New Game Concepts

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Klauser
Posts: 991

Re: One Ally and such

Post#16 » Tue Jan 16, 2007 5:52 pm

B A N E wrote: Arena:
I will either be last pick if slow to fill or round two of Arena.
I plan to do the same - give other players a chance to sign up first. If the game needs a player, I'll sign up for one of the last races.

Havok wrote: OneAlly is a possibility. I was looking at setting up pre-determined allies for this game anyways.

And to address both you and Cherek, I don't think it's a bad idea to possibly start using it. There's a lot of gang warfare going on these days and that's just not the way to play the game IMOP. But it's not a new problem, or even a problem on this site alone. It's been a issue with VGAP for years.
Other options to consider: Didn't I see a "NoAlly" addon in one of the games you set up?? Also, is there a way to "blank out" the folks playing in a game on your game pages??
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
Posts: 3777

Post#17 » Tue Jan 16, 2007 7:33 pm

Just because Havok and I were discussing it prior to the setup of
The Bell Tolls for Thee, I know the answer to some of this.

Yes, the addon "Noally" is being used in TBTfT and I mentioned it above.

Regarding blanking out the players on the webpage.
Autotroll doesn't seem to support that option as I asked about that
also prior to the setup of TBTfT.

Wonder if RedTroll would build that in if asked?
(I can hope!)

In our discussion, Havok hypothesized that during the Sharenet Blind
Tourney the Trolls ran Tourney games apart from the other games.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Havok
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Re: New Game Concepts

Post#18 » Tue Jan 16, 2007 7:57 pm

Mika wrote:
Havok wrote: All The Marbles 2:
ATM2 is another run of what was a popular game that came over to CM from Battlestar Command when they went offline. It's going to run under PHost. The concept is it’s a team Game. 5 Teams of 2 players each compete for control of 5 planets. Each team awarded points for controlling a planet every turn. The team with most points in 100 turns wins. Think of it as an Invasion game on steroids. This can only be done in PHost :)
][avok
Hi

I was playing in ATM together with Rimstalker. You might use some of the information we collected about the game setup.

First the Marbles were "random". That means some races had their marble close to their HWs and others far away. I think that needs to be more or less close to the HWs for everyone to be fair.

The game was an one-ally game. But the alliances were set up BEFORE the game started. Some ppl (like Rimstalker and me) already joined as team.

But I think it would be a good idea to prohibit more alliances/NAPs whatever. You have your ally and that should be enough. The game was made for intense fights anyway and if two teams play together that could be a 4 vs 2 what was not intended.

We had to chose our races like this.
Team 1 picks race
Team 2 picks race
Team 3 picks race
Team 4 picks race
Team 5 picks TWO races
Team 4 picks race
Team 3 picks race
Team 2 picks race
Team 1 picks race (or gets last available if one race should not be played)

We had to chose a number between 0 and 100 (just a guess) to see how gets close enough to have team 1. But to be honest I thought it might be best to have team 5 and have two picks and so I voted for 100 and got the worst guess of course (and we won the game). A fair way to determinate the teams would be "capital guessing" instead of numbers. Pick any capital of any country on Europe/Africa/Asia/North+Southamerica (no islands or most will end up somwhere in the ocean) and you (Havok) can do the same. Then the distance to your pick is important. Closest is Team 1 etc.

The map was a little problem in ATM1. But if there are some maps around almost any map (even the Echocluster with Sphere) would be better then the original map if you ask me. In ATM the map was divided in 10 sectors (5 would be enough or a team might pick two sectors with one in the middle and one poor race will have to start there) so every race had its home space.

Last but not least I have to add that ATM was no Phost game. Not sure if that was just a misunderstanding or if you wanted to try something new. At least timhost worked fine for me in that game and if ATM2 should be more or less the same timhost vs phost would make a huge difference.

That's all from my part.

Mika
I just looked the game up and stand corrected there. (Timhost vs Phost)

I wonder then how he got the marbles to work.
Regards,
][avok

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Mika
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Re: New Game Concepts

Post#19 » Wed Jan 17, 2007 4:33 am

Havok wrote:I just looked the game up and stand corrected there. (Timhost vs Phost)

I wonder then how he got the marbles to work.
Where exactly is the problem? The teams didn't play the same race. We played all races... only the privs were out. Or do you mean something about the scores that could be a problem?

I think that was like invasion games where you get a point each turn for holding an enemy HW. Must be something like that but I'm no expert of course.

Mika
Oderint dum metuant.
---------------------------------------------
Bella gerant alii, tu, felix Austria, nube!

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RealMurphy
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Post#20 » Wed Jan 17, 2007 5:10 am

ATM2 sounds nice, but since it's PHost, why not doing it properly and start with 5 teams which are set-up pre game and they simply decide which two races fits their gameplay best, i.e. it's even possible to have two borgs in the game or 4 privs or whatever ;)

I think phost can do this, hopefully most clients as well.

Would be interesting, wouldn't it?

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Mika
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Post#21 » Wed Jan 17, 2007 6:04 am

RealMurphy wrote:ATM2 sounds nice, but since it's PHost, why not doing it properly and start with 5 teams which are set-up pre game and they simply decide which two races fits their gameplay best, i.e. it's even possible to have two borgs in the game or 4 privs or whatever ;)

I think phost can do this, hopefully most clients as well.

Would be interesting, wouldn't it?
Just my opinion but I think that will take out the strategic part of the different races in the game. I think that disadvantage is a nice "featuer" that just makes the game more challenging.

At least that was what happened in ATM1. Rimstalker and me played Birds/Crystals. A really strong combination but we could not get our hands onto descent ships. Finally a big Borg/Robot fleet was attacking the marble we wanted to take. I had to come with around 2500 mk7 torps to keep around 5 max webs up and overlapping so they had to recycle their own ships.

Too bad the the game was stalled a few turns later because the scores were visible and there was no reason to continue the game (it was more or less clear who would win).

btw... the teams were Fed/Empire, Lizard/Rebel/, Colonies/Fascists, Borg/Robot and Bird/Crystal.

Mika
Oderint dum metuant.
---------------------------------------------
Bella gerant alii, tu, felix Austria, nube!

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RealMurphy
Posts: 150

Post#22 » Wed Jan 17, 2007 6:09 am

OK, that sounds reasonable as well :)

From what I gather, it's a necessity to keep the exact points unknown, except maybe the current order every 3 turns or so (plus who owns which marble) ;)

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B A N E
Posts: 3777

Re: New Game Concepts

Post#23 » Wed Jan 17, 2007 8:47 am

Havok wrote: I just looked the game up and stand corrected there. (Timhost vs Phost)

I wonder then how he got the marbles to work.
From the ITAScore 2.0 docs
PLANETS SPECIAL BONUS: configurable value in some or each planets

Should work just fine with Thost or Phost
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Post#24 » Wed Jan 17, 2007 2:40 pm

Ok, so I've had some time to get into a twisted mindset today.

Maelstrom:
Addons:
Lurkers:
"Mode 1" they attack everyone.

Advanced Huge Rock:
"mass drivers to bombard planets from space"

Fhost's Supernova:
1 (or more?) stars blow up per turn. all others features disabled in Fhost.

Victory Condition:
Last one standing.
:twisted:

Space is a dangerous place.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
Posts: 3808

Post#25 » Wed Jan 17, 2007 2:46 pm

Lets not forget its also a PLIST Heavy game, in a Poor Universe setup.
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The US Marines don't have that problem.
President Ronald Reagan

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Klauser
Posts: 991

Post#26 » Wed Jan 17, 2007 8:24 pm

B A N E wrote:Ok, so I've had some time to get into a twisted mindset today.

Maelstrom:
Addons:
Lurkers:
"Mode 1" they attack everyone.
Ooooo ... evil! :twisted:
Advanced Huge Rock:
"mass drivers to bombard planets from space"
Our local group played with that a few years back - it was actually kind neat!
Fhost's Supernova:
1 (or more?) stars blow up per turn. all others features disabled in Fhost.
YOIKS!! :shock:

If your homeworlds star is one of the "lucky" ones early in the game - you're suddenly in last place going nowhere fast!
Victory Condition:
Last one standing. :twisted:

Space is a dangerous place.
I always thought Vorlons had a mean streak!!
Klauser

"Any ship can be a minesweeper ... once!"

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Havok
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Post#27 » Wed Jan 17, 2007 8:30 pm

Klauser wrote:
B A N E wrote:Ok, so I've had some time to get into a twisted mindset today.

Maelstrom:
Addons:
Lurkers:
"Mode 1" they attack everyone.
Ooooo ... evil! :twisted:
Advanced Huge Rock:
"mass drivers to bombard planets from space"
Our local group played with that a few years back - it was actually kind neat!
Fhost's Supernova:
1 (or more?) stars blow up per turn. all others features disabled in Fhost.
YOIKS!! :shock:

If your homeworlds star is one of the "lucky" ones early in the game - you're suddenly in last place going nowhere fast!
Victory Condition:
Last one standing. :twisted:

Space is a dangerous place.
I always thought Vorlons had a mean streak!!
I thought only the Centari used the Mass Drivers :twisted:
Regards,
][avok

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B A N E
Posts: 3777

Post#28 » Fri Jan 19, 2007 9:44 am

So, does that mean we have a viable candidate for Maelstrom?
:twisted:
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
Posts: 3777

Ettins anyone?

Post#29 » Fri Jan 19, 2007 12:00 pm

Ok... more nefarious thinking going on here.

What about a game that runs both Flagship and Homeworld!?
Lose either one and you're hurting?
Instead of one crucial object to defend, you must defend two?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
Posts: 3808

Post#30 » Fri Jan 19, 2007 12:50 pm

If you have Flagship, eveybody needs a Loki. To many Newbies out there, who can't protect a HW let alone a Flagship.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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