That is always the case too.Julius Atreides wrote:I voted no.
Besides... what do you do when you join a game for revenge only to find the revengee on the opposite side of the cluster with no wrap?
I'll second that. If I give my world on an alliance I'll stick to it, and expect the same from the ally. If you stab me in the back, I'll never acknowlege you again other than an untrustible enemy... and I'll pass the wordthe.Ant wrote:No here as well!
I don't see a point in it and I find it very annoying.
A player had a grudge against me because I would not accept his peace offer in one game. In another game I am in, he joins as replacement player and immediately starts attacking me. What's the point?
If a player betrays me, I won't ever trust him again, but the question of friend or foe should be a new one for every single game.
NOW that is what I am talking about, the Good ol Friendly CompetionSamuelt86 wrote:
Now if you are joining for a friendly competition and the other player does not mind, then it is a matter between the two of you. Its more fun to beat those that you know. Go get em!
Not so much bad as a waste of a potentially good game. It also depends on what you're seeking revenge for.Enemy#1 wrote:Is it bad to Join a game with the sole purpose to seek revenge for what happened in a different game?
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