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Posted: Tue Apr 12, 2011 2:46 pm
by Havok
Sounds like a good idea... Think we could modify the AQ shiplist and have 5 races against the dominion?

Posted: Wed Apr 13, 2011 1:57 am
by BitMask
Are you talking about a 5 man team vs. 1 dominion player, or am I missing something.

I will have to go read up on the scenario again, but it should be fun to do.

Posted: Wed Apr 13, 2011 8:27 am
by Havok
BitMask wrote:Are you talking about a 5 man team vs. 1 dominion player, or am I missing something.

I will have to go read up on the scenario again, but it should be fun to do.
Yes. Dunno how others would be interested but I like the idea.

Posted: Wed Apr 13, 2011 9:43 am
by BitMask
I have not played in an AQ scenario.
Is the Dominion race stronger than the other, or do you think we should create it as a Ashes of the old Empire scenario?

Posted: Wed Apr 13, 2011 10:27 am
by B A N E
Suggestion re: Dominion vs the rest:

Ashes would work.
Use a two cluster map with wormholes connecting them.

Put the Dominion alone in their cluster.
Put the other races (however many) in the other cluster.
Dominion may ally with one alpha quadrant race.
Alpha quadrant races may work together.

Use a 3 cluster map and have the borg alone in the third.
Wormholes connect all three.
Borg forbidden to ally with anyone.

Borg & Dominion are at war with each coop allowed.
Dominion may ally with one Alpha quadrant race.
Alpha quadrant races may work together.

If you want to skip wormholes, there are some interesting three
way maps that could also be generated.

Posted: Wed Apr 13, 2011 2:38 pm
by Havok
I like the Ashes idea BANE...

Bitmask, in the Alpha Quadrant games the Dominion are in the Empire's slots on the shiplist... This shouldn't be difficult to convert to PHost should it?

From the AQ doc.


Player 8 - The Dominion

The Dominion is an empire based in the Gamma Quadrant which has recently expanded into the Alpha Quadrant. The Dominion consists of many different races, all dominated by a race of shape-shifters called the Founders. The main fighting force of the Dominion are the Jem'Hadar, genetically engineered super-soldiers who require no sleep or food, but who are kept bound to their Dominion masters by an addiction to the drug ketracel white. The Vorta act as administrators and liasons to other races. The DOMINION has a small but powerful fleet focused on establishing domination and maintaining terror.

- The Dark Sense
- Starbases build 5 free fighters per turn using minerals only.
- Can clone captured enemy ships

DOMINION SHIPS B F T E Mss Crgo Fuel Crew MCr Tri Dur Mol
----------------- - - - -- ---- ---- ---- ---- ---- --- --- ---
1 MDSF - - - 1 60 600 250 6 65 4 4 6
2 JH ATTACK SHIP 3 - 6 1 110 150 165 85 105 19 28 27 *Glory+*
3 LDSF - - - 2 130 2600 600 102 160 7 85 8
4 NFC - - - 2 10 2 3500 2 20 2 10 20
4 KAREMMAN FRT 4 1 - 2 195 3250 2750 285 285 85 53 49
6 JH WARCRUISER 6 - 6 2 285 265 460 312 310 92 57 73 *ImpAss*
6 JH WARSHIP 8 8 - 4 335 115 390 385 410 105 61 63
7 DOMINION PROBE 1 - - 1 24 20 180 1 30 1 1 25 *Hyper*
8 LAS 8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS 6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
10 DOM BATTLESHIP 10 - 10 6 732 425 972 735 790 382 304 368



Jem'Hadar Attack Ship - The Jem'Hadar Attack Ships have been refitted with a "Glory Device", similar to the same device on the Klingon D'VISOR Class Cruisers. When detonated (using ship friendly code "pop"), the Jem'Hadar Attack Ship explodes, doing 1 mine hit of damage to all ships at the same point in space. The glory device only does 20% of a mine hit to other Dominion ships at the same location. If the explosion takes place over a planet it can also kill a large number of enemy colonists and natives as well as destroy objects on the ground, such as factories. Siliconoid, Reptiles, Bovinoids are immune to Glory Devices' effects. The Glory Device will kill ALL Amorphous life on a planet that occupies the same point in space as the exploding starship. This will cause all of the Amorphous natives to be converted directly into supplies at a rate of 1 supply unit per 1000 natives.

Jem'Hadar Warcruiser - The Dominion Jem'Hadar Warcruiser has specially designed "Imperial Assault" capablilty - it has mass transporters that can transport huge number of assault troops simultaneously to an enemy planet. To perform an "Imperial Assault" an undamaged Warcruiser needs to drop ten clans on an enemy planet. Once this is accomplished the planet will be captured. The only defense against this is actually damaging the starship before it can drop clans - any damage at all will prevent the "Imperial Assault" from working. This will work against all planets. This starship is immune to the planetary ATT and NUK friendly codes. The assault will destroy all defense outposts.

Dominon Probe - Based on their experience with wormhole effects, the Dominion have developed their own Hyper-Drive capable ship.

Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy Device, which can convert supply units into minerals.

Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to neutronic fuel (neutronium).

Gravity Well Generator (RacePlus Ability) - If the RACEPLUS addon is in use, the DOMINION BATTLESHIP has the a Gravity Well Generator installed that gives it the ability to pull all ships in range with hulls mass less than 200kt base mass to it's location.

Posted: Thu Apr 14, 2011 1:46 am
by BitMask
As long as Raceplus is working this scenario should have no issues in PHost.

Posted: Fri Apr 15, 2011 2:39 am
by BitMask
I'll test the AQ scenario on PHost when there is time and see if it will work.