Welcome to Margetios Bazaar 1

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BitMask
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Welcome to Margetios Bazaar 1

Post#1 » Wed Feb 05, 2014 3:33 am

Image
Margetios Bazaar start of as a default game with the original shiplist running on PHost, but players can buy upgrades to ships and information from the Bazaar UFOs. Worried about useless scouts in the end game. Upgrade those scouts to a Margetios Fighter Carrier that can cloak. Want to create a Merlin with 20 torpedo tubes? Or what about a Super Transport Freighters that can carry fighters? Now you can.

Game runs 3x week until turn 25, then 2x week or when all turns are in.
Highest score at turn 100 wins.
No Diplomacy restrictions.

Mods: Teleport, Margetios Bazaar, 10% chance for large meteor impact.
Map: Custom + Wrap [2000, 2000].
Homeworld: Random location. Extra rich HW, Random normal planets, very high pop. Very high money. Starbase @ HW with 2 ships.
PHost 4.1f.
Rank to join: Space Cadet

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BitMask
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Re: Welcome to Margetios Bazaar 1

Post#2 » Wed Feb 05, 2014 3:34 am

pconfig.src

Code: Select all

% PHOST

#
#  Overall game characteristics
#

  GameName                        = Bazaar 1
  AllowRegisteredFunctions        = Yes
  ScoringMethod                   = None
  NumShips                        = 500

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  CPEnableRaceName                = Yes
  CPEnableRemote                  = No

# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
# On a "flat" map, the map is as big as it is.
  AllowWraparoundMap              = Yes
  WraparoundRectangle             = 1000,1000,3000,3000

#
#  Player Preferences
#
#  Players can change these using CP commands. You can turn off the
#  "Language" command if you only have the plangeng.hst language file.
#  In "Language", the first element is the Host's choice of language.
#  All other settings are "No" (conservative defaults that work with
#  all clients).
#
  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

  CPEnableLanguage                = Yes

#
#  Minefields
#

## General

  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  MaximumMinefieldRadius          = 150
  CPNumMinefields                 = 500

## Movement through Mines

  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  HullTechNotSlowedByMines        = 7

## Mine Sweeping

  MineScanRange                   = 200
  AllowMinesDestroyMines          = Yes

# Note that because Mine Sweeping happens after decay in PHost, the sweep
# ranges must be larger than in THost to yield roughly the same results.
  MineSweepRate                   = 4
  MineSweepRange                  = 10
  WebMineSweepRate                = 3
  WebMineSweepRange               = 5
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,20
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,100
  AllowColoniesSweepWebs          = No

### Ion Storms

  IonStormActivity                = 5
  IonStormsHideMines              = Yes

#
#  Planets (Production)
#

  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 100,100,100,100,100,100,100,100,100,100,100

  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 5000

  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = No
  ClimateDeathRate                = 10

  BorgAssimilationRate            = 100

#
#  Planets (Combat)
#

  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1

  FreeFighters                    = 0,0,0,0,0,0,0,8,0,0,0
  AllowPlanetAttacks              = Yes

#
#  Ships (Building)
#

  AllowPriorityBuild              = Yes
  BuildQueue                      = PBP
  BuildPointReport                = Allies
  BuildChangeRelativePenalty      = 0

  RecycleRate                     = 75
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 200,200,200,200,32767,200,32767,200,200,200,200

## PBP Building
  PBPCostPer100KT                 = 200
  PBPMinimumCost                  = 400
  PBPCloneCostRate                = 200

## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

## Acquiring PALs
# The idea behind a PAL queue is that you have to destroy 2N kt mass
# to be granted a N kt priority build.
  PALDecayPerTurn                 = 0
  PALPlayerRate                   = 100
  PALCombatAggressor              = 0
  PALAggressorPointsPer10KT       = 2
  PALOpponentPointsPer10KT        = 2
  PALAggressorKillPointsPer10KT   = 8
  PALOpponentKillPointsPer10KT    = 8
  PALCombatPlanetScaling          = 100
  PALCombatBaseScaling            = 150
  PALShipCapturePer10Crew         = 0
  PALRecyclingPer10KT             = 10
  PALBoardingPartyPer10Crew       = 0
  PALGroundAttackPer100Clans      = 0
  PALGloryDevice                  = 0
  PALGloryDevicePer10KT           = 10
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 8
  PALImperialAssault              = 1
  PALRGA                          = 0
  PALPillage                      = 2
  PALIncludesESB                  = No
  PALShipMinekillPer10KT          = 0

## Ships (Movement)
  AllowNoFuelMovement             = No
  AllowGravityWells               = Yes
# AllowHyperjumpGravWells         = same as AllowGravityWells
  GravityWellRange                = 3
  RoundGravityWells               = Yes
  UseAccurateFuelModel            = No

## Ships (Missions)
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes

  AllowDeluxeSuperSpy             = Yes
  AllowRebelGroundAttack          = Yes
  AllowSuperRefit                 = Yes
  AllowHiss                       = Yes

  AllowExtendedMissions           = Yes
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

## Cloak
  CloakFailureRate                = 1
  CloakFuelBurn                   = 5
  DamageLevelForCloakFail         = 1
  AllowCloakedShipsAttack         = Yes
  AlternativeAntiCloak            = Yes
  AntiCloakImmunity               = Yes,Yes,Yes,No,No,No,No,No,No,No,No

## Rob
  RobCloakedShips                 = No
  RobFailureOdds                  = 1

## Tow
  AllowOneEngineTowing            = No
  AllowBoardingParties            = Yes
  TowedShipsBreakFree             = No
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = No

## Scanners
  ScanRange                       = 300
  SensorRange                     = 200
  DarkSenseRange                  = 200
  ExtendedSensorSweep             = Yes

# Ships (Combat)

  AllowFedCombatBonus             = Yes

#
#   Wormholes
#

  AllowWormholes                  = No
  WrmVoluntaryTravel              = Yes
  WrmTravelCloaked                = No
  WormholeUFOsStartAt             = 51
  WrmDisplacement                 = 1
  WrmRandDisplacement             = 1
  WrmRandMass                     = 1

### Meteors

  MeteorShowerOdds                = 7
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 10
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,10000,9000,9000,7000

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BitMask
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Posts: 2318
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Re: Welcome to Margetos Bazaar 1

Post#3 » Wed Feb 05, 2014 3:42 am

Margetios Bazaars Version 3.1 1997/06
=================

Have you:
- felt limited by standard ship configurations of your Planets race?
- wanted to confuse your enemies with a fighter-bearing Large Deep Space
Freighter? Torps on that Alchemy ship?
- needed to get your hands on that 'special' ship?
- wished to upgrade components like those Fed-guys?
- wondered where your enemy bases really were?
- Been curious about your own minefields?

If these issues never concerned you, close this file now!

Ah...you're still reading? Presenting 'Margetios Bazaars for VGA Planets.'
Margetios Bazaars will provide services to meet those 'special needs' for
the discerning Commander.


Overview
========

Margetios Bazaars are part of an add-on utility for VGA Planets 3.5 that
takes advantage of the AUXHOST features found in HOST 3.20. This add-on
provides the capability for players to Build and Improve ships, Collect
Information on enemy starbases and obtain reports on their own minefields.

A number of Margetios Bazaars (as defined by the Host Configuration) can
be found wandering throughout the Echo Cluster. Margetios Bazaars travel
about Warp5 in roughly straight lines, automatically wrapping the edges
of the known map. You should be able to see all bazaars on your WinPlan
or VPA starmap, however all players receive Margetios messages detailing
bazaar locations for the current turn.

Margetios Bazaars provide many functions for you. Each function comes at a
price. The price and corresponding Friendly Code list is provided each
turn as a Margetios message.

By moving your ships to dock with these bazaars, you can request special
functions through new Ship friendly codes introduced with this program.
To dock, simply move to any bazaar location. Ships serviced by a bazaar
will move with it through space, allowing multiple requests in successive
turns. You can request functions as long as your ship has sufficient
credits. Once a request has been serviced, the ship's friendly code will
be set to '*.*' and it's warp to 0. Please note the Margetios friendly
codes are case sensitive.

Steps for a ship to request a Margetios Bazaar function...
1) Ensure the ship has sufficient MCs
2) Set ship's friendly code to the appropriate Friendly Code
3) Move ship with it's end-point for this move at any Bazaar location
4) When a ship stops on a Bazaar with an appropriate FC, Margetios will
check the ship for sufficent MCs... A message will be sent to the
player indicating success or failure of the request.
5) If the request fails, no further Margetios action will be taken with
the ship. On successful completion, Margetios will set the ship's FC
to '*.*', it's warp to 0 and move the ship with the Bazaar to that
Bazaar's next location.
6) With successful requests, the ship remains docked with the Bazaar, so
setting another Margetios request FC will continue the cycle, no ship
movement is required. The ship is free to move elsewhere if desired.

Margetios will notify each player of the Bazaar locations for the next turn
by a message for each bazaar. These messages allow DOS Planet players to
use the Bazaars...simply set a ship's waypoint for a Bazaar to initiate
contact.

VPA users can use the supplied VPA.MSG file to identify known Bazaars in the
universe. As with any player, setting a waypoint on a Bazaar constitutes
docking with it.


The current codes supported by Margetios follow...

+Sf - Swap ship for Margetios Fighter Carrier
+St - Swap ship for Margetios Torpedo Chucker

The default Margetios ship is a 5-engined cloaking vessel with a mass of
773, cargo and fuel capacity of 218 and 980 respectively and a crew of
847. The 'Margetios Clipper' has 9 Margetios beams and can be outfitted
with either 9 torpedo (+St) or fighter (+Sf) launchers. This ship
configuration can be changed by your host.

+Uw - upgrade Beam Weapons to Margetios standards
+Ut - upgrade Torpedo Launchers to Margetios standards
+Ue - upgrade Engines to Margetios standards

Margetios beams, torpedoes and engines are of a tech-10 quality superior
to those available to the typical tech-10 base. Through special
arrangement, they may be purchased at your own starbases at considerable
cost. Requests to upgrade equipment to Margetios levels are performed at
the rates shown in the price list, regardless of the number of units
upgraded. Upgrading 10 beams is the same cost as upgrading only 2.

+Aw - add an Extra Beam weapon
+At - add an Extra Torpedo launcher
+Af - add an Extra Fighter Bay

On request, Margetios Bazaars will add components to your ships. The
components added will match those already installed on the ship. If the
requested component is the first to be added, Margetios will install a
Margetios-class tech 10 unit.

Limits to equipment additions do exist. Ships cannot support both Fighter
Bays and Torpedo Launchers at the same time. PHOST games allow up to 20
units of any component while HOST only 10. It is possible to add weapons
to freighters or any ship class excepting those limits previously
discussed.

?I# - obtain race # Base info (eg. ?I6 for race 6 bases)

Margetios will provide base information for up to 10 bases owned by the
race you request. If more than 10 bases are owned, Margetios does its
best to give representative information, albeit incomplete.


Margetios Bazaars does offer a 'free' planet friendly code function.

?MF - your minefield status as of the end of the current turn


The following is the sequence in which Margetios Functions are handled....

ShipRequests
MoveBazaars
PlanetRequests
LocationMessages

Remember, Margetios functions after all ship movement and combat are
complete. Potential combat in the turn would have been resolved prior
to Margetios assuming universal control.

Bazaars do not exist, yet they do! Bazaars live as UFOs... Bazaars will
never be involved in combat... Bazaars cannot be towed nor can they be
intercepted as they are UFOs, not ships... You must go to them, wherever
they are!



Contents
========

Margetios Bazaars provides replacements for the following files....

BEAMSPEC.DAT
ENGSPEC.DAT
HULLSPEC.DAT
TORPSPEC.DAT
TRUEHULL.DAT

These files should be placed in the game directory of all game players.
e.g. c:\planets\vpwork1 if using game slot 1


NOTE: Failure to place these DAT files in the Bazaar game directory will
likely result in RED conditions for most submitted TRN files. Similar RED
conditions will arise if any players have not placed these updated files
in their respective locations as outlined below.


New Margetios files supplied...

VPAUX601.BMP

Provide this BMP to all Win-Plan users for inclusion in their 'bmp'
sub-directory.

VPA.MSG

Provide this file to VPA players. An updated file, VPA.MSG recognizes the
Margetios Bazaar locations and shows them as 'markers' on the VPA starmap.

MARGETOS.TXT

This documentation which shuld be provided to all players using the
Margetios add-on.

Code: Select all

  PHost=Y    ; Runing PHost(Y) or Host(N)
  hull=26    ; Margetios Hull #
  ship=10000 ; Loaded Ship MC    : +Sf or +St
  xbeam=1000 ; Extra Beam MC     : +Aw
  xtorp=1000 ; Extra Torp MC     : +At
  xbay=1000  ; Extra Bay MC      : +Af
  mbeam=500  ; Margetios Beam MC : +Uw
  mtorp=500  ; Margetios Torp MC : +Ut
  meng=500   ; Margetios Engines : +Ue
  info=2500  ; Base Info MC      : ?I#

User avatar
FireAge
Posts: 424

Re: Welcome to Margetios Bazaar 1

Post#4 » Wed Feb 05, 2014 3:33 pm

You are an evil evil person :evil:

First I enroll in the Pit4, shattering my VGAP experience, so many things to take into account.
And now you come with this stuff I never even heard of :P

Must... resist... temptation...

Failed... :(

User avatar
FireAge
Posts: 424

Re: Welcome to Margetios Bazaar 1

Post#5 » Wed Feb 05, 2014 6:02 pm

Tables extracted with echoview for those who, like me, still heavily rely on excel for planning:
Tab separated, forum is not eating that, I'll see about cleaning up the looks :?

Code: Select all

Engines	Tech	Cost	Dur	Tri	Mol	Warp 1 	Warp 2 	Warp 3 	Warp 4 	Warp 5 	Warp 6 	Warp 7 	Warp 8 	Warp 9
Impulse	1	1	1	5	0	100	1020	2925	7616	15625	27000	41650	56000	72900
BiOxyGlycol	3	3	2	3	5	80	360	900	4000	9750	21168	36750	53440	72900
RamThrust	4	10	3	3	7	70	320	810	1600	6375	12600	25137	49600	72900
Macarena	5	25	3	3	7	60	280	720	1440	2500	9180	19551	32832	72900
Spacial Dilation	6	53	3	3	15	50	240	630	1280	2250	3600	12495	32832	56700
Particle Ram	7	170	3	3	15	40	200	540	1120	2000	3240	4900	16320	41391
Octical Lusion	8	200	13	3	25	30	160	450	960	1750	2880	4410	6400	24300
Premium Ten	10	300	16	3	35	19	120	360	800	1500	2520	3920	5760	8100
Improbability	10	2030	17	19	40	15	100	306	672	1225	1548	2352	3328	4455

Code: Select all

Beam Weapons	Tech	Pos.	Cost	Dur	Tri	Mol	Mass	Kill	Expl	Mine	Web
Laser	1	1	1	0	1	0	1	10	3	4	3
Plasma Bolt	3	2	5	2	1	0	2	3	10	16	12
Blaster	4	3	10	12	1	1	4	10	25	36	27
Positron Beam	5	4	12	12	1	5	3	9	29	64	48
Disruptor	6	5	13	12	1	1	4	30	19	100	75
Heavy Blaster	7	6	31	12	1	14	7	18	35	144	108
Phaser	8	7	35	12	1	30	5	27	40	196	147
Heavy Disruptor	9	8	36	17	1	37	7	55	30	256	192
Heavy Phaser	10	9	54	12	1	55	6	33	45	324	243
Spacial Distortion	10	10	1921	33	20	41	8	47	61	400	300

Code: Select all

Torpedoes	Tech	Cost	Dur	Tri	Mol	Mass	Kill	Expl	Mines	MC/100 	Min/100
Mark 1 Photon	1	1	1	1	1	1	4	5	1	100.00	100.00
Mark 2 Photon	2	5	1	1	1	1	3	10	4	125.00	25.00
Gamma Bomb	3	10	1	1	1	1	15	2	9	111.10	11.11
Mark 3 Photon	3	12	1	1	1	1	9	14	16	75.00	6.25
Mark 4 Photon	4	13	1	1	1	1	12	30	25	52.00	4.00
Mark 5 Photon	5	31	1	1	1	1	17	34	36	86.10	2.78
Mark 6 Photon	6	35	1	1	1	1	21	40	49	71.40	2.04
Mark 7 Photon	7	36	1	1	1	1	25	47	64	56.30	1.56
Mark 8 Photon	8	57	1	1	1	1	35	55	81	70.40	1.23
Diablo	10	35	1	1	1	1	65	73	100	35.00	1.00
Fighter (in base)	1	100	0	3	2	1	1	1	0		
Fighter (on ship)	1	5	0	3	2	1	1	1	0		

Code: Select all

Launchers		 Tec	&	Dur	Tri	Mol	Mass
Mark 1 Photon	1	 1	1	1	0	2
Mark 2 Photon	3	 4	4	1	0	2
Gamma Bomb		4	 6	3	1	1	4
Mark 3 Photon	5	 5	1	1	5	2
Mark 4 Photon	6	 20	1	4	1	2
Mark 5 Photon	7	 57	7	1	14	3
Mark 6 Photon	8	 100	2	1	7	2
Mark 7 Photon	9	 120	3	1	8	3
Mark 8 Photon	10	190	1	1	9	3
Diablo 			10	1920	13	19	12	3

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BitMask
Site Admin
Posts: 2318
Contact:

Re: Welcome to Margetios Bazaar 1

Post#6 » Thu Feb 06, 2014 1:04 pm

FireAge wrote:You are an evil evil person :evil:

First I enroll in the Pit4, shattering my VGAP experience, so many things to take into account.
And now you come with this stuff I never even heard of :P

Must... resist... temptation...

Failed... :(
If I don't give you temptations, who else will.....?

User avatar
FireAge
Posts: 424

Re: Welcome to Margetios Bazaar 1

Post#7 » Thu Feb 06, 2014 3:25 pm

*insert random porn joke....

:mrgreen:

User avatar
FireAge
Posts: 424

Re: Welcome to Margetios Bazaar 1

Post#8 » Thu Feb 13, 2014 3:13 am

Why did we get two RST files? This ruins my perfect submission score :mrgreen:

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: Welcome to Margetios Bazaar 1

Post#9 » Thu Feb 13, 2014 3:23 am

Looks like Bitmask and myself both saw the game was full and ran it. I saw the game page and it was full and Bitmask had already manually started the game, however the game page hadn't updated yet... Totally my fault. I may have to roll it back a turn.
Regards,
][avok

User avatar
FireAge
Posts: 424

Re: Welcome to Margetios Bazaar 1

Post#10 » Thu Feb 13, 2014 2:53 pm

No worries, just let us know which turn to submit.
And maybe make sure all turns are in before the next host run, in order to prevent mistakes :)

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