Team Fortress

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Hawkeye
Posts: 1029

Team Fortress

Post#1 » Wed Oct 21, 2009 4:12 pm

Was thinking about this the other day - how about creating a scenario based on the classic Team Fortress? Square map, with bulk of the planets on the left and right, with a number of decent-sized bridges through the middle. 5 players on each team start on the left and right respectfully, race identities are kept secret from the other team. Each team is able to choose whatever races they want (could have pirates on both teams for instance).

Game win decided by either:

(a) "Frag" count is simply the number of ships destroyed (not tonnage), or
(b) Capture the flag(ship) - ship must be returned to a particular base planet on your side to complete the capture.

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Klauser
Posts: 991

Post#2 » Thu Oct 22, 2009 7:08 am

I was looking through CM's maps and saw this one.

"The Neutral Zone"

Image

http://www.circus-maximus.com/dl-maps.htm

Was that along the lines of what you were thinking?
Klauser

"Any ship can be a minesweeper ... once!"

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Akalabeth
Posts: 639

Post#3 » Thu Oct 22, 2009 1:58 pm

Hmmmn, one problem I see is that how do you ensure the flagship is captured? What if instead it's destroyed? OR maybe the flagship scenario already accounts for this.

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B A N E
Posts: 3777

Post#4 » Thu Oct 22, 2009 2:02 pm

Solution:

Use the 11th race as the (flag)ship owner.
All players must be allied with 11th race.

Phost can IIRC, enforce this on host side.

Else, in Host, all players on T1 would set FFX and host would
play one turn as 11th race setting FFX for all races.

(highly recommend NOT using boarding parties if race 5 or 7 towing)
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Logain
Posts: 720

Post#5 » Thu Oct 22, 2009 2:10 pm

Probably want to make that an "ffx" so everyone can't see the location of the opposing flagship...

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B A N E
Posts: 3777

Post#6 » Thu Oct 22, 2009 2:38 pm

I've not played an FPS capture the flag in forever, what are the
current SOPs regarding such a format?


Been a long time since I've used ffX versus FFx.

If Race 1 has FFX with Race 11
and Race 2 has FFX with Race 11
then Race 11 "transmits" all allied info to all allies?

Thus Race 1 would get all of Race 2's info & vice versa?

Time to head to Donovan's...

NM, answered via Donovan's.
Last edited by B A N E on Thu Oct 22, 2009 2:50 pm, edited 1 time in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
B A N E
Posts: 3777

Post#7 » Thu Oct 22, 2009 2:49 pm

Hmm...

I think you'd want to use the FFx instead.

Here's my thought:

With ffX, the races won't know where the flagships are,
with FFX, they do.

This would allow chasing the flagship instead of the thing vanishing
into oblivion till game over.

In addition, I would think chunnel would have to be off.
MBR tows a flag to a firecloud, firecloud chunnels, game over.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Hawkeye
Posts: 1029

Post#8 » Thu Oct 22, 2009 3:11 pm

Klauser wrote:I was looking through CM's maps and saw this one.

"The Neutral Zone"

Image

http://www.circus-maximus.com/dl-maps.htm

Was that along the lines of what you were thinking?
Yup, but with a few bridges across the gap to simulate the various routes to the other team's base

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B A N E
Posts: 3777

Post#9 » Thu Oct 22, 2009 3:58 pm

It should be fairly easy to adjust the map so that there are bridges.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Hawkeye
Posts: 1029

Post#10 » Thu Oct 22, 2009 4:08 pm

Logain wrote:Probably want to make that an "ffx" so everyone can't see the location of the opposing flagship...
Good call.

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