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Playing on wrapped map Question: I'm playing in a game with an add-on that 'wraps' the map so that ships travelling beyond one edge of the map appear from the opposite edge. Can VPA help me to plan operations spanning across the edge of the map? Answer: Yes! VPA supports thoroidal map model, e.g. a square map where ships going beyond the right edge arrive from the left edge, and ships going beyond the top of the map arrive from the bottom. In this case VPA displays the map as an infinite star field, where you can scroll endlessly in any direction only to see the same areas again and again. Objects from the far left side of the map are drawn beyond the wrap line at the right edge and vice versa, and the same for top and bottom. You can see the real picture created by the wrapping, you can measure distances and set ship waypoints. To let VPA know about the wrapping, you should create a file named MAP.INI in the game directory and type there: "Wrap = Yes". By default, VPA assumes that the map wraps exactly at its edge (X and Y = 1000 and 3000), e.g., a ship going to (950,950) will arrive at (2950,2950). Default size of the map is 2000 LYs (the distance from X=1000 to X=3000). However, the wrap edge is often set by gamemasters not exactly at the edge of the map, but say 50 LYs off the map (e.g., at X and Y = 950 and 3050). In this case you should let VPA know that the actual size of unwrapped map is changed, it is now 2100 (3050 - 950 = 2100). You should add another line to MAP.INI: "Size = 2100" VPA supports only square wrapped maps. Cirle wrapping is not supported, because it requires some serious trigonometrical calculations that would be very slow (especially on PCs without math co-processor), and, the most important, the author does not see any strategical difference between playing on square or circle wrapped map. Playing on custom-sized map Question: I'm playing in a game with a map larger (smaller) than the default. Can I see the whole map in VPA? Answer: Yes. VPA supports custom-sized maps satisfying the following conditions: 1) the map must be square (horizontal size = vertical size) 2) linear size of the map (from edge to edge) must be 4000 or less 3) point (2000,2000) must be the centre of the map To let VPA know about the custom map size, you should create a file named MAP.INI in the game directory and type there: "Size = NNNN", where "NNNN" is the actual linear size of the map (from edge to edge). For example, if the map starts at (800,800) and ends at (3200,3200), then the size is 2400 (3200 - 800 = 2400).
There's no problem with the email it's working correctly from this end. I don't show anything arriving recently... Power Game 3 just ran and you didn't miss a turn for that. I suggest setting up a 2nd email address in AutoTroll as a backup just in case.casebolt wrote:At first glance I have not found a map ini file, but now I have a bigger problem my mail is not going through to CM can my games be held untill it is resolved?
Alpha Quardrant, and no frills 134 that cycle in 1-3 hrs.
I have sent messages to friends and they sent messages back and everything seems to work but when I send CM a message nothing comes back, good or bad.
casebolt wrote:Received test message, replied with attached No Frills 134 trn and Alpha Quadrant trn.
Just got a missing turn for Power game 3 just now timing is way off ???
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