Bazaar issue

Moderators: BitMask, Havok

Poll: What should we do with the game

Play on and if your turn is rejected you skip that turn
3
43%
Play on without the Bazaar addon
0
No votes
End the game now
4
57%
Total votes: 7

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BitMask
Site Admin
Posts: 2318
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Bazaar issue

Post#1 » Sat Apr 26, 2014 3:47 am

It seems like the Bazaar add-on is giving us some issues in this game.
The host some turns gives bad turns when the ships bays or tubes are not what it expects.

Please use the poll to indicate what you would like to do.
Sorry about that :cry:

User avatar
FireAge
Posts: 424

Re: Bazaar issue

Post#2 » Sat Apr 26, 2014 4:44 am

I've voted to end, the whole interest was the bazaar in this game as it was something different.

Ricky
Posts: 14

Re: Bazaar issue

Post#3 » Sat Apr 26, 2014 2:12 pm

FireAge wrote:I've voted to end, the whole interest was the bazaar in this game as it was something different.
You want to finish the game because you lost :)

User avatar
FireAge
Posts: 424

Re: Bazaar issue

Post#4 » Sat Apr 26, 2014 4:54 pm

Ricky wrote:
FireAge wrote:I've voted to end, the whole interest was the bazaar in this game as it was something different.
You want to finish the game because you lost :)
Haha, not quite yet my friend. I assure you I am not even close to being beaten. But I'll not say more than that until it is clear if we continu or not. If we don't I'll share more :P

Darkclow
Posts: 5

Re: Bazaar issue

Post#5 » Sun Apr 27, 2014 8:56 am

First choice.
I'll continue

Darkclow
Posts: 5

Re: Bazaar issue

Post#6 » Mon Apr 28, 2014 5:21 am

Dear administrators, in every game the losing players want to finish the game early, cause it's good for them, but for game leaders the game may be still challenging.
I want to offer count not just plain votes but also the scoring position.
The ones having higher scoring should have more weight in the voting.
Thank you in advance.

Ricky 19.37 %
FireAge 16.77 %
Darkclow 15.65 %
darel 11.75 %
Thommy34 11.07 %
TheGhostHorse 6.50 %
The Q 6.01 %
Wolverine 4.91 %
Strohhut 4.30 %
Lord Loki 2.86 %
James T. Plagerism 0.81 %

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Havok
Site Admin
Posts: 7557
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Re: Bazaar issue

Post#7 » Mon Apr 28, 2014 8:18 am

Sorry, but it doesn't work that way.
Regards,
][avok

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BitMask
Site Admin
Posts: 2318
Contact:

Re: Bazaar issue

Post#8 » Wed Apr 30, 2014 2:00 am

At the moment it is a tie between ending the game and just going on, so we wil continue.
You might have to miss a turn if the host does not accept your upgraded ship.

Sorry about that.

User avatar
FireAge
Posts: 424

Re: Bazaar issue

Post#9 » Wed Apr 30, 2014 1:34 pm

So how does that work?

If you upgrade a ship, you may miss a turn, but the turn after the upgrade is still done?
Or does it not make sense to upgrade hisps anymore?

Is it only for adding bays/beams/torps, or also for ship upgrade to a clipper?

Or no clue, that also works of course :mrgreen:

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BitMask
Site Admin
Posts: 2318
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Re: Bazaar issue

Post#10 » Wed Apr 30, 2014 3:51 pm

It's random.

From what I have seen it sometimes works well for a turn or 2 after upgrade and then the issue hits.
Problem is mainly when upgrading tubes and bays.
Clipper is fine.

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