I like a 50 turn limit. That should be enough time in the small map to have some good duels.B A N E wrote:Work up the victory conditions and the turn limits
so that some of the time constrained players can
Personally, I'd like to see ~50 turn duels.
Fast, furious and over before they become time sinks.
If we do this as a mini UnNatural Selection type, then Tonnage sunk is a good winning condition.
The other option would be highest ITA score, but that you can get by doing a lot of defenses and economy as well, so tonnage is best in my mind.
The problem is: No matter how you look at it, this is going to take time and you can't make the turns to fast or most players would not be able to keep up (time wise). If we do 5x until turn 15 (3 weeks) and then 3x until turn 50 (11 1/2 weeks) total approx. 3 -4 months per game. If there are 10 players, there will be 5 games each (round robin style) which is 1 1/2 years.
If it's a knockout, then 16 players will take 4 rounds of games which is just over a year. This model allows more players in the tournament for less time (although not everybody will play the same amount of games). What we can do is to have in the first round opponents that are similar in experience and from round 2 the opponents are random.