Idea for new (custom) game

Want a VGA Planets game with custom settings? Have an idea for a tournament? Post it here.

Moderators: BitMask, Havok

User avatar
AngryJohnny
Posts: 293

Idea for new (custom) game

Post#1 » Tue Apr 18, 2006 11:49 pm

How about a semi-default game with 999 ship limit, using TLIST (same list as in game #68 - Critical Mass) & 1 addon : Sphere (or PWrap). A custom or default map. Game would host 2x a week with the following configuration settings:

(Items in bold represent deviation from default settings in TimHost)

Starting Conditions
Planetary Friendly Codes Randomized - YES
Minerals on all Non-Homeworld Planets - Random Rich
# of planets each race controls - 5 (4 starting planets + 1 homeworld)
Mineral richness of Homeworlds - Extra Rich
Homeworld population - Very High (3,000,000)
Starting money of Homeworlds - Very High (15,000 MC)
Homeworlds have Starbases - YES
Starting engine tech level - 7
Homeworlds have 2 free ships - YES

General Setup
Recycle rate of colonizing ships - 100 %
Odds of a large meteor impact - 2 %
Mine fields - YES
Web Mine Fields - YES
Alchemy Ships - YES
Delete old messages - NO
Disable all passwords - NO

Ground Combat Attack Ratios
Race # 1 - 1 : 1
Race # 1 - 30 : 1
Race # 3 - 1 : 1
Race # 4 - 15 : 1
Race # 5 - 1 : 1
Race # 6 - 1 : 1
Race # 7 - 1 : 1
Race # 8 - 1 : 1
Race # 9 - 1 : 1
Race # 10 - 1 : 1
Race # 11 - 1 : 1

Ground Combat Defense Ratios
Race # 1 - 1 : 1
Race # 2 - 10 : 1
Race # 3 - 1 : 1
Race # 4 - 5 : 1
Race # 5 - 1 : 1
Race # 6 - 1 : 1
Race # 7 - 1 : 1
Race # 8 - 1 : 1
Race # 9 - 1 : 1
Race # 10 - 1 : 1
Race # 11 - 1 : 1

Free Starbase Fighters
Race # 1 - 1
Race # 2 - 1
Race # 3 - 1
Race # 4 - 1
Race # 5 - 1
Race # 6 - 1
Race # 7 - 1
Race # 8 - 10

Race # 9 - 0
Race # 10 - 0
Race # 11 - 0

Mineral Mining Rates
Race # 1 - 70 %
Race # 2 - 200 %
Race # 3 - 100 %
Race # 4 - 100 %
Race # 5 - 100 %
Race # 6 - 100 %
Race # 7 - 100 %
Race # 8 - 100 %
Race # 9 - 100 %
Race # 10 - 100 %
Race # 11 - 100 %

Tax Collection Rates
Race # 1 - 200 %
Race # 2 - 100 %
Race # 3 - 100 %
Race # 4 - 100 %
Race # 5 - 100 %
Race # 6 - 100 %
Race # 7 - 100 %
Race # 8 - 100 %
Race # 9 - 100 %
Race # 10 - 100 %
Race # 11 - 100 %

Race Advantages
Rebels build fighters in space - YES
Colonies build fighters in space - YES
Robots build fighters in space - YES
Cloaked ships may be Robbed - NO
Empire's Dark Sense range - 200 LY
Lizards can use hiss mission - YES
Rebels can use ground attack - YES
The Feds can super refit - YES
Cyborg assimulation rate - 100%
Colonial fighter mine sweep rate - 20
Colonial fighter can sweep webs - NO
Effect of HISSS mission - 5
Rob mission failure rate - 1 %
Planets can attack Rebel ships - NO
Planets can attack Fascist ships - NO
Science ship bonus - YES
Fed crew bonus - YES

Ranges and Rates I
Odds that a cloak will fail - 0 %
Fuel used to cloak - 5
Ships without fuel can move - YES
Ship visible range (StarCharts) - 300 LY
Sensor mission range - 200 LY
New natives will appear - YES
Planetary 'NUK' friendly codes - YES
Overpopulations eat supplies - NO
Isotope Trans-uranium Mutation rate - 5
Planetary structures decay rate - 1
Web mine decay rate - 5 %
Mine field decay rate - 5 %
Odds of hitting a mine per L/Y - 1 %
Odds of hitting a web per L/Y - 5 %
Maximum mine field radius - 150 LY
Mine detect range - 200 LY
Mines destroy enemy mines - YES

Ranges and Rate II
Engine tech boosts shield power - YES
Engine tech boosts shield power % - 50
Mine field sweep rate - 4
Web mine field sweep rate - 3
Mine field sweep range (LY's) - 5
Web mine field sweep range (LY's) - 0
Cloaked ship will hit mine odds - 0.5 %
Amount of damage that prevents cloak - 1
Ships with one engine can tow - YES
Hyperdrive ships - YES
Climate death rate - 2 %
Planets have gravity wells - YES
Crystal people like desert worlds - YES
Normal mines destroy web mines - NO
Climate limits population - YES

Meteor Impacts
Odds of small meteor impact on all - 1 %
Minimum Neutronium - 1 KT
Minimum Duranium - 1 KT
Minimum Tritanium - 1 KT
Minimum Molybdenum - 1 KT
Maximum Neutronium - 500 KT
Maximum Duranium - 500 KT
Maximum Tritanium - 500 KT
Maximum Molybdenum - 500 KT
Number of LARGE meteors impacting - 1

Minimum Neutronium - 100 KT
Minimum Duranium - 100 KT
Minimum Tritanium - 100 KT
Minimum Molybdenum - 100 KT
Maximum Neutronium - 10000 KT
Maximum Duranium - 10000 KT
Maximum Tritanium - 10000 KT
Maximum Molybdenum - 10000 KT

Send Meteor Messages - YES

Cloning and Other
Maximum income per planet - 5000 MC
Ion Storm activity - 1 Storms
Firecloud Warp Chunnel - YES
Advanced Birdmen Super Spi - YES
Ion storms hide minefields - YES
Glory device (D19, Saber) - YES
Loki Class Anti-cloaker function - YES
Lady Royale Gambling Ship - YES
Cloaked ships can attack - YES
Ship Cloning - YES
Crystal/Privateer Boarding Party - YES
Star Destroyer Imperial Assult - YES
Cobol class free fuel per LY - 2 KT
Aries can convert minerals to fuel - YES
Bioscanners - YES
Hull Tech not slowed by mine hits - 7
Loki Decloaks BirdMen Ships - YES

Any suggestions? Feedback?
Last edited by AngryJohnny on Thu Apr 20, 2006 7:20 am, edited 1 time in total.


-- Angry Johnny

"If you wish to make the gods laugh, tell them your plans"

Image

User avatar
Rimstalker
Posts: 955
Contact:

Post#2 » Wed Apr 19, 2006 2:37 am

why loki decloak birds? Did they win the last ten games due to their mighty darkwings?
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

User avatar
AngryJohnny
Posts: 293

Post#3 » Wed Apr 19, 2006 7:26 am

Rimstalker wrote:why loki decloak birds? Did they win the last ten games due to their mighty darkwings?


I thought it would be an interesting change - back to the way it used to be in earlier hosts. Besides, I dont play feds or lizards, I play robots.

Are you a bird player that can't stand the clever loki? :wink:


-- Angry Johnny

"If you wish to make the gods laugh, tell them your plans"

Image

User avatar
darkdimensions
Posts: 212

Post#4 » Thu Apr 20, 2006 2:25 am

0000---------=========INVASION, INVASION======----------00000

* JUPITER *

* TELEPORT *

* TACHYON * <---OPTIONAL (depending on how paranoid you are)

-CUSTOM STARTING AREAS W/ 5 OWNED PLANETS + HW/BASE

-11 TIGHT CLUSTERS FROM 300-500 LYRS APART, (i will make a map to
see about logistics) WITH PLANETS SCATTERED THROUGHOUT MAP.

-SAME POINT SCORING AS IN 'OBLIVION'

Build a fleet invade your weakest neighbor, or befriend while it suits you. Score points by capturing and holding enemy HWs. Game ends at turn 100, Highest Scored Points is the winner, or Game ends when theres only 1 HW remaining.


Sorry it wasnt as elaborate or as well put together as AngryJohnnys but it will due to get my point across.

Any takers? Comments? Suggestions?

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#5 » Thu Apr 20, 2006 3:12 am

darkdimensions wrote:0000---------=========INVASION, INVASION======----------00000

* JUPITER *

* TELEPORT *

* TACHYON * <---OPTIONAL (depending on how paranoid you are)

-CUSTOM STARTING AREAS W/ 5 OWNED PLANETS + HW/BASE

-11 TIGHT CLUSTERS FROM 300-500 LYRS APART, (i will make a map to
see about logistics) WITH PLANETS SCATTERED THROUGHOUT MAP.

-SAME POINT SCORING AS IN 'OBLIVION'

Build a fleet invade your weakest neighbor, or befriend while it suits you. Score points by capturing and holding enemy HWs. Game ends at turn 100, Highest Scored Points is the winner, or Game ends when theres only 1 HW remaining.


Sorry it wasnt as elaborate or as well put together as AngryJohnnys but it will due to get my point across.

Any takers? Comments? Suggestions?


Sounds like an intresting game idea. Which ship list?
Regards,
][avok

User avatar
strohhut
Posts: 57

Post#6 » Thu Apr 20, 2006 4:50 am

Havok wrote:
darkdimensions wrote:0000---------=========INVASION, INVASION======----------00000

* JUPITER *

* TELEPORT *

* TACHYON * <---OPTIONAL (depending on how paranoid you are)

-CUSTOM STARTING AREAS W/ 5 OWNED PLANETS + HW/BASE

-11 TIGHT CLUSTERS FROM 300-500 LYRS APART, (i will make a map to
see about logistics) WITH PLANETS SCATTERED THROUGHOUT MAP.

-SAME POINT SCORING AS IN 'OBLIVION'

Build a fleet invade your weakest neighbor, or befriend while it suits you. Score points by capturing and holding enemy HWs. Game ends at turn 100, Highest Scored Points is the winner, or Game ends when theres only 1 HW remaining.


Sorry it wasnt as elaborate or as well put together as AngryJohnnys but it will due to get my point across.

Any takers? Comments? Suggestions?


Sounds like an intresting game idea. Which ship list?


how about plist 3.0 with expirience features for ships and planets enabled.. :wink:

Return to “Game Suggestions”

Who is online

Users browsing this forum: No registered users and 3 guests

cron