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New Alpha Quadrant?

Posted: Thu May 21, 2015 4:14 pm
by Fexer
Is there a new Alpha Quadrant Game on the horizon.
I'm quite interested....

Re: New Alpha Quadrant?

Posted: Thu May 21, 2015 4:34 pm
by Logain
I'm sorry sir... You'll have to move on to the Beta Quadrant. The Alpha Quadrant is currently occupied 8)

Re: New Alpha Quadrant?

Posted: Thu May 21, 2015 7:28 pm
by Raven2
Here we go again!
:borgs:

Re: New Alpha Quadrant?

Posted: Fri May 22, 2015 3:21 pm
by Fexer
Raven2 wrote:Here we go again!
:borgs:
;-) What's the problem?

Re: New Alpha Quadrant?

Posted: Fri May 22, 2015 10:26 pm
by Raven2
No problem. I just have a hard time not joining AQ games!

Re: New Alpha Quadrant?

Posted: Fri May 22, 2015 10:48 pm
by Logain
They do get to be a bit addictive...

I like this version with the 1 Ally rule. They tend to turn into mega-alliance games otherwise.

Re: New Alpha Quadrant?

Posted: Sat May 23, 2015 3:23 am
by Fexer
Logain wrote:They do get to be a bit addictive...

I like this version with the 1 Ally rule. They tend to turn into mega-alliance games otherwise.
Right. The scenario and its settings are quite interesting.
In Alpha Quadrant 8, one ally means you and Raven2 are a team, like in most games! ;-)
As far as I can see, the outcome of Alpha Quadrant 8 is already clear. You seem to kick everyone's ass again... :mrgreen:

So and if you both don't want to come to the "King of the Hill", maybe we come to you, to make the Quadrant a little bit more challenging for you.... :twisted:
Although I don't have experience in playing the Alpha, I'd like to give it a try ...

Or maybe we can start another "King of the Hill"-game based on Alpha Quadrant races and game settings?

Fexer

Re: New Alpha Quadrant?

Posted: Sat May 23, 2015 10:11 pm
by Logain
Who said I was allied with Raven2? I never admitted to that :^o

Raven2 is my favorite enemy. Good enemies make you a better player. I first crossed swords with him in the inaugural AQ game where he single-handedly fought a three race alliance (Fed/Romulan/Maquis) to a stalemate. I had to cheat and recruit the Orion (Gavan) to join us before Raven2 threw in the towel. It was a beautiful thing when Gavan used a fleet of my cloaked Warbirds to rob an entire Klingon fleet :lol: Wish I had been there to see him open that .rst file :twisted: That game had best battles I've ever experienced with well over 200 capital ships destroyed across a 300 LY front over 40-50 turns! Much Klingon glory was gained in that game and I believe the Romulan fleet lived up to their reputation for guile and sneakiness.

As far as AQ8 goes, there are still a bunch of players active who have kicked my butt in the past and are capable of doing so again, plus a new face I haven't met up with before in the opposite corner of the map. Glad I have gravitonic ships :D Lots of battles remain before this one is decided.

From my perspective, Klauser's Alpha Quadrant and Star Fleet Battles scenarios have reinvented the game. =D> I have no problem playing you in the future... I just have to limit myself to one game at a time due to work/family/etc. I haven't yet figured out how to keep them from impacting my game play :cry:

Sooooo....... Go ahead and start another AQ game, but I won't be able to join before this one is done. I started this one while I was still playing SFB4 and I almost couldn't keep up. (Don't tell my wife, but she still thinks I'm playing in the same game (SFB4)) [-X

Enjoy the scenario. It's worth the year-plus you'll have to invest!

Re: New Alpha Quadrant?

Posted: Sun May 24, 2015 5:19 am
by dark monkey
Hello,

I would suggest to tune up Maqui´s ships - otherwise
nobody will take this race anymore...

DM

Re: New Alpha Quadrant?

Posted: Sun May 24, 2015 4:32 pm
by Fexer
dark monkey wrote:Hello,

I would suggest to tune up Maqui´s ships - otherwise
nobody will take this race anymore...

DM
I agree here. Reduce the ability or fleet configuration of the Borg and give it to the Maqui!
Borg are way to strong in this scenario....

Re: New Alpha Quadrant?

Posted: Sun May 24, 2015 7:55 pm
by Burnerboy
Fexer wrote:
dark monkey wrote:Hello,

I would suggest to tune up Maqui´s ships - otherwise
nobody will take this race anymore...

DM
I agree here. Reduce the ability or fleet configuration of the Borg and give it to the Maqui!
Borg are way to strong in this scenario....
Hmmm.. Didn't work out well for me in AQ7
Ron

Re: New Alpha Quadrant?

Posted: Mon May 25, 2015 3:57 am
by dark monkey
All in all it´s my favourite szenario and I don´t really know what work
it means to change it - if I got it right Klauser created it...thank you! =D>

Maybe following could be possible :

Give the Maquis a carrier (a bit stronger than those of the other races) and
a cloaker (maybe like Fearless Wing Cruiser) with race plus ability of
the Klingons...they prefer to destroy and kill - to capture a ship
is more the character of the Maquis.

DM

Re: New Alpha Quadrant?

Posted: Mon May 25, 2015 12:40 pm
by Klauser
Once again, thanks to all you guys for all the Alpha Quadrant love.

The Maquis is clearly the week link in Alpha Quadrant. The question is how to fix it.

Thematically, the Maquis was added in last during development - originally Race 11 was going to be the Bajorans, but there simply weren't enough ship designs available to make a "major race", and besides, in the Star Trek Universe the Bajorans were not a major player much outside of Deep Space Nine.

So since I couldn't come up with another major race, I went for another minor race. The challenge was making it different enough from the other minor race - the Orions. Their ship list is fairly tailored towards their race advantage of stealing from other races. Since the only available race slot was Player 11 (the Colonials), I decided to make them a rag-tag expert fighter race.

When I considered the Maquis, to me honest I was trying to come up with an 11th Trek Race that would be worth playing. My initial AQ list had race 11 as the only race that could build fighters in space, and that would be their draw for other races to ally with. However, AQ works the best in a heavy mineral universe, so if you're a non-Maquis player it is really more convenient to just build them yourself.

A point we missed in our play testing.

One point to understand, I CANNOT reassign race abilities (Pillage, HISS! Rob Ships, etc) unless you use an alternate HOST program (PHost). And one of my goals was to make AQ usable regardless of HOST program.

One of the fixes most often suggested is to beef up the Maquis ship list, and I think that is the most reasonable way to adjust them. On problem is - like the Orions - the Maquis use a lot of ship classes "borrowed" from other races. If I beef up ... say ... the MARAUDER Cruiser, the Orions are going to get the same boost. So the ships to look at altering are the three Maquis-only classes: the LIBERTY, PATRIOT, and VICTORY.

MAQUIS SHIPS

The LIBERTY is a standard TL1 build, comparable to other races first builds. 'Nuff said. Since the Maquis have fighter-related race abilities, the obvious place to look at woulr be their carriers, the PATRIOT and VICTORY. If you're familiar with Tim's standard VGA shiplist, the PATRIOT is obviously a uprated translation of Tim's ship of the same name, and serves as an early build light carrier option.

So that leaves us with the VICTORY. Looking at all the mid-range carriers in the game, it is most closely matched to the Romulan's AERIE carrier. Both the AERIE and the VICTORY are have the lightest mass of the mid-range carriers - making them easier to kill, but the VICTORY has the least crew, making it easier to capture. The AERIE's weaknesses are offset by it's cloaking benefit, while other than the greater range (fuel tanks) the VICTORY has no offseting ability.

So the VICTORY would be my first candidate to consider changing.

NON-MAQUIS SHIPS

While I am not inclined to change the stats on any of the multi-race ships, it would be fairly easy to add/swap out another multi-race ships.

One idea I had was to remove the B'REL Scout from the Maquis ship list and give them the Orion's WANDERER Gunboat. Since it only has one engine it can't tow (HCONFIG), but it could give the MAQUIS greater scouting range.

Another idea that was floated was to give the Maquis a heavier cruiser - replacing the MARAUDER with something comparable to the SAURIAN, STORMBIRD, D'VISOR or K'TINGA. One feature of the AQ shiplist is I tended to give a race's medium class ships - like cruisers - many of the special ship abilites and adding those to the Maquis list need to be considered carfully.

If there is enough interest, I would be willing to consider other suggestions with the goal of coming up with an AQ 2.1 shiplist to help the Maquis.

For starters, I would like your ideas and suggestions on the following:

1) Changing the VICTORY's stats

2) Replacing/Adding other ships in the Maquis shiplist

3) Any other ideas.

Thanks again for all the interest in AQ, and I look forward to your suggestions.

Re: New Alpha Quadrant?

Posted: Mon May 25, 2015 9:08 pm
by Raven2
I just love AQ chats!
First, don't let the score in AQ8 deceive you. I've only just recently encountered any real resistance (which will, of course, be futile -- fun, but futile!)

Second, I don't think the Borg has any particular advantage in AQ. I took them in AQ8 because I've never played them in an AQ scenario before, and because AQ games are typically insanely mineral-heavy and that would be an advantage for the Borg. So, of course, AQ8 is configured with more reasonable mineral deposits, so my anticipated advantage disappears. Still having a blast, though, and anticipating many battles to come!

Third, yes, Maquis continues to be the weak link in AQ. While the race would have made a great ally for the Borg, I generally don't make alliances based on race, I make them based on the player. I want an experienced, reliable, tactically savvy commander at my back. Having access to another race's abilities does me no good if I can't rely on the player.

How to fix the Maquis? I don't think it's terribly difficult. They are the only "build fighters in space" race and they have the Military Freighter which as a fighter bay and a cargo hold of 1500. One MF can build 150 fighters in a single turn, provided supplies and minerals are available. Beef up the Victory with a couple hundred tons added mass, more cargo room for fighters and increased crew. Don't go too heavy....but give it some teeth. Also, remember the Maquis were a terrorist group in the Star Trek franchise. Who loves terrorists? The Romulans love terrorists!! So, give the Maquis the Aerie to beef up their status as a carrier race. Again, the Aerie isn't too heavy but it would fill two roles in the Maquis fleet -- cloaker and medium carrier.

Finally, as always, thanks Klauser for an amazing scenario and thanks Havok and Bitmask for making AQ games a regular part of CM offerings!

Re: New Alpha Quadrant?

Posted: Tue May 26, 2015 12:16 am
by Logain
Giving the Maquis a cloaking carrier makes for a hellacious surprise minesweeper too... :D Great for spearheading assault groups against those pesky minelaying races. #-o