New Game Concepts

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New Game Concepts

Post#1 » Mon Jan 15, 2007 2:25 pm

If you're reading this you've probably seen the teaser graphics on the homepage.

Arena:
Arena is going to be our 2006 SDC winner.

All The Marbles 2:
ATM2 is another run of what was a popular game that came over to CM from Battlestar Command when they went offline. It's going to run under PHost. The concept is it’s a team Game. 5 Teams of 2 players each compete for control of 5 planets. Each team awarded points for controlling a planet every turn. The team with most points in 100 turns wins. Think of it as an Invasion game on steroids. This can only be done in PHost :)

Check Your Six:
The plan here is another try at a multi-ship combat game. Originally I had planned to run this with Tactical VCR 2. I've always heard good things about it, but after a month of waiting for players, only 1 person joined so I took it down. I'm testing the waters here again and this game can run with either TVCR2 or The Killing Floor. Both will accomplish the same results. Note - TVCR2 is much newer than The Killing Floor.

Critical Mass 2:
Another PHost game here. The concept here is to have more than 500 ships. Last time around I set it up for 999 ships and that's the plan again. This game also includes the Starbase add-on and I'm looking into adding Homeworld.

Maelstrom:
I'm completely open for player input on this game. While I was doing graphics I came across this great image and it just seamed to name itself. A maelstrom is defined as a tidal whirlpool. The idea that comes to my mind is a galactic whirlpool, and a PHost game that takes advantage of it's built in worm hole creator. Add player input to that and we have a game.

Questions, comments and opinions are welcome.

Thanks
][avok

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Post#2 » Mon Jan 15, 2007 2:36 pm

AtM2, how about running "OneAlly" in that game?

Maelstrom: PList3 Heavy? Low minerals?

:twisted:

Hmm... Maybe Plist3 Hvy, Low Mineral game should be called:
"Wasteland"


Also, any thoughts on game frequencies?
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Post#3 » Mon Jan 15, 2007 2:43 pm

B A N E wrote:Also, any thoughts on game frequencies?
You mean Turns Per Week?
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][avok

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Post#4 » Mon Jan 15, 2007 2:50 pm

Havok wrote:
B A N E wrote:Also, any thoughts on game frequencies?
You mean Turns Per Week?
Yes.
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Post#5 » Mon Jan 15, 2007 2:52 pm

B A N E wrote:
Havok wrote:
B A N E wrote:Also, any thoughts on game frequencies?
You mean Turns Per Week?
Yes.
I'd say that's a case by case basis... each game usually starts off quick and then slows down after 25 to 30 turns.
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][avok

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Post#6 » Tue Jan 16, 2007 2:02 pm

Does anyone else have anything to say about the proposed games? Good / Bad, Pros / Cons, etc... I was expecting more replies than this :)
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][avok

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Post#7 » Tue Jan 16, 2007 2:14 pm

Havok wrote:Does anyone else have anything to say about the proposed games? Good / Bad, Pros / Cons, etc... I was expecting more replies than this :)
I won't have any suggections for a looooong while.
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Cherek

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Post#8 » Tue Jan 16, 2007 2:15 pm

I would comment but my dance card is full. And I do not want to tempt myself into joining more games. Plus... I really don't know much about various add-ons and such. :D

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Post#9 » Tue Jan 16, 2007 2:38 pm

Arena:
I will either be last pick if slow to fill or round two of Arena.

All the Marble 2:
I might be in this one, I know of a particular veteran that would like
to get in on this game.

It depends on how teams are split up, the map and other details.

I'd like your thoughts on "OneAlly" being used in AtM2.
IMO, such a game should require only the one ally/team mate you
start the game with.

Check Your Six:
:cry: I'll go fiddle with the newer computer to see if it will run the
two fleet combat programs. If I can get TVCR2 to run reliably, I'd
register the thing and consider playing IF this game was a slow one.

Maelstrom:
Depends on the details.

Crit.Mass2.
No thanks.

Wasteland:
Is a joke, I doubt anyone would want to play PLIST3 Heavy in a
low mineral universe.
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Post#10 » Tue Jan 16, 2007 2:46 pm

B A N E wrote:Wasteland:
Is a joke, I doubt anyone would want to play PLIST3 Heavy in a
low mineral universe.
Only someone who doesn't look at the PList Heavy docs would.
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Post#11 » Tue Jan 16, 2007 2:49 pm

B A N E wrote:I'd like your thoughts on "OneAlly" being used in AtM2.
IMO, such a game should require only the one ally/team mate you
start the game with.
][avok, have you given any thought about using the "OneAlly" on all games? I'm really getting tired of these three and four member teams in non-team games.
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Post#12 » Tue Jan 16, 2007 3:06 pm

Commodore Cherek, IRJTN wrote:
B A N E wrote:I'd like your thoughts on "OneAlly" being used in AtM2.
IMO, such a game should require only the one ally/team mate you
start the game with.
][avok, have you given any thought about using the "OneAlly" on all games? I'm really getting tired of these three and four member teams in non-team games.
Now I like that idea a lot!
Or perhaps something like:
X# of games with "NoAllies"
Y# of games with "OneAlly"
Z# of games with unlimited.
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Post#13 » Tue Jan 16, 2007 3:10 pm

B A N E wrote:
Commodore Cherek, IRJTN wrote:
B A N E wrote:I'd like your thoughts on "OneAlly" being used in AtM2.
IMO, such a game should require only the one ally/team mate you
start the game with.
][avok, have you given any thought about using the "OneAlly" on all games? I'm really getting tired of these three and four member teams in non-team games.
Now I like that idea a lot!
Or perhaps something like:
X# of games with "NoAllies"
Y# of games with "OneAlly"
Z# of games with unlimited.
I can live with that idea too. Guess which ones I'll be joining?
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One Ally and such

Post#14 » Tue Jan 16, 2007 4:07 pm

B A N E wrote:Arena:
I will either be last pick if slow to fill or round two of Arena.

All the Marble 2:
I might be in this one, I know of a particular veteran that would like
to get in on this game.

It depends on how teams are split up, the map and other details.

I'd like your thoughts on "OneAlly" being used in AtM2.
IMO, such a game should require only the one ally/team mate you
start the game with.

Check Your Six:
:cry: I'll go fiddle with the newer computer to see if it will run the
two fleet combat programs. If I can get TVCR2 to run reliably, I'd
register the thing and consider playing IF this game was a slow one.

Maelstrom:
Depends on the details.

Crit.Mass2.
No thanks.

Wasteland:
Is a joke, I doubt anyone would want to play PLIST3 Heavy in a
low mineral universe.
OneAlly is a possibility. I was looking at setting up pre-determined allies for this game anyways.

And to address both you and Cherek, I don't think it's a bad idea to possibly start using it. There's a lot of gang warfare going on these days and that's just not the way to play the game IMOP. But it's not a new problem, or even a problem on this site alone. It's been a issue with VGAP for years.
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][avok

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Re: New Game Concepts

Post#15 » Tue Jan 16, 2007 4:51 pm

Havok wrote: All The Marbles 2:
ATM2 is another run of what was a popular game that came over to CM from Battlestar Command when they went offline. It's going to run under PHost. The concept is it’s a team Game. 5 Teams of 2 players each compete for control of 5 planets. Each team awarded points for controlling a planet every turn. The team with most points in 100 turns wins. Think of it as an Invasion game on steroids. This can only be done in PHost :)
][avok
Hi

I was playing in ATM together with Rimstalker. You might use some of the information we collected about the game setup.

First the Marbles were "random". That means some races had their marble close to their HWs and others far away. I think that needs to be more or less close to the HWs for everyone to be fair.

The game was an one-ally game. But the alliances were set up BEFORE the game started. Some ppl (like Rimstalker and me) already joined as team.

But I think it would be a good idea to prohibit more alliances/NAPs whatever. You have your ally and that should be enough. The game was made for intense fights anyway and if two teams play together that could be a 4 vs 2 what was not intended.

We had to chose our races like this.
Team 1 picks race
Team 2 picks race
Team 3 picks race
Team 4 picks race
Team 5 picks TWO races
Team 4 picks race
Team 3 picks race
Team 2 picks race
Team 1 picks race (or gets last available if one race should not be played)

We had to chose a number between 0 and 100 (just a guess) to see how gets close enough to have team 1. But to be honest I thought it might be best to have team 5 and have two picks and so I voted for 100 and got the worst guess of course (and we won the game). A fair way to determinate the teams would be "capital guessing" instead of numbers. Pick any capital of any country on Europe/Africa/Asia/North+Southamerica (no islands or most will end up somwhere in the ocean) and you (Havok) can do the same. Then the distance to your pick is important. Closest is Team 1 etc.

The map was a little problem in ATM1. But if there are some maps around almost any map (even the Echocluster with Sphere) would be better then the original map if you ask me. In ATM the map was divided in 10 sectors (5 would be enough or a team might pick two sectors with one in the middle and one poor race will have to start there) so every race had its home space.

Last but not least I have to add that ATM was no Phost game. Not sure if that was just a misunderstanding or if you wanted to try something new. At least timhost worked fine for me in that game and if ATM2 should be more or less the same timhost vs phost would make a huge difference.

That's all from my part.

Mika
Oderint dum metuant.
---------------------------------------------
Bella gerant alii, tu, felix Austria, nube!

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