Godaamit! I'm going to contact your primary school teacher and then there will be HELL to pay!Captain Blood wrote:I like the idea of having some of the more experienced players introducing people to the combat/diplomatic part of the game. It could be done like (as) suggested above.
Another possibility than mixing new/experienced players in the same game. Was to run shorter games like 50-60 turns for new players, it might help them get some experience. Perhaps adding a more experienced not participating player to the game to ask questions. Even witout someone to ask newbee games make sence. Since all will be interested in learning and it is more likely all will be allowed to expand.
It would also be an advantage if the newbees have got a chance to learn to build up there (their) fleet/economy.
Many players can improve in one way or another in the way they build and expand. In general to (too) small and to (too)slow. This part could probaly be teached (taught) by having 2 or 3 players with different playing styles play the first 20 turns in the same position.
If it was possiable for the new players to play the turns themself (themselves) before downloading the exsamples to learn from, much could be teached (taught) that way. This will let new players learn the basic by themself (themselves).
If, as you say, the tutors don't play - then why have a special game. Seems to me that it would perhaps be easier and more flexible to simply have a list of ppl who are happy to assist with newer players, when and if they need that help.wasp wrote:I think i would prefer a game where the tutors don't play. Otherwise it could happen they would fight some other tutors, instead of giving advice.
Instead of a training it could also be a normal game. Any player could participate, but for newbye players there would be someone outside the game tutoring them.
It would have access to the game files and would tell them what to do.
For every purpose it would allmost be this experienced players doing the turn and playing themselves, but not so, because they would advice an action and explain that advice.
In the definition of the game there would be a flag near any player with a tutor. But i don't think the name of the tutor should be known, or maybe it should....
Not a bad idea at all. As long as it doesn't get too demanding in terms of time commitments, I'd be willing to help out a fledgling Klingon.Cardno wrote: Seems to me that it would perhaps be easier and more flexible to simply have a list of ppl who are happy to assist with newer players, when and if they need that help.
Dude - there are already three ppl (I think) who have volunteered to help. If you want to 'formalise' things a little more, perhaps there can be a list of ppl on the site somewhere who are willing to help - and some kind of flag system or something which indicates their avaliability.wasp wrote:I think there should be some obligation on the part of the tutors. Anyone can hask for help in the forums.
Don't forget that my idea is for the tutor to have access to the game files and participate. Not just enter when someone has doubts.
Otherwise i'm forced to ask every turn, what should i do. My idea is to have someone saying what to do and why.
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