PHost Game

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Cherek
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Post#16 » Wed Feb 28, 2007 7:59 pm

Nope, if you look there, all settings are default. I figured if he sets it up, I'd let his first game be easy to set up.

So, if you both set up PHost games, that would mean that I'd be in two PHost games. If if neither one of you do, oh well.
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Cherek

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Havok
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Post#17 » Wed Feb 28, 2007 8:05 pm

Commodore Cherek, IRJTN wrote:Nope, if you look there, all settings are default. I figured if he sets it up, I'd let his first game be easy to set up.

So, if you both set up PHost games, that would mean that I'd be in two PHost games. If if neither one of you do, oh well.
I had one for you at the beginning of the year and you bailed on it. :bolt:
Regards,
][avok

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Shardin5
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Post#18 » Wed Feb 28, 2007 8:12 pm

:-$ :monkeybutt:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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B A N E
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Post#19 » Wed Feb 28, 2007 8:14 pm

Logically, I see the minefield limit as silly.
It is a legacy of coding issues from the early days of VGAP.
IIRC, minefields came in the v3.0 release.

For me, I'd have to go find the UFO template so that VPA could
display any minefields greater than 500. I'd also beg the host
to run UFO4DOS (I think it is) or some other relative.

E1,
I listed the options I could think of to counter balance, I don't
have a position on what would be the best solution.

Some of them I don't like at all.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
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Post#20 » Wed Feb 28, 2007 8:34 pm

B A N E wrote:
If that benefit is going to exist, there must be a counterbalance.
Options:
A: Improved sweeping
B: Reduced minefield Radius
C: Mines destroy webs
D: Fighters sweep webs
E: Improved websweep range
F: ???
F: Minefield Decay
(Just occurred to me while getting to work on dinner)

Cherek or E#1, (or whoever knows Phost)

Does pconfig allow variable(racial) minefield decays?

I don't like options:
A, B, C, D, E due to them greatly affecting the tholians too much
and other races to different degrees.

Minefield decay, if it can be set so that Tholian WEBS only decay much
faster than normal minefields, it would be good IMO counterbalance.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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B A N E
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Post#21 » Wed Feb 28, 2007 8:51 pm

Answering my own questions...
Yep, Phost allows webdecay to be different from minefield decay.
That would IMO be the best solution.

Default minedecay is 5% +1 mineunits per turn.

Maybe something in the area between 10-20%.
Lots of fields could exist, but they wouldn't last as long.

Roughly:
100,95,90,85,81,77,73,69,66,63... 10 turns @ 5%.
100,90,81,73,64,58,53,48,44,40... 10 turns @ 10%.
100,80,64,52,42,36,29,23,19,16... 10 turns @ 20%.

Thoughts?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Havok
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Post#22 » Wed Feb 28, 2007 9:00 pm

B A N E wrote:Logically, I see the minefield limit as silly.
It is a legacy of coding issues from the early days of VGAP.
IIRC, minefields came in the v3.0 release.

For me, I'd have to go find the UFO template so that VPA could
display any minefields greater than 500. I'd also beg the host
to run UFO4DOS (I think it is) or some other relative.

E1,
I listed the options I could think of to counter balance, I don't
have a position on what would be the best solution.

Some of them I don't like at all.
It just shows that he's afraid and wants every single advantage he can possbily get so he doesn't have to think to much. That's the IRJTN way. Hide in the middle of the briar patch.


:firedevil:
Regards,
][avok

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Shardin5
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Post#23 » Wed Feb 28, 2007 9:09 pm

in short NO.



Other than MF limit, I don't see a reason for the Tholians Best Offensive weapon to disappear faster. If you want it to shrink faster Since they can't be removed except for inside them, keep drain the same but increase the amount of Fuel you lose from a Webmine hit. Its bad enough that Mine/Web decay comes AFTER Laying mines in Thost, but increasing the web decay more, with no benefit??!?!?!? Now I am biased here, but more web decay, and those BIG Carriers with thier Bloated fuel tanks late in the game will Just chew faster, through even well maintained webs with thier BLOATED Fuel tanks. NOW that is a real issue, 10 beam Carriers, with 1550kt tanks and cost of only 142mol, 142dur, 371tri, now there is a imbalance.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Cherek
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Post#24 » Wed Feb 28, 2007 9:59 pm

Havok wrote:
Commodore Cherek, IRJTN wrote:Nope, if you look there, all settings are default. I figured if he sets it up, I'd let his first game be easy to set up.

So, if you both set up PHost games, that would mean that I'd be in two PHost games. If if neither one of you do, oh well.
I had one for you at the beginning of the year and you bailed on it. :bolt:
Yeah I know.
The line below is true.
The line above is false.

Cherek

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B A N E
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Post#25 » Wed Feb 28, 2007 10:00 pm

Only reason I'd implement an increased webmine decay is to counter
balance the increased number of webfields available in Phost.

I wouldn't touch decay in the 500-1000 minefield range as that is not
that big a change.

But increasing in Phost from 500 to 10000 fields is huge.
To counter such a boon for the tholians, webfield decay makes sense.
You can have lots of webs, obscene amounts of webs, but they don't
last as well as normal minefields.

As Tholians would gain the most by a huge minefield limit, they
should also lose something for that gain.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
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Post#26 » Wed Feb 28, 2007 10:01 pm

:Eyecrazy: ok I need to stay focused, we are talking about advantages in PHOST and not bringing in the weakness of THOST. Balancing out some of those PHOST features.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Cherek
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Post#27 » Thu Mar 01, 2007 9:36 am

I'll tell you what, keep the same two add-ons and the Thost shiplist and make all the PHost settings default. :eviltoungue:
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Cherek

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B A N E
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Post#28 » Thu Mar 01, 2007 10:53 am

Cherek?

You'd give up 10000 minefields due to an increased web decay?

0 fuel ships should not be able to move, that should be a default
setting for both host and phost.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Cherek
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Contact:

Post#29 » Thu Mar 01, 2007 11:28 am

B A N E wrote:Cherek?

You'd give up 10000 minefields due to an increased web decay?

0 fuel ships should not be able to move, that should be a default
setting for both host and phost.
No, I just want a PHost game to play without taking two weeks of haggling on setting to get it going.

So, when ][avak gets a chance he can set up a PHost game with default settings, One Ally and Starbase+ add-ons and Thost shiplist.
The line below is true.
The line above is false.

Cherek

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Shardin5
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Post#30 » Thu Mar 01, 2007 11:35 am

Who is Havak? If you want the Host to do something with a base setup I suggest you ask HAVOK, not sure if Havak, is a competent person or not :twisted:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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