Dare I say it?

Want a VGA Planets game with custom settings? Have an idea for a tournament? Post it here.

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Gavan
Posts: 879

Post#151 » Fri Mar 05, 2010 9:00 pm

Fletch,

The only way Beanatar is dangerous for me is I keep falling off my chair with laughter ever time I seem him. :D
Just cause I am paranoid does not mean they are not out to get me.

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Cardno
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Post#152 » Fri Mar 05, 2010 10:06 pm

Logain wrote:Ladies and Gents,

Looks like the dance card is full! Based on discussions here and in Kaiser's Sacrilege thread, here's how the line up looks:

Raven2 - Federation
FLETCH - Gorn
Logain - Romulans
Gilgamesh - Klingons
Kaiser - Orions
Cardno - Borg
Shardin5 - Tholians
Gavan - Dominion
Hawkeye - Cardassians
Akshamu - Maquis
Akalabeth - Ferengi

Any objections or second thoughts? If not, we await Havok's good will and grace to stake out a corner of the server for our fun and games.

Logain
Man, why did I have to be pink....... mmmmmmmmmmm

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Gilgamesh
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Post#153 » Fri Mar 05, 2010 10:19 pm

Cardno wrote:
Logain wrote:Ladies and Gents,

Looks like the dance card is full! Based on discussions here and in Kaiser's Sacrilege thread, here's how the line up looks:

Raven2 - Federation
FLETCH - Gorn
Logain - Romulans
Gilgamesh - Klingons
Kaiser - Orions
Cardno - Borg
Shardin5 - Tholians
Gavan - Dominion
Hawkeye - Cardassians
Akshamu - Maquis
Akalabeth - Ferengi

Any objections or second thoughts? If not, we await Havok's good will and grace to stake out a corner of the server for our fun and games.

Logain
Man, why did I have to be pink....... mmmmmmmmmmm
Life ain't easy for a Borg named Sue.....
QI'DaS tuQ SoSlI'

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Cardno
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Post#154 » Fri Mar 05, 2010 10:25 pm

Time to get my pink handbag out.......

There is a VERY good precedent........


http://wesclark.com/rrr/handbag.html

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Gilgamesh
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Post#155 » Fri Mar 05, 2010 10:39 pm

That's hilarious!
QI'DaS tuQ SoSlI'

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Cardno
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Post#156 » Fri Mar 05, 2010 10:45 pm

Isn't it! I reckon Umaga was really smart and defused the situation in a way that wouldn't get him in trouble (everyone was too busy laughing about it!!)

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Gilgamesh
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Post#157 » Mon Mar 08, 2010 7:55 pm

Assuming ][avok is ending Dan and Dave tonight per the vote, I'm officially out of games now. No Planets for Gilly..... :(

Looking forward to AQ5 starting up!
QI'DaS tuQ SoSlI'

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Shardin5
Posts: 3808

Post#158 » Mon Mar 08, 2010 9:52 pm

Gilgamesh wrote:Assuming ][avok is ending Dan and Dave tonight per the vote, I'm officially out of games now. No Planets for Gilly..... :(

Looking forward to AQ5 starting up!
Looks like we need to get the game started. As a Gilly dwarf without anything to do is a VERY sad sight
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Gilgamesh
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Post#159 » Mon Mar 08, 2010 10:13 pm

Don't worry - by the time the game starts I will have made the transition to a Kranky Klingon! :evil: :twisted:
QI'DaS tuQ SoSlI'

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Klauser
Posts: 991

Re: For future referral...

Post#160 » Wed Mar 10, 2010 9:19 am

B A N E wrote:Klauser,

Options for your consideration and for others to see where my
thoughts on Ferengi have gone:

#1: Take away all super cargo transports from all except Ferengi.
Want more freight? Talk to the Ferengi.

#2: Take away all super fighter transports from all races.
Replace with a Sagittarius class vessel with 200 cargo.
Want more mobile fighters? Talk to the Ferengi.

#3: Give an 800 cargo 1 engine Gemini class vessel to the Ferengi only.
It IS the fighter factory in the galaxy. BUT, Ferengi get no warship
bigger than a Patriot as a carrier vessel. They can build them, but
they cannot offensively deploy them.
Want more Fighters? Talk to the Ferengi.

#4: Free Fighters = Yes for Ferengi.

#5: Give a 0/1 torper 900 cargo transport to the Ferengi.
Even in Cardassian hands, the 75LY minefield ensures that the
galaxy isn't covered in minefields.
Want to build torpedoes? Talk to the Ferengi.

#6: Decrease top Ferengi warship from an 8/8 to a 3/8 torper.
Make sure no Ferengi warship has more than 6 beams.
This makes Ferengi weak against minefields and webs.

#7: Make Ferengi warships unusually susceptible to Tow kills.
ie: Give their warships one engine and make the hulls more costly.
Not only do the Ferengi suffer from towkills, they cannot build a
cheap sacrificial lamb towed by a good warship.

iffy #8 200% tax?
iffy #9 200% mine?

This makes the Ferengi:
The ultimate freight mover,
The ultimate arms merchant,
Comparable militarily to the Maquis,
Weak militarily relative to the rest.
The rest have needs, the Ferengi can supply them.

This brings the Ferengi into the game diplomatically where everyone
will want what the Ferengi can provide.
Hmmm ... some VERY interesting concepts there - and very much in keeping with what we loath and respect from the Ferengi.

Definitely filing this one away for consideration when I get back on the saddle ...

Thanks!!
Klauser

"Any ship can be a minesweeper ... once!"

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Gilgamesh
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Post#161 » Wed Mar 10, 2010 12:57 pm

How is everyone in your family doing, Klauser? Hoping everyone is OK and/or on the mend.
QI'DaS tuQ SoSlI'

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Akalabeth
Posts: 639

Post#162 » Mon Mar 15, 2010 5:15 am

Actually drop me back out of this game, I'm in too many games. I'm going to cut myself off before the shit hits the fan. Ferengi are open again. Though I'm sure someone will pick 'em up.

Raven2 - Federation
FLETCH - Gorn
Logain - Romulans
Gilgamesh - Klingons
Kaiser - Orions
Cardno - Borg
Shardin5 - Tholians
Gavan - Dominion
Hawkeye - Cardassians
Akshamu - Maquis
OPEN - Ferengi

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