I'm 2nd on the player list. 1st player (Crystals) was the only ally I had.casebolt wrote:I Assume you won the Game because the Game index is not working for me, grats if you did and enjoyed your run down.
The Borg is my favorite, but the Birds are a close second.casebolt wrote:Birds are my favorite race and butting heads with the Borg and their insane defenses (Clan overlod) is a pain to say the least.
This got easier and easier as the game progressed. I had packs of Brights similar to a Privateer wolf pack waiting for unsuspecting ship to sabotage. My fleet consisted primarily of:casebolt wrote:The logistics of getting 10 Egg layers (Race Plus) over one Planet would had been a feat in its self so grats on that.
Yes, "Number Of Ships Sabotaging" was set to 7. It makes perfect sense now. In one turn only 7 ships can preform the Sabotage mission. Even if the 8th ship is targeting a different ship in another location it will not fire. However, you do not lose the 40 supplies if you make that mistake. You do lose the 1 KT of fuel.casebolt wrote:Question: when you said 10 were laid and only 7 went off is that a config setting?
Nope, and this led to some mistakes trying to damage larger ships enough for a Dark Wing to destroy it for the PBPs. Also, no <<Long Range Sensors>> Distress call and explosion message is received either. It was a discreet way of blowing up a ship. I found in some cases Echoview would report the ship destroyed a turn or two later. No small gray circle though.casebolt wrote:Also if you blow a ship up with Egg/Eggs do you get PBPs?
CoM were focused on the Privateers and were supposed to let the Crystals and I remove the Borg threat from his northern eastern border. The CoM's breakage of the NAP would have worked in the Borgs favor. By the time it happened the Borg had stopped submitting turns. The CoM mentioned running into and destroying only one Borg base when fighting with the Privateers. CoM was an independent acting solely on their own accord.casebolt wrote:With that said it seems like the Borg had to overcome a great deal more having the Birds, Crystals and Com?
Indeed, I have more trouble nowadays remembering what I was doing from turn to turn with games that run 3x or even 2x times a week. Blitz games definitely help the memory impairedcasebolt wrote:Blitz game sounds like fun and reminds me of the 90s when most games were daily and this does keep your mind memory sharper than a non daily game IMO.
Most of the time my ships were set to use the normal SuperSpy mission (FC x##) and not the Deluxe. I used it to find existing FC for free passage through that planets minefields. I did change quite a few planetary FC to EGG. When sabotaging a ship over a base it is safest to set the mission to SuperSpy or else my ships would be susceptible to force a surrender. I had the intention of using the mf# FC against someone, but I never did get the perfect planet (<30 defense post and low planet ID). I would agree, sabotage is the superior advantage ... almost over powered. However, without SuperSpy immunity to force a surrender, you'd be limited to where you could safely use it.casebolt wrote:I would take the Egg mission over Super Spy any day.
Super Spy mission it is broken to me, the intent is to steal minerals/supplies/MCs but the more ships you have over a Planet with Super Spy increases the chance of All the ship being uncloaked!
I've been thinking about that last part "quitting is not one of them." I failed to mention that I drew a direct correlation between the complaints I had received in-game and the quitting of a player. Correlation does not imply causation, thus there may have been other factors beyond my knowledge that contributed to that races "throwing in the towel"Andor wrote:Some of you may not agree with the Crystals use of in-game message, but realize his goal was to get you to attack. After all, how can he capture your ships if they stay over planets with fuel? There were counter measures that could have been taken, quitting is not one of them.
I agree as well, but talking with the Crystals he didn't think it was too much at all. I think maybe Sociology could explain why he had a difference of opinion. I do think he scaled it back as the game went on.Lord Firefall wrote:I personally think they crossed the line and were more mean spirited than strategic.
~10 turns before the Borg quit there was data available to them that indicated there was no alliance (ff or FF) with the Colonials. For instance pay close attention to p238 - Arigo and s069 - Cobol from TRNs 57 to 64:Lord Firefall wrote:As you admit now, you had a NAP with the Col and the movements that were made at a certain point looked more like an alliance than a NAP. By the time the Colonies broke that NAP, the Borg had stopped submitting turns.
I agree 100% with that scenario as well. I would have preferred to see the Borg stick it out and maybe teach the Crystals a bit of manners ;=PLord Firefall wrote: I think it could have turned out a lot more interesting had the Col. or the Robots been a little more far-sighted and teamed up against you. Alas, I guess that wasn't meant to be.
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