Clans didn't settle...

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JonnyDoH
Posts: 433

Clans didn't settle...

Post#1 » Fri Sep 05, 2014 6:45 pm

Hmm. I dropped clans on two worlds last turn (One received 100 or so clans and the other only 2) but neither world became colonized this turn. Has anyone else had an issue with this? Admittedly, one planet had amorphous worms but I don't think they could have eaten all those colonists in a single turn...

Either that, or my stupid captains dropped them from too high an orbit... :cry:
Your go-to source for bargain basement, high quality cardboard armored war ships!

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casebolt
Posts: 1589

Re: Clans didn't settle...

Post#2 » Sun Sep 07, 2014 3:31 pm

JonnyDoH wrote:Hmm. I dropped clans on two worlds last turn (One received 100 or so clans and the other only 2) but neither world became colonized this turn. Has anyone else had an issue with this? Admittedly, one planet had amorphous worms but I don't think they could have eaten all those colonists in a single turn...

Either that, or my stupid captains dropped them from too high an orbit... :cry:
Amorphous eat 5 a turn, may be unwanted guest in stealth check your messages. #-o

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FireAge
Posts: 424

Re: Clans didn't settle...

Post#3 » Sun Sep 07, 2014 4:31 pm

For me, one strange thing did happen this turn.
One of my Sky Garnet did not generate free torps this turn.

For the rest, no real deviations from expected.

Not sure it's connected :P

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JonnyDoH
Posts: 433

Re: Clans didn't settle...

Post#4 » Sun Sep 07, 2014 5:59 pm

Yep, double checked messages; no unwanted guests, invasions or Rebel Ground Assaults. Might have been a hiccup. Oh well. Just means I have to double back or something. No big loss, but disappointing.

Sorry to hear about your Sky Garnet, Fireage!
Your go-to source for bargain basement, high quality cardboard armored war ships!

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FireAge
Posts: 424

Re: Clans didn't settle...

Post#5 » Mon Sep 08, 2014 1:17 am

Well that is no big deal at all. Just strange.... makes you look at everything 3 times to sew what you could have done wrong.

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wmerkel
Posts: 51

Re: Clans didn't settle...

Post#6 » Thu Sep 11, 2014 1:48 am

... Since this is a unity feature you can pm me to find the reason why it did not work ...

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