The host.exe does not update the happiness of planetary population if they are neutral. So, if a planet goes under prolonged high tax, RGA or Pillage and the colonist populations are wiped out because of civil war, any colonists who come to the planet after the extermination of previous owners will suffer from 'ghost' civil wars. This virtually renders the planet inhospitable no matter how many turns have passed.
This add-on attempts to take over the host.exe's function for neutral planets and thus make sure 'ghost' civil wars do not occur after certain time. This is achieved by increasing the happiness gradually during inoccupancy of the planets upto 70 (populations content at 70).
The formulae used have been worked out so that players can not beam the colonists up and benefit from higher happiness recovery rate. This is due to the fact that the formulae will allow revovery of happiness lower than or equal to the normal rate with colonists on the planet at 0% tax when the happiness is > 0. When the happiness < 0, higher recovery rate will kick in. Even at 100% tax rate, the happiness will not go under 0 in one turn. However this will still cause riots and no tax yield, so players can not beam up clans to benefit from tax yield higher than normal. This add-on also works only on neutral planets. Thus the Lizards' Hiss ability will be unaffected.
First question, yesGavan wrote:So the short answer is the only way to take over a planet that is having a riot is to keep dropping clans until they stop killing them?
If that is the case does the riot end quicker if you drop 100 clans then say 1 clan at a time?
Users browsing this forum: No registered users and 1 guest