he gives me the go, I'll build it up.

As for the Shareware game. I have not problems with that either.
Regards,
][avok

User avatar
casebolt
Posts: 1589

Post#13 » Sun Oct 22, 2006 1:24 am

:shock: shareware,,,,

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#14 » Sun Oct 22, 2006 4:34 am

casebolt wrote::shock: shareware,,,,
What can I say. Some people like to travel at Warp 6 instead of Warp 9.
Regards,
][avok

User avatar
casebolt
Posts: 1589

Post#15 » Sun Oct 22, 2006 5:17 am

Birds would do fine, Resolutes have no fuel burn for cloaking + imune to Loki whats not to like. With all said Id go Borg crazy myself, Probes still HYP, warp 7 engine can bust a move when needed (warp 9). Planet / starbases defenses would be Godly.

Planets is just fun no matter how you slice it lol.



Casebolt.......

Return to “Game Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest

cron