We've decided for "one group attacks one ship". Splitting damage would be silly, and everyone firing the same big evil Borg cube doesn't look silly at all (IMHO).
Well. the thing I would think would be silly is if you've got like 10 ships and they all fire at one ship, destroy it, fire at the next one, destroy it, and so on. That way the ships are really just "hitpoints" of a larger force and at the end of combat you'll get like X number of mint ships, one damaged ship, and a bunch of destroyed.
I'm not saying 1:1 targets or something. But if you've got like a row of 10 ships per side maybe 3-4 ships fire at one target on the enemy side so you get 1-3 targets in that scenario. And yeah a whole bunch of ships shooting one massive target like in First Contact looks damn cool but in VGAP the big ships aren't that massive. Though that may not be true with Phost. I've never played phost or plist.
But yeah you're right I forgot the whole multiplayer aspect.
I mean the biggest I have with TKF is that it's ugly. Having my whole fleet stacked in one spot looks dumb. I play these boardgames, where spaceships duke it out, and some people put all their ships into one piece of the map. It looks dumb there and it looks dumb here. So yeah, please, spread the ships out so it looks like a battle formation, then when ships drop out of formation and get blown apart and holes start to form then everyone watching the battle can get their jollies. If the battle looks good enough that I'll enjoy it even when I lose then that's a good thing.
Something like this for example: http://positech.co.uk/gratuitousspacebattles/
look damn cool. Now obviously:
A - any 3rd party program won't look like that, there's no budget
B - the ships are way too big.
But if you think about something like that but with much smaller ships to accomodate fleets and decent (ie PlayVCR) graphics it would look damn cool.
Heck one thing that I think would be really cool is that if ships had different "states" of health. So maybe when a ship gets 50% damaged then the icon changes or some little particle "burn" points pop up. Or some sparks. Of course if most ships last 5 seconds this is pointless. But if a ship has the potential to last a bit longer (ie less concentration of fire) and be damaged for a while you can say "oh no! My Nova is going down. Stay in there" and then a few more torpedos slug into it and BOOM.
But yeah anyway.