"Star Fleet Battles" anyone??

Want a VGA Planets game with custom settings? Have an idea for a tournament? Post it here.

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Six_Of_One
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Post#31 » Mon Jun 05, 2006 4:37 am

If you are short of players, I will take any race except the Orions.

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hennef
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Post#32 » Mon Jun 05, 2006 5:48 am

i play the ISC!!!

they have a dreadnought! that is a good thing :D

and yes Klauser, you are such a geek.... like so many :P
have fun!

hennef

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Klauser
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Post#33 » Mon Jun 05, 2006 8:47 am

Klauser wrote:
hennef wrote: btw, do the races keep their "normal" race advantages, like superrefit, hiss, free fighters, etc.?
The race abilities are pretty standard fare.

Some of the ships have been moved around; imperial assault is on the Klingon B10, both the Klingons and Lyrans have a glory device ship, etc.
Here's a more complete list of ship abilities & race advantages ...


COMMON SHIPS

Class H Freighter/Terraformer - When in orbit over a planet, this frieghter will make planets warmer until climate type 50 is reached.

Class C Freighter/Terraformer - When in orbit over a planet, this frieghter will make planets cooler until climate type 50 is reached.

Alchemy Freighter - The advanced alchemy freighter will convert minerals into Neutronium at a rate of one unit of fuel per unit of any mineral that in placed in the starships cargo holds. This process requires neither supplies or megacredits to be performed. The only way to prevent the alchemy process from occurring is to have the starships fuel tanks full. If the tank is less than full the starship will convert enough minerals to fill it until it runs out of minerals.

Luxury Liner - The Luxury Liner is a star-faring casino designed to provide the highest level of comfort and entertainment. It is also a tremendous money-maker. When there are clans on board this starship it will generate one megacredit per clan on board from gambling earnings.

Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy Device, which can convert supply units into minerals.


THE UNITED FEDERATION OF PLANETS- Super Refit (update tech of old ships)
- Crew bonus (weapons repaired in combat, shield boost)
- Can clone captured enemy ships

Bioscan -The CONSTITUTION Class Heavy Cruiser has special "BioScan" equipment installed capable of detecting native life on other planets. If the CONSTITUTION's mission is sensor sweep this ability will be activated. The range of the native life detecting is the same as the sensor sweep range. The bio scanner on the CONSTITUTION is be able to lock onto about 20% of all planets in range per turn. The BioScan will not tell you which race, if any, owns the planet. If a planet has twenty or more defense outposts, that planet will shield a planet from BioScan.

LOKI Anti-Cloak - The KEARSARGE Class New Light Cruisers have a LOKI Cloak Deactivation Device. The KEARSARGE emits a tachyon pulse that causes all cloaked ships within 10 light years of its' position to come out of cloak. Cloaked ships within 10 LY of a KEARSARGE before or after the ship movement phase will uncloak. Cloaked Federation and Gorn ships are completely immune to the effects of the KEARSARGE. The KEARSARGE must have fuel and less than 20 points of damage in order to decloak enemy ships.


THE GORN CONFEDERATION- Ship can take 150% damage before blowing up
- The Lizard HISSSSSS! mission (stops civil wars)
- Can clone captured enemy ships

Cloaking Ships - The Gorn modified captured Romulan cloaking technology and installed it as standard equipment on their RAPTOR Class Frigates and STEGOSAUR Class War Cruisers. Gorn cloaking devices are immune to the effects of the Federation LOKI Decloaking Device.


THE ROMULAN STAR EMPIRE- Super Spy Mission
- Can change enemy planet Friendly Codes
- Can clone captured enemy ships

Cloaking Ships: The Romulans have cloaking devices installed on all their warships.
- Two Romlan ships, the CONDOR Class Dreadnought and the CONDOR-C Class Heavy Carrier have an advanced model of cloaking device - they do not burn any extra fuel to cloak as all other cloaking ships do. This advanced cloaking device also allows these ships to remain cloaked in ion storms.


THE KLINGON EMPIRE- Plunder natives and colonists for money and supplies
- Can clone captured enemy ships

Cloaking Ships: Two Klingon Warships, the D5 War Cruiser and the D7 Heavy Cruiser, have a Cloaking Device installed. << The Klingons got cloaking technology from the Romulans in exchange for plans for their older D6 Cruiser designs ... both sides are convinced the Klingons got the much better end of that bargain.>>

Glory Device - When the Klingons replaced their older D6 Cruisers with the more advanced D7 Heavy Cruiser, the existing DC Cruisers were refitted with a "Glory Device". When the D6 explodes, it does 1 mine hit of damage to all ships at the same point in space. The glory device only does 10% of a mine hit to other Klingon enemy ships at the same location. If the explosion takes place over a planet it can also kill a large number of enemy colonists and natives as well as destroy objects on the ground, such as factories. Siliconoid, Reptiles, Bovinoids are immune to Glory Devices' effects. The Glory Device will kill ALL Amorphous life on a planet that occupies the same point in space as the exploding starship. This will cause all of the Amorphous natives to be converted directly into supplies at a rate of 1 supply unit per 1000 natives.

Imperial Assault - The Klingon B10 Battleship has a specially designed "Imperial Assault" capablilty - it has mass transporters that can transport huge number of assault troops simultaneously to an enemy planet. To perform an "Imperial Assault" an undamaged B10 needs to drop ten clans on an enemy planet. Once this is accomplished the planet will be captured. The only defense against this is actually damaging the starship before it can drop clans - any damage at all will prevent the "Imperial Assault" from working. This will work against all planets. This starship is immune to the planetary ATT and NUK friendly codes. The assault will destroy all defense outposts.


THE ORION PIRATES- Rob enemy ships
- 3X crew kill when using beam weapons
- Tow Capture beam

Cloaking Devices: Three Orion warships have cloaking devices.
- The MARAUDER Class Heavy Cruiser
- The CORSAIR and RAIDER Class ships are fitted with advanced "gravitonic cloaking" technology stolen from the Romulan CONDOR and CONDOR-C Class ships. Placed on these much smaller hulls, the range and effectiveness of the CORSAIR and RAIDER classes are effectively doubled.


THE SELTORIAN TRIBUNAL- Assimilation of natives
- Recover minerals and fuel from destroyed enemy ships
- Ship repair self in space 10% per turn while stopped
- Can clone captured enemy ships


THE THOLIAN HOLDFAST- Likes desert worlds
- Web space mines that entrap enemy ships and drain fuel
- A desert Terraforming ship
- Tow Capture beam

WASP Class War Cruiser/Terraformer - When in orbit over a planet, this warship will make any planet turn into a hot boiling pool of rock and desert (temp 100).


LYRAN STAR EMPIRE- The Dark Sense
- Can clone captured enemy ships

Glory Device - The JAGUAR Class War Cruisers have been refitted with a "Glory Device", similar to the same device on the Klingon D6 Class Cruisers. When detonated, the JAGUAR explodes, doing 1 mine hit of damage to all ships at the same point in space. The glory device only does 20% of a mine hit to other Lyran ships at the same location. If the explosion takes place over a planet it can also kill a large number of enemy colonists and natives as well as destroy objects on the ground, such as factories. Siliconoid, Reptiles, Bovinoids are immune to Glory Devices' effects. The Glory Device will kill ALL Amorphous life on a planet that occupies the same point in space as the exploding starship. This will cause all of the Amorphous natives to be converted directly into supplies at a rate of 1 supply unit per 1000 natives.

Bioscan - The TIGER Class Heavy Cruiser has special "BioScan" equipment installed capable of detecting native life on other planets. If the TIGER's mission is sensor sweep this ability will be activated. The range of the native life detecting is the same as the sensor sweep range. The bio scanner on the TIGER is able to lock onto about 20% of all planets in range per turn. The BioScan will not tell you which race, if any, owns the planet. If a planet has twenty or more defense outposts, that planet will shield a planet from BioScan.


INTERSTELLAR CONCORDIUM (ISC)- 4X Space mine laying bonus (4X # of mines per torp)
- Can build fighters in space
- Can clone captured enemy ships

Chunnel - The ISC Battle Tug has the Chunnel ability.

BioScan - The ISC Star Cruisers have a special "BioScan" equipment installed capable of detecting native life on other planets. If the Star Cruiser's mission is sensor sweep this ability will be activated. The range of the native life detecting is the same as the sensor sweep range. The bio scanner on the Star Cruiser is be able to lock onto about 20% of all planets in range per turn. The BioScan will not tell you which race, if any, owns the planet. If a planet has twenty or more defense outposts, that planet will shield a planet from BioScan.

Ram Scoop - The ISC Star Cruisers are also equipped with a simple Ram Scoop as a part of its hull design. The Ram Scoop will produce 2 KT of Neutronium per light year traveled by the starship. So if the Star Cruiser traveled ten light years it would generate 20 KT of fuel. So in theory, if it used less than 20 KT of fuel to go that 10 light years the starship would experience a net gain in fuel.


THE HYDRAN KINGDOMS
- Can sabotage planetary economy (destroy structures and start a civil war )
- Can build fighters in space
- Immune to Lyran Dark Sense
- Ground Attack Mission
- Can support large colonist population on ice worlds
- Can clone captured enemy ships


KZINTI HEGEMONY- Can use fighters to mine sweep
- Can build fighters in space
- Can sweep minefields in an ion storm
- Can clone captured enemy ships
Klauser

"Any ship can be a minesweeper ... once!"

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Six_Of_One
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Post#34 » Mon Jun 05, 2006 9:21 am

Six_Of_One wrote:If you are short of players, I will take any race except the Orions.
Now Leaning towards Gorn or Selatorian...... but dont really mind

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Cherek
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Post#35 » Mon Jun 05, 2006 9:53 am

Klauser wrote:- The CORSAIR and RAIDER Class ships are fitted with advanced "gravitonic cloaking" technology stolen from the Romulan CONDOR and CONDOR-C Class ships. Placed on these much smaller hulls, the range and effectiveness of the CORSAIR and RAIDER classes are effectively doubled.
Does this mean that it doesn't burn fuel while cloaked and ION storms don't uncloak it also?

BTW, I'll say it again, I want the Lyrans!!!!!!!!
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Cherek

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Klauser
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Post#36 » Mon Jun 05, 2006 12:22 pm

Commodore Cherek, IRJTN wrote:
Klauser wrote:- The CORSAIR and RAIDER Class ships are fitted with advanced "gravitonic cloaking" technology stolen from the Romulan CONDOR and CONDOR-C Class ships. Placed on these much smaller hulls, the range and effectiveness of the CORSAIR and RAIDER classes are effectively doubled.
Does this mean that it doesn't burn fuel while cloaked and ION storms don't uncloak it also?

BTW, I'll say it again, I want the Lyrans!!!!!!!!
Yeah .... I probably should have said it more plainly. I was trying to do the descriptions in "SFB" mode.

To clear up any misunderstanding - the CONDOR and CONDOR-C are in the DARKWING and RESOLUTE hull slots (respectively) ... they do not burn fuel while cloaked and Ion storms don't uncloak them.

Thanks ...
Klauser

"Any ship can be a minesweeper ... once!"

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Cherek
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Post#37 » Mon Jun 05, 2006 12:38 pm

DARN IT!!! I love it when the Orions/Privateers get caught in a massive ION storm. :x
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Cherek

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Klauser
Posts: 991

Post#38 » Mon Jun 05, 2006 5:22 pm

Commodore Cherek, IRJTN wrote:DARN IT!!! I love it when the Orions/Privateers get caught in a massive ION storm. :x
Unless the Romulan is very stupid or careless (or worse ... allied with the Orions), you shouldn't see that problem.
Klauser

"Any ship can be a minesweeper ... once!"

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Cherek
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Post#39 » Mon Jun 05, 2006 6:04 pm

Klauser wrote:Unless the Romulan is very stupid or careless (or worse ... allied with the Orions), you shouldn't see that problem.
Not true, if the ION storm is hiding a minefield or a WEB and the Romulan ship hits a mine or the intensity of the storm is enough to damage the ship which will cause it to uncloak. I still love ION storms when cloakers are around.
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Cherek

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B A N E
Posts: 3777

Post#40 » Mon Jun 05, 2006 8:21 pm

Klauser,

Did you create a starmap based on F&E map?
Did you make neutral zones etc?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
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Post#41 » Mon Jun 05, 2006 9:15 pm

I will go ahead and play the Klingons in this game
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

rjsc2000

Post#42 » Tue Jun 06, 2006 5:48 am

Hi all.

Looks like an interesting game. As far as talking goes... since eveyone is choosing a race, i'll stick with the Romulans. Remember, if you don't see any ships that's where i am :)

wasp

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Cherek
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Post#43 » Tue Jun 06, 2006 7:37 am

There must be a reason why I'm not bothered by you taking the Romulans, I just need time to think about what it is. :-'

:-'

:-'

:-'

Oh yeah, now I remember why, most of the time, they don't do well against me, but then again, I'm not playing the Tholians in this game either.
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Cherek

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Klauser
Posts: 991

Post#44 » Tue Jun 06, 2006 7:59 am

B A N E wrote:Klauser,

Did you create a starmap based on F&E map?
Did you make neutral zones etc?
Yes - we built a map - complete with appropriate starnames - based on the F&E boardgame map.

It's included in the F&E mod - however I don't recommend it for a start-from-your-homeworld game. IIRC, it's smaller than normal - somewhere int he neighborhood of about 1800 ly width by 1500 ly height to somewhat match the boardgame setup. And if you start each race out at their respective homeworlds it wouldn't be a fair start - some races have more room for expansion (like the Fed), while others (like the Tholian or Gorn) are hemmed in tight. This is because in F&E, each race comes with complete empires and pre-positioned fleets reflecting the setup used at the beginning of F&E.

And yes, the neutral zones are in the map.

If you're interested, Bane - check out the XYPLAN.DAT and PLANET.NM files in F&E. Or if you prefer, send me a PM and I'll email them to you separately.
Klauser

"Any ship can be a minesweeper ... once!"

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B A N E
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Post#45 » Tue Jun 06, 2006 9:15 am

I was curious and am glad to hear you don't recommend a start from
one HW setup.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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