That's a fine idea and I support it. I would offer to team up with a new player and try to guide him/her into the game. Not, that I'm in a position to actually teach someone the ultimate secrets, but I think I do know a little bit about the basic mechanics.Cardno wrote:IN order to help new players into the game, how about a few games where more experienced players team up with a new or relatively new player and we kick off in teams of 2 versus other teams of 2. This could be a good way to mentor new players and essentially 'fast-track' them into how to play the game.
I'm just the opposite. What did Patton say when he beat Rommel? "I read your book!"B A N E wrote:That's a funny thing about the veterans.
There are some that will gladly divulge tricks of the trade
and there are those that hold them close to the vest.
Both methods have merit and logical justifications.
I'm one of the ones that let the cat out as I think it improves the
playing field but it also means I'll be facing my own tactics.
Well, I beg to differ. I guess its safe to say people learning by reading manuals are a minority. Hats off to you, if you can. But I still think doing their first turns with advice, may be even approvement and a tactical kick in the back here and there would get far more people going. Its not about teaching them how to play the game to the final detail, its not about forcing them into your own tactical mindset, on the contrary, its an opportunity to take away their fear of contact, which you get once being confronted with the written manuals. The manuals are not gone and away because you got some initial hints and such guidance would not take longer than a game. Someone seriously considering to play a game or two will have to dig through the manuals anyway sooner or later, in fact you never stop doing so. But after all its called a "game" and its "played", and playing games got something to do with fun in my book. So, I guess its far easier to find an approach, if you learn about the fun side first. May be its a definition of "fun" really. Some people might find the fun in reading stuff and mastering it, but most people dont.Commodore Cherek, IRJTN wrote:I don't think "teaming up" would be a good way to go. There is a difference between being a good player and teaching someone else how to be a good player. That is were the “teaming up” would run into trouble.
I agree with Havok, they need to read the manual, check the forums, check at Donovans and ask questions. I freely answer questions when someone asks a question, either by email, IM, posting the question in the forum or by PM. Players need to develop their own strategies.
As most of you know, I am the real life wife of Zaphod Beeblebrox. I am new to VGA Planets, playing in my first 3 games.Cardno wrote:I don't think its really even a matter of divulging the 'dark art' secrets.... but rather, more about teaching the fundamentals. The great thing about a two player game is that with rst exchange, the experienced player can very quickly spot some funadmental weaknesses and provide more meaningful and specific help.
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