"Star Fleet Battles" anyone??

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Klauser
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"Star Fleet Battles" anyone??

Post#1 » Sat May 27, 2006 7:16 pm

][avok brought up the idea about running a game using my Star Fleet Battles shiplist. The question is ... enough players interested in giving it a go?

For those of you who haven't heard of Star Fleet Battles, it is a boardgame developed by Amarillo Design Group and centers around ship-to-ship combat based in the Star Trek "Original Series" universe. All of the races seen in the Original Series are included, along with several other new oness

More details below ...
Last edited by Klauser on Sun May 28, 2006 12:01 am, edited 2 times in total.
Klauser

"Any ship can be a minesweeper ... once!"

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Klauser
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Post#2 » Sat May 27, 2006 7:21 pm

From the SFB Ship list Docs ....

************************
STAR FLEET BATTLES - RACE DESCRIPTIONS

Star Fleet Battles is a mod for VGA Planets 3.X that uses modified ship lists and new graphics. It supports both VGA Planets for DOS and Windows.

In a nutshell, the Star Fleet Battles (SFB) universe is the Star Trek Universe as it might have been in the Original Series, or "James Kirk" era. It is a board game universe developed by the Amarillo Design Bureau (ADB) and Task Force Group (TFG). Many of the races in SFB are familiar to fans of the Original Series, but some may not be.


Player 1 - The United Federation of Planets. The Federation is a representative government of several spacefaring races, including Humans, Vulcans, Andorians, Tellarite and many other sentient races. But make no mistake, this is the "Jim Kirk - I'm here to kick butt" Federation, not the "Jean-Luc Picard - touchy feely" Federation. The Federation's major strengths are its versatile, robust economy - and a well balanced Star Fleet.

Player 2 - The Gorn Confederation. The Gorn Confederation consists of three sentient reptilian races descended from a common stock who have formed a single political unit. Large stature, high intelligence, and green scales are traits of the Gorn. Non-aggressive by nature, they posses a temperment that runs to an icey exactness when angered. Being the focus of this anger has been described as "unpleasant." Their starships are built like the Gorn themselves, big and strong and built to last.

Player 3 - The Romulan Star Empire. Physically, Romulans are distant relatives to Vulcans. In every other way, they are drastically different. Aggressive and passionate by nature, their culture places a high value on discipline and cunning. Romulan leaders are long-rang strategic thinkers, planning several moves ahead (and behind, to the right,....). While held back in the past by a technologically inferior fleet, The Romulans have modernized by technology transfers, starting with trade arrangements with the Klingons and more recently through development of their own modern starships. This, coupled with their excellent intelligence gathering capability and their wide use of cloaking technology, make them a serious threat. "We are destined to rule the galaxy. It is our birthright - and the natural order of the universe."

Player 4 - The Klingon Empire. This is the Klingon Empire the way it was MEANT to be!! Treachery and deceit are the name of the game - those ridge-headed honor-bound fools from "Jean-Luc's" Star Trek wouldn't last a second against these guys. Gold skinned humaniods in appearance, Klingons are aggressive and militaristic. Their economy is continually run on a wartime footing because of the firmly held belief that without a strong fleet, they are open to invasion. The Klingon Fleet is a capable, balanced fleet armed with an eye towards swift, decisive actions.

Player 5 - The Orion Pirates. Sworn to fun, loyal to none.... except their crews and their credit balance - the Orions make a great ally, and a VERY nasty enemy. The Orion Pirates are a loose cartel of adventurers, theives, plunderers and cut-throats. Each of their ships tends to be uniquely armed, but are generally weaker than warships from any other race. While they normally cannot stand toe-to-toe with any other race in a stand-up fight, this is more than made up for by their unique expertise in boarding and capturing ships. So if they can't build have a ship that can hurt you, they'll steal one that CAN !!

Player 6 - The Seltorian Tribunal. The Seltorians are an insectiod race that were once the most trusted subject race in the Tholian's empire. The Seltorians led the revolt that brought to an end the Tholians rule - and existance - in their home galazy. They have located the last remnants of their former masters, are now engaged in a holy quest to finish the job. Their entire culture and military is dedicated to one goal - to exterminate their former masters - and anyone who gets in their way!

Player 7 - The Tholian Holdfast. The Tholians are an enigmatic crystalline creatures existing on very high temperature worlds. Refugees from their home galaxy, they are the survivors of a once large empire that was destroyed by a galaxy-wide revolt. The Tholians have very isolationist philosopy, and they ferociously defend their territory. Their fleet, while generally inferior to other races, makes wide use of electromagnetic "web" fields that can disable opposing ships. "Don't mess with the Holdfast, and the Holdfast won't mess with you. Trespassers will be violated."

Player 8 - The Lyran Star Empire. Human-sized intelligent felines, the Lyrans are thought to be distantly related to the larger Kzinti neighbors. DO NOT EVER mention to either a Lyran or a Kzin that they resemble one another - they have deep-rooted hatred of each other - and failure to remember this rule has cost more than one diplomat an arm or leg ... or life!!

Player 9 - The Interstellar Concordium. The ISC is a neutral republic of several powerful races bound by similar beliefs. Individually, the races could be considered minor galactic powers - together they are a significant power. The ISC Fleet is one of the finest in this part of the galaxy, built specifically to counter threats posed by it's neighbors. The way the ISC see it, the galaxy contains numerous beligerent races needing discipline, policing, and re-educating on the responsibilities inherent to civilized culture. The ISC has the knowledge and power to enforce such policies, plus the fanatical belief that it is their duty as a mature culture to enlighten those beneath them.

Player 10 - The Hydran Kingdom. Hydrans are short, barrel shaped, trilaterally symetrical beings with three flexible tentacles for arms. They evolved on a cold, heavy gravity world with a methane atmosphere, they are blue-grey in color. Their eyes, mouths, and ears sprout from a fleshy mound atop the body. A large Monarchy rules the kingdom with trade cartels controlling day to day interests.

Player 11 - The Kzinti Hegemony. Averaging over seven feet tall, the Kzinti are muscular felines that value military prowess, professionalism and personal agressiveness above all else. Always eager to prove these traits, they often jump into combat without thinking - and often find themselves in hopeless situations. Kzinti culture is chocked-full of very young (and very dead) heroes. With a vague similarity to the Lyrans, one sometimes wonders why they are not comrades in arms...? Simple: Only one tiger to the hill.
Klauser

"Any ship can be a minesweeper ... once!"

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Zaphod Beeblebrox
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Post#3 » Sat May 27, 2006 8:37 pm

Oh, this looks SO fun! I've loved the Kzinti since I read the first Ringworld book.

So. How did you implement the ESG?

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Klauser
Posts: 991

Post#4 » Sat May 27, 2006 11:55 pm

Zaphod Beeblebrox wrote:Oh, this looks SO fun! I've loved the Kzinti since I read the first Ringworld book.

So. How did you implement the ESG?
Well, SOMEBODY is well grounded in SFB ship tech!

The short answer is we didn’t emulate the ESG, or any other ship tech from SFB. Of course, you probably knew that already.

We (Mark Satchell and I) tried various ways to steer players into using race-specific beams or torps. But as you can well imagine using Tim’s VGAPlanets engine, this is almost impossible to do. We even toyed with giving each player a race specific set of ship data files with only certain beams or torps available to each player – but we found if a player selected one of the “unavailable” weapons (which we just had with text spaces and 0 values for the weapons criteria), the player would get a nasty visit from the Tim Continuum. We even contacted some of the add-on authors at the time and asked about helping with SFB-like addons, but that never really got off the ground either.

So, we opted for the more stable, but admittedly less innovative approach of modifying the beam/torp specs to reflect SFB-named weaponry ( i.e. plasmas, disruptors, phasers, hellbores, etc).

So, what the SFB shiplist does is incorporate the race “flavors” of SFB, but using the VGAP combat paradigm – the beams/torps/fighter combats.

I REALLY wish I could have had a better answer for you Zaphod!!
Klauser

"Any ship can be a minesweeper ... once!"

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Klauser
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Post#5 » Sat May 27, 2006 11:59 pm

Zaphod’s question about weapons leads me to another subject … ship classes in SFB.

In general, for the ships of the same class for different races, you’ll notice that there’s a lot of similarity in the SFB shiplist. For example, a Fed Heavy Cruiser is somewhat similar to a Klingon, Gorn, Lyran, or Kzinti Heavy Cruiser. This was done purposely – as most of the guys who have played SFB will tell you, in the SFB board game the ships of similar classes were designed to be fairly even matches (again with race-specific differences) on purpose to provide players with an “even match”.

Sticking with this theme, we also chose to give each race, for the most part, the same or similar “support” ships – freighters, alchemy ships, and even Casino Ships. This gives each player a lot more of an even footing during the game – however the downside is that there is less need for “horse-trading” of some of the support ships than in a standard VGAP game.
Klauser

"Any ship can be a minesweeper ... once!"

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Carlos Weyland
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Post#6 » Sun May 28, 2006 1:18 am

:D :D

I would love to play in this game. I would like to play the... Klingons or the Birdmen
One man in the right place, at the right time, can change anything...even a war.

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Havok
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Starfleet Battles Fleet Lists

Post#7 » Sun May 28, 2006 11:06 am

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Regards,
][avok

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Zaphod Beeblebrox
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Post#8 » Sun May 28, 2006 3:57 pm

Oh, this looks SO cool! See my message in Wing Commander.

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Klauser
Posts: 991

Post#9 » Sun May 28, 2006 5:30 pm

Wow!

Thanks, ][avok, for posting these ship graphics. For those of you interested, the SFB Ship graphics are for both DOSPlan/VPA and WinPlan.

For the SFB vets out there - here's a trivia question: Looking at the graphics above, what do the following ship graphics have in common?

- Romulan SNIPE, FREIGHT EAGLE, and BATTLE TUG
- Orion VIKING
- Tholian TUG
- Hydran CARAVAN Tug
Klauser

"Any ship can be a minesweeper ... once!"

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Havok
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Post#10 » Sun May 28, 2006 5:45 pm

Klauser wrote:Wow!

Thanks, ][avok, for posting these ship graphics. For those of you interested, the SFB Ship graphics are for both DOSPlan/VPA and WinPlan.

For the SFB vets out there - here's a trivia question: Looking at the graphics above, what do the following ship graphics have in common?

- Romulan SNIPE, FREIGHT EAGLE, and BATTLE TUG
- Orion VIKING
- Tholian TUG
- Hydran CARAVAN Tug
Question: Where's the Orion Wanderer? That was around during the Kirk era.
Regards,
][avok

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Klauser
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Post#11 » Sun May 28, 2006 8:00 pm

][avok,

The WANDERER Class Blockade Runner is a design that Tim "borrowed" for VGAP's METEOR BR from FASA's 80's vintage "Star Trek Combat Simulator" wargame and Star Trek RPG. IIRC, the WANDERER was around in during the Original Series era in this FASA-based universe.

But there is no WANDERER in the SFB universe, and I tried as best I could to stay faithful to the SFB graphics (when they were available).

However, MBR fans should not despair. If you look at the stats for the ORION's RAIDER Class you will see it looks alot like the MBR. And it just so happens to be in the same hull slot, so it has the gravitonic cloaking device.

And to make matters better, the CORSAIR Light Raider is a rough BR5 clone, so the ORION still has his customary robbers.

ORION SHIP STATS:
TL NAME B F T E Mss Crgo Fuel Crew MCr Tri Dur Mol
----------------- - - - -- ---- ---- ---- ---- ---- --- --- ---
1 CLASS-H FRT 1 - - 1 30 600 400 15 55 5 11 9 *TForm*
2 SLAVER FRT 2 - 1 1 75 390 210 52 107 18 13 14
2 CLASS-C FRT 2 - - 1 40 1200 600 17 65 6 11 9 *TForm*
4 CORSAIR RAIDER 4 - 1 1 57 20 180 60 95 22 17 15 *GrvClk*
5 ALCHEMY FRT 2 - - 2 45 750 500 27 265 43 39 29 *Alcm*
5 LUXURY LINER 2 - - 2 227 300 500 87 250 61 52 83 *Casino*
5 VIKING CV 2 6 - 1 87 30 180 80 95 22 17 15
6 SALVAGE SHIP 4 1 - 2 160 3220 2150 122 280 62 43 15
6 RAIDER CRUISER 4 - 4 2 110 120 285 112 250 57 30 66 *GrvClk*
8 LAS 8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
8 MAURADER CA 7 - 4 3 285 275 375 262 265 77 42 66 *Cloak*
Last edited by Klauser on Sun May 28, 2006 8:03 pm, edited 2 times in total.
Klauser

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Havok
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Post#12 » Sun May 28, 2006 8:01 pm

Klauser wrote:][avok,

The WANDERER Class Blockade Runner is a design that Tim "borrowed" for VGAP's METEOR BR from FASA's 80's vintage "Star Trek Combat Simulator" wargame and Star Trek RPG. IIRC, the WANDERER was around in during the Original Series era in this FASA-based universe.

But there is no WANDERER in the SFB universe, and I tried as best I could to stay faithful to the SFB graphics (when they were available).

However, MBR fans should not despair. If you look at the stats for the ORION's RAIDER Class you will see it looks alot like the MBR. And it just so happens to be in the same hull slot, so it has the gravitonic cloaking device.

And to make matters better, the LIGHT RAIDER is a rough BR5 clone, so the ORION still has his customary robbers.

ORION SHIP STATS:
B F T E Mss Crgo Fuel Crew MCr Tri Dur Mol
----------------- - - - -- ---- ---- ---- ---- ---- --- --- ---
1 CLASS-H FRT 1 - - 1 30 600 400 15 55 5 11 9 *TForm*
2 SLAVER FRT 2 - 1 1 75 390 210 52 107 18 13 14
2 CLASS-C FRT 2 - - 1 40 1200 600 17 65 6 11 9 *TForm*
4 CORSAIR RAIDER 4 - 1 1 57 20 180 60 95 22 17 15 *GrvClk*
5 ALCHEMY FRT 2 - - 2 45 750 500 27 265 43 39 29 *Alcm*
5 LUXURY LINER 2 - - 2 227 300 500 87 250 61 52 83 *Casino*
5 VIKING CV 2 6 - 1 87 30 180 80 95 22 17 15
6 SALVAGE SHIP 4 1 - 2 160 3220 2150 122 280 62 43 15
6 RAIDER CRUISER 4 - 4 2 110 120 285 112 250 57 30 66 *GrvClk*
8 LAS 8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
8 MAURADER CA 7 - 4 3 285 275 375 262 265 77 42 66 *Cloak*
:) Sounds good.
Regards,
][avok

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Klauser
Posts: 991

Post#13 » Sun May 28, 2006 8:10 pm

Truth be told, I find the SFB graphics a little "blocky" and repetative as a general rule - but hey, when the game came out in the 70s, this was state of the "Trek" art!

By and large, I think the FASA ship graphics from the 80's were cleaner-looking. Of course, since the FASA game was primarily set in the Trek "Movie Era", it stands to reason that they would be slicker looking. Which is probably why Tim chose to "borrow" many of his ship designs from FASA.

However, I think some of the SFB ship designs - particularly the Lyran and Kzin ships - are pretty sweet looking!!
Klauser

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Havok
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Post#14 » Sun May 28, 2006 8:41 pm

Klauser wrote:Truth be told, I find the SFB graphics a little "blocky" and repetative as a general rule - but hey, when the game came out in the 70s, this was state of the "Trek" art!

By and large, I think the FASA ship graphics from the 80's were cleaner-looking. Of course, since the FASA game was primarily set in the Trek "Movie Era", it stands to reason that they would be slicker looking. Which is probably why Tim chose to "borrow" many of his ship designs from FASA.

However, I think some of the SFB ship designs - particularly the Lyran and Kzin ships - are pretty sweet looking!!
I like the work on most of the Lizards, Romulans, Fascists and Tholians just fine.
Regards,
][avok

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hennef
Posts: 2250

Post#15 » Mon May 29, 2006 5:13 am

do you have the full ship-stats available somewhere?

i just have no idea of the board game, but i like those trek-universes in ship-battle-cases :D
and i love board games ;)
have fun!

hennef

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