Seek & Destroy HConfig Settings

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Havok
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Seek & Destroy HConfig Settings

Post#1 » Sun Aug 17, 2014 5:13 pm

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     GENERAL SETUP

 Recycle rate of colonizing ships  75 %

 Odds of a large meteor impact     2 %

 Mine fields                       YES

 Web Mine Fields                   YES

 Alchemy Ships                     YES

 Delete old messages               YES

 Disable all passwords             NO

 

     Ground Combat Attack Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         30 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          15 : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Ground Combat Defense Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         10 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          5  : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Free Starbase Fighters

 The Feds                                                    0

 The Lizards                                                 0

 The Bird Men                                                0

 The Fascists                                                0

 The Privateers                                              0

 The Cyborg                                                  0

 The Crystal People                                          0

 The Evil Empire                                             5

 The Robots                                                  0

 The Rebels                                                  0

 The Colonies                                                0

 

    Mineral Mining Rates

 The Feds                                                    70 %

 The Lizards                                                 200 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Tax Collection Rates

 The Feds                                                    200 %

 The Lizards                                                 100 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Race Advantages

 Rebels build fighters in space     YES

 Colonies build fighters in space   YES

 Robots build fighters in space     YES

 Cloaked ships may be Robbed        NO

 Empire's Dark Sense range          200 LY

 Lizards can use hiss mission       YES

 Rebels can use ground attack       YES

 The Feds can super refit           YES

 Cyborg assimulation rate           100 %

 Colonial fighter mine sweep rate   20

 Colonial fighter can sweep webs    NO

 Effect of HISSS mission            5

 Rob mission failure rate           1 %

 Planets can attack Rebel ships     NO

 Planets can attack Fascist ships   NO

 Science ship bonus                 YES

 Fed crew bonus                     YES

 

    Ranges and Rates I

 Odds that a cloak will fail        0 %

 Fuel used to cloak                 5

 Ships without fuel can move        YES

 Ship visible range (StarCharts)    300 LY

 Sensor mission range               200 LY

 New natives will appear            YES

 Planetary 'NUK' friendly codes     YES

 Overpopulations eat supplies       NO

 Isotope Trans-uranium Mutation rate   5

 Planetary structures decay rate     1

 Web mine decay rate                 5 %

 Mine field decay rate               5 %

 Odds of hitting a mine per L/Y      1 %

 Odds of hitting a web per L/Y       5 %

 Maximum mine field radius           150 LY

 Mine detect range                   200 LY

 Mines destroy enemy mines           YES

 

    Ranges and Rate II

 Engine tech boosts shield power     NO

 Engine tech boosts shield power %   50

 Mine field sweep rate                 4

 Web mine field sweep rate             3

 Mine field sweep range  (LY's)        5

 Web mine field sweep range (LY's)     0

 Cloaked ship will hit mine odds       0.5 %

 Amount of damage that prevents cloak  1

 Ships with one engine can tow         NO

 Hyperdrive ships                      YES

 Climate death rate                    10 %

 Planets have gravity wells            YES

 Crystal people like desert worlds     YES

 Normal mines destroy web mines        NO

 Climate limits population             YES

 

   Meteor Impacts

 Odds of small meteor impact on all    0 %

    Minimum Neutronium                 10 KT

    Minimum Duranium                   10

    Minimum Tritanium                  10

    Minimum Molybdenum                 10

    Maximum Neutronium                 200

    Maximum Duranium                   200

    Maximum Tritanium                  200

    Maximum Molybdenum                 200

 Number of LARGE meteors impacting     0

    Minimum Neutronium                 100

    Minimum Duranium                   100

    Minimum Tritanium                  100

    Minimum Molybdenum                 100

    Maximum Neutronium                 10000

    Maximum Duranium                   9000

    Maximum Tritanium                  9000

    Maximum Molybdenum                 7000

    Send Meteor Messages               YES

 

     Cloning and Other

   Maximum income per planet           5000MC

   Ion Storm activity                  5 Storms

   Firecloud Warp Chunnel              YES

   Advanced Birdmen Super Spi          YES

   Ion storms hide minefields          YES

   Glory device (D19, Saber)           YES

   Loki Class Anti-cloaker function    YES

   Lady Royale Gambling Ship           YES

   Cloaked ships can attack            YES

   Ship Cloning                        YES

   Crystal/Privateer Boarding Party    YES

   Star Destroyer Imperial Assult      YES

   Cobol class free fuel per LY        2 KT

   Aries can convert minerals to fuel  YES

   Bioscanners                         YES

   Hull Tech not slowed by mine hits   7

   Loki Decloaks BirdMen Ships         NO

   VPA Extra Features                  YES

Regards,
][avok

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casebolt
Posts: 1589

Re: Seek & Destroy HConfig Settings

Post#2 » Sat Nov 22, 2014 3:43 am

Seek and destroy on hold? Stuck?

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Gilgamesh
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Re: Seek & Destroy HConfig Settings

Post#3 » Sat Nov 22, 2014 11:01 am

...and I just lost two planets to plague.... :evil:
QI'DaS tuQ SoSlI'

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casebolt
Posts: 1589

Re: Seek & Destroy HConfig Settings

Post#4 » Sat Nov 22, 2014 1:51 pm

I ended up with a hiccup that cost me a Darkwing............ :evil: You would think my lowest ID ship doing a Cloak Entersept with lowest FC number, enemy set would fight first.....NOT!!!!

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casebolt
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Re: Seek & Destroy HConfig Settings

Post#5 » Mon Nov 24, 2014 4:04 pm

Win Plan Plague ?

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Gilgamesh
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Re: Seek & Destroy HConfig Settings

Post#6 » Wed Nov 26, 2014 8:58 am

casebolt wrote:Win Plan Plague ?
I had the same thing - lost two planets. What's going on?
QI'DaS tuQ SoSlI'

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Havok
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Re: Seek & Destroy HConfig Settings

Post#7 » Wed Nov 26, 2014 9:26 am

If you're using Winplan 32 and got hit with a plague email me the planet numbers and email bitmask and let him know about the the bug. He's probably going to want a copy of your game folder so he can review the problem.
Regards,
][avok

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casebolt
Posts: 1589

Re: Seek & Destroy HConfig Settings

Post#8 » Sat Dec 13, 2014 8:21 am

Win Plan or not Gilgamesh takes out the Empire turn #37. :wink:

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Gilgamesh
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Re: Seek & Destroy HConfig Settings

Post#9 » Sun Dec 14, 2014 12:54 pm

...and the last thing the Rebel did was to riot all of his planets before dropping the game. No easy starbase captures for Gil... :(
QI'DaS tuQ SoSlI'

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casebolt
Posts: 1589

Re: Seek & Destroy HConfig Settings

Post#10 » Tue Dec 30, 2014 10:22 am

Stuck?

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Gilgamesh
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Re: Seek & Destroy HConfig Settings

Post#11 » Tue Dec 30, 2014 10:28 am

No - we were on a hold for Christmas holidays but it looks like everyone is back now. The hold is still in place even though all turns are in. Seek and Destroy 2 is also ready to go but on hold.

][avok or BM - can we release these two games to host normally now, please?

Thanks!
QI'DaS tuQ SoSlI'

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casebolt
Posts: 1589

Re: Seek & Destroy HConfig Settings

Post#12 » Tue Dec 30, 2014 12:54 pm

It says running, some do say stalled but Seek and destroy does not say stalled so?

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Gilgamesh
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Re: Seek & Destroy HConfig Settings

Post#13 » Tue Dec 30, 2014 8:53 pm

It is running, the host time is just delayed. I thought the "all turns in" rule would have kicked in but I guess not unless it's manually released.
QI'DaS tuQ SoSlI'

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BitMask
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Re: Seek & Destroy HConfig Settings

Post#14 » Wed Dec 31, 2014 4:50 am

With a pause the Host runs when all turns are in is not used.
Look at the date for the next host run which will indicate when the pause will be over.

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Havok
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Re: Seek & Destroy HConfig Settings

Post#15 » Wed Dec 31, 2014 1:34 pm

Or the email I sent when I paused it.
Regards,
][avok

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