5 man team challenge

Want a VGA Planets game with custom settings? Have an idea for a tournament? Post it here.

Moderators: BitMask, Havok

User avatar
Shardin5
Posts: 3808

Post#31 » Fri Jun 25, 2010 12:06 pm

B A N E wrote:TBH, I think more than 500 ships creates more problems
than it solves.
I wasn't saying it would fix anything. I was thinking it would even add more difficulty to the game, and Race mix's.
Still up for a 5 teams of 2.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
B A N E
Posts: 3777

Post#32 » Mon Jun 28, 2010 9:33 am

There's also the possibility of a 3v3.

Toss out the Borg & Pirates and the teams break up pretty easily.

Something like:
Liz, EE, Bots
Bird, Fed, CofM
Fascist, Crystal, Rebel
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Captain Blood
Posts: 294

Post#33 » Mon Jun 28, 2010 10:09 am

Something like:
Liz, EE, Bots
Bird, Fed, CofM
Fascist, Crystal, Rebel

Looks balanced to me, but I see a drawback.

Only Liz, Fed, and Crystal (Rebel/facist) will fight. The other races will just be supporting there champion in different ways.
Regards,

Captain Blood

User avatar
akshamu
Posts: 499

Post#34 » Mon Jun 28, 2010 6:19 pm

I would be interested in something like this if there is room
An Englishman is a person who does things because they have been done before.

An American is a person who does things because they haven't been done before

User avatar
Shardin5
Posts: 3808

Post#35 » Mon Jun 28, 2010 6:21 pm

B A N E wrote:There's also the possibility of a 3v3.

Toss out the Borg & Pirates and the teams break up pretty easily.

Something like:
Liz, EE, Bots
Bird, Fed, CofM
Fascist, Crystal, Rebel
I think it would be better just do the round robin, style of picking races, vs a somehow balanced, pre setup.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
B A N E
Posts: 3777

Post#36 » Tue Jun 29, 2010 10:14 am

Capt.Blood,

Pretty much, yes, there would be a primary fighter with the other two
supporting him. The disadvantage to that method is that all the PBPs
would be going to the race that builds the weaker ships. Something
of a catch-22.


Shardin,
Round robin works for me, but it creates a problem if a team(s) end up
unhappy with their selections.

Not sure of a good/fair selection method though.
1,2,3,1,2,3,1,2,3 is really bad.
1,2,3,2,3,1,3,1,2 is better.
1,2,3,3,1,2,2,3,1 is interesting.

Borg with chunnel off would be usable without imbalance issues.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Shardin5
Posts: 3808

Post#37 » Tue Jun 29, 2010 11:32 am

B A N E wrote:
1,2,3,2,3,1,3,1,2 is better.
Personally I like this one. Nobody picks back to back.
I like the round robin, as it lets the games begin before the game begins.
Lets a team decide as sometimes, what looks like a unbalanced weakt team, do to players and Tactics, its really very strong.
Borg with no chunnel works, they still have lots to add to a game. NO give planet though for the game.

Granted we are just throwing out ideas.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Rimstalker
Posts: 955
Contact:

Post#38 » Tue Jun 29, 2010 12:32 pm

as to pbps going to the wrong race:

Just build sdfs and transfer, then recycle. Doesn't help of course, if you are running low on combat ships, or if you are below max minefield sweep vs. xtals.

and imho any team that gets fed has a huge advantage.
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

User avatar
Shardin5
Posts: 3808

Post#39 » Tue Jun 29, 2010 12:51 pm

Rimstalker wrote:as to pbps going to the wrong race:

Just build sdfs and transfer, then recycle. Doesn't help of course, if you are running low on combat ships, or if you are below max minefield sweep vs. xtals.

and imho any team that gets fed has a huge advantage.
Its do to the Fed and Borg being in the game, I don't think Give planet should be a addon either.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Rimstalker
Posts: 955
Contact:

Post#40 » Tue Jun 29, 2010 1:32 pm

give plan should never be an addon in any game of VGAPlanets.

I'd even go so far with the feds as to give them either super refit or crew bonus, but not both.

I'd probably also vote for a rare universe and victory conditions that can be achieved early on, like killing one HW and having a non HYP, non cloak ship arrive at a 2nd HW.
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

User avatar
Shardin5
Posts: 3808

Post#41 » Tue Jun 29, 2010 1:45 pm

Rimstalker wrote:give plan should never be an addon in any game of VGAPlanets.

I'd even go so far with the feds as to give them either super refit or crew bonus, but not both.

I'd probably also vote for a rare universe and victory conditions that can be achieved early on, like killing one HW and having a non HYP, non cloak ship arrive at a 2nd HW.
I would vote for letting the Feds have refit and Crew Bonus(that is the core of the Federation), but remove the 3 extra fighterbays
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Rimstalker
Posts: 955
Contact:

Post#42 » Tue Jun 29, 2010 1:55 pm

imho the 3 bays is part of the crew bonus. quite possible that it can be configured in phost, but not in Thost.

edit:

Federation crew bonus
The Federation battle advantage, also known as the Federation crew bonus, can greatly help the Federation when fighting their enemies. First, 50 kilotons are added to the ship's weight. This makes the ship more resistant to enemy fire. Second, Federation carriers launch fighters at a rate as if they had three bays more than they actually have. This holds true for all Federation-owned carriers, including the Kittyhawk (effectively uses nine bays) and carriers that already have the maximum of ten bays (a Federation Gorbie launches fighters from thirteen bays). In-between battles, the shields of Federation ships regenerate with 25%. The shield level is limited by the damage the ship has (maximum is 100-damage) and can never exceed 100%. Last but not least, all ships owned by the Federation fight with full weaponry, regardless of the damage the ship already has at the beginning of the battle. The Federation Crew Bonus can be disabled in the host configuration.
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

User avatar
B A N E
Posts: 3777

Post#43 » Tue Jun 29, 2010 2:24 pm

I'm not really interested in using Phost unless we had a full
game of players up front that wanted Phost.
Generally speaking, I start with Host.

With Host being the starting point, the +3 bays is part of the crew
bonus.

As for Giveplan? I won't play in a game with that addon.

Above, I mentioned Orbiter because that would be a simple and
interesting twist (pun intended) in the game. The geography
changes. That could be fun.

In a two team match using Rift Map, the map would slowly twist
such that the rift would eventually disappear.

Using the monkey wheel map, same effect... the routes would not
remain the same.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Captain Blood
Posts: 294

Post#44 » Tue Jun 29, 2010 3:55 pm

Witout the FED bonus team 2 is at a obvius disadvantage to team 1 and 3.

Since team 2 only have the Virgo 8-10 they are not much stronger in combat and they lack the capability to take bases witout fighting.

Team 2 might be the easiest to play to there full potential, but might also be the weakest of the 3 teams.

The above teams is all very strong on defence. Newer seen the map, but I figure that maxed minefields will make it very difficult to attack.

...........................


I believe 4 or 5 teams*2 players might more fun to play. The obvius problem is to balance the races but if one considder the strenght of the players who will participate it might not be that importent to balance the races completely.

1:Liz-Emp
2:Cry-Col
3:Bir-Reb
4:Fac-Rob

(5: teams) Fed-Bor no tunnel

All above combinations is strong, but since team 1 probaly need to buy fighters and 5 have to, it should be reasonable balanced.

Instead of debating the race combinations on the forum let each team rate them after what they considder the strongest combination. If the teams can agree I might have made a mistake and someone need to come up with a better combination.

Likewise, let each team rate the participating teams strenght from 1-4. If some of the players have not meet in battle, they need to guess about the strenght of the other teams.

Lowest ranked team pick races first. Since there is no really bad combinations it will not be that bad to be considdered best team. A great opportunity to show the others right.

The above will secure that the strongest team do not end up with the strongest combination.
Regards,

Captain Blood

User avatar
B A N E
Posts: 3777

Post#45 » Wed Jun 30, 2010 10:07 am

For me,

My pref for my next game is in the following order:
5v5
4v4
3v3v3
2v2v2v2(v2)


Capt.Blood,
I don't see anything glaring in your split.

Fed/Borg tho, if they don't get jumped on and held down will be
nasty in late game. But without chunnel, they have to reinforce
the same way everyone else does which will slow that team down.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

Return to “Game Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest

cron