No Frills 122 is your basic default VGA Planets game. Game runs 3 times a week until turn 25, then twice a week or when all turns are in. Game is set for 100 turns or when winner decided by remaining players.
Homeworlds: Random Locations. Extra Rich HW, Random Normal Planets. High Pop. High Money.
Starbase @ HW with 2 ships.
Rank to Join: Space Cadet.
HConfig Settings for No Frills 122
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GENERAL SETUP Recycle rate of colonizing ships 75 Odds of a large meteor impact 1 Mine fields Allowed? 1=Yes 1 Web Mine Fields Allowed? 1=Yes 1 Alchemy Ships In Use? 1=Yes 1 Delete old messages? 1=Yes 1 Disable all passwords? 1=Yes 0 Ground Combat Attack Ratios The Solar Federation 1 The Lizard Alliance 30 The Empire of the Birds 1 The Fascist Empire 15 The Privateer Bands 1 The Cyborg 1 The Crystal Confederation 1 The Evil Empire 1 The Robotic Imperium 1 The Rebel Confederation 1 The Missing Colonies of Man 1 Ground Combat Defence Ratios The Solar Federation 1 The Lizard Alliance 10 The Empire of the Birds 1 The Fascist Empire 5 The Privateer Bands 1 The Cyborg 1 The Crystal Confederation 1 The Evil Empire 1 The Robotic Imperium 1 The Rebel Confederation 1 The Missing Colonies of Man 1 Free Starbase Fighters The Solar Federation 0 The Lizard Alliance 0 The Empire of the Birds 0 The Fascist Empire 0 The Privateer Bands 0 The Cyborg 0 The Crystal Confederation 0 The Evil Empire 5 The Robotic Imperium 0 The Rebel Confederation 0 The Missing Colonies of Man 0 Mineral Mining Rates The Solar Federation 70 The Lizard Alliance 200 The Empire of the Birds 100 The Fascist Empire 100 The Privateer Bands 100 The Cyborg 100 The Crystal Confederation 100 The Evil Empire 100 The Robotic Imperium 100 The Rebel Confederation 100 The Missing Colonies of Man 100 Tax Collection Rates The Solar Federation 200 The Lizard Alliance 100 The Empire of the Birds 100 The Fascist Empire 100 The Privateer Bands 100 The Cyborg 100 The Crystal Confederation 100 The Evil Empire 100 The Robotic Imperium 100 The Rebel Confederation 100 The Missing Colonies of Man 100 Race Advantages Rebels build fighters in space? 1=Yes 1 Colonies build fighters in space? 1=Yes 1 Robots build fighters in space? 1=Yes 1 Cloaked ships may be Robbed? 1=Yes 0 Sensor range 300 Empire Dark Sense range 200 Lizards have scary Hissing? 1=Yes 1 Rebels can use ground attack? 1=Yes 1 The Feds can super refit? 1=Yes 1 Cyborg assimulation rate 100 Colonial fighter mine sweep rate 20 Can Colonial fighters sweep webs? 1=Yes 0 Effect of HISSS mission 5 Rob mission failure rate 1 Planets can attack Rebel ships? 1=Yes 0 Planets can attack Fascist ships? 1=Yes 0 Can Science ships Terraform? 1=Yes 1 Federation Discipline bonus? 1=Yes 1 Ranges and Rates I Odds that a cloak will fail 0 Ships without fuel can move? 1=Yes 1 Ship visible range (StarCharts) 300 Sensor Sweep mission range 200 Will new natives appear? 1=Yes 1 Planetary NUK friendly code? 1=Yes 1 Overpopulation will eat supplies? 1=Yes 0 Isotope Trans-uranium Mutation rate 5 Planetary structures decay rate 1 Web mine decay rate 5 Mine field decay rate 5 Odds of hitting a mine per LY 1 Odds of hitting a web per LY 5 Maximum mine field radius 150 Mine detect range 200 . Ranges and Rates II Engine tech boosts shields? 1=Yes 0 Engine tech shield power boost: 50 Mine field sweep rate 4 Web mine field sweep rate 3 Mine field sweep range (LY) 5 Web mine field sweep range (LY) 0 Cloaked ship will hit mine odds 5 Amount of damage that prevents cloak 1 Ships with one engine can tow? 1=Yes 0 Hyperdrive ships? 1=Yes 1 Climate death rate 10 Planets have gravity wells? 1=Yes 1 Crystal people like desert worlds? 1=Yes 1 Normal mines destroy web mines? 1=Yes 0 Climate limits population? 1=Yes 1 Mines destroy enemy mines? 1=Yes 1 Small Meteors Odds of small meteor impacts on all 10 Minimum Neutronium 10 Minimum Duranium 10 Minimum Tritanium 10 Minimum Molybdenum 10 Maximum Neutronium 200 Maximum Duranium 200 Maximum Tritanium 200 Maximum Molybdenum 200 Send Meteor Messages? 1=Yes 1 Large Meteors Number of Asteroids impacting 1 Minimum Neutronium 100 Minimum Duranium 100 Minimum Tritanium 100 Minimum Molybdenum 100 Maximum Neutronium 10000 Maximum Duranium 9000 Maximum Tritanium 9000 Maximum Molybdenum 7000 . Other Settings Maximum income per planet 5000 Ion Storm activity 3 Firecloud Warp Chunnel? 1=Yes 1 Advanced Birdmen Super Spy? 1=Yes 1 Ion storms hide minefields? 1=Yes 1 Glory devices (D19 & Saber)? 1=Yes 1 Loki Class Anti-cloaker function? 1=Yes 1 Lady Royale Gambling Ship? 1=Yes 1 Cloaked ships can attack? 1=Yes 1 Ship Cloning? 1=Yes 1 Crystal/Privateer Boarding Party? 1=Yes 1 Star Destroyer Imperial Assult? 1=Yes 1 Cobol class free fuel per LY 2 Aries can convert minerals to fuel? 1=Yes 1 Bioscanners? 1=Yes 1 Hull Tech not slowed by mine hits 7 Loki Decloaks BirdMen Ships? 1=Yes 0 Use VPA Extra Features? 1=Yes 1