Time to end it

Moderators: BitMask, Havok

Gavan
Posts: 879

Time to end it

Post#1 » Thu Oct 22, 2015 9:57 pm

Gentlemen,

I think it is time to end this game. (Something very strange happened this turn)

Somehow this turn the Cards are no longer allied with the Feds but the Feds are still allied with the Cards and now the Cards and the Gorn are in an alliance. (Not that I can find a friend code in the Cards turn to explain how this happened)

All very strange.
Just cause I am paranoid does not mean they are not out to get me.

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casebolt
Posts: 1589

Re: Time to end it

Post#2 » Fri Oct 23, 2015 4:15 am

Yes end it, Borg/Pirate got this one.

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Raven2
Posts: 538

Re: Time to end it

Post#3 » Fri Oct 23, 2015 9:16 am

I've been in contact with Logain. The Borg Collective and Orion Syndicate accept the surrender of the remaining races of the Alpha Quadrant.

This was an odd one, for certain.

Glad I never had to deal with that damn Klingon Boarding Party!

Thanks to everyone for playing, and, as always, special thanks to Havok and BitMask for all the work you do.

:allhail:
>>> Raven <<<

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Logain
Posts: 720

Re: Time to end it

Post#4 » Fri Oct 23, 2015 11:51 am

Concur. Time to end it! Thanks to all for sticking it out to the end =D>

I think I'm taking a bit of time off to do a full restoration of the '91 MR2 sitting in the driveway :D May jump back in for a game when the money runs out #-o I'll probably do a rebuild thread on one of the MR2 forums once I get moving on the project if anyone wants to watch. I'll post the link here... eventually.

Kudos to Raven2 for thinking outside the box again. Combining the Borg "Super Tractor Beam" with Orion Rob mission immediately followed by a chunnel trip to a friendly Starbase for a fuelless surrender the following turn was a work of art. Just in case you thought you might sneak a cloaker along to spoil the fun, there was a JHAS (pop ship) and a Borg Cube waiting to deal with any pesky cloaked hitchhikers :shock: Never did use my special ability to recrew ships in space.

Don't disappear without leaving an after-action summary. Still loving the AQ scenario, but the first game against a rogue Klingon (Raven2) remains my most challenging favorite by far :D Lots of political intrigue and kick-butt battles (20-30 VCRs/turn!).

Thanks again to Havok and BitMask! =D>

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Raven2
Posts: 538

Re: Time to end it

Post#5 » Fri Oct 23, 2015 9:40 pm

For the record, while I'd love to take credit for manipulating the Q into allying with itself against Gavan, I had nothing to do with it.

If Gavan was submitting Cardassian turns, how did the Q even come in to play?

I've never seen a computer player actually ally with itself. That's pretty mean!

Does anyone know what happened?
>>> Raven <<<

Gavan
Posts: 879

Re: Time to end it

Post#6 » Sat Oct 24, 2015 5:05 am

I started with the idea that someone came along and took over both the Cards and the Gorn, played both turns and then dropped both races but that can not be the case as all of the ships moved as i set them. (The attack on Mao 1 as an example)

So this means the turns I sent in were used.

Maybe Havok can see something in the host log. :-k
Just cause I am paranoid does not mean they are not out to get me.

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BitMask
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Re: Time to end it

Post#7 » Mon Oct 26, 2015 2:31 am

I agree with ending the game.
It was a very good Borg/Pirate combo.

At least I got to destroy a few ships by ripping out their Transwarp drives :twisted:

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casebolt
Posts: 1589

Re: Time to end it

Post#8 » Mon Oct 26, 2015 5:28 am

Starting in mid was no fun, my ally was in the same boat, he was fighting several at one time while I had to fend off several others. Fed group mounted a decent attack. Had a hard time with fuel, going offensive with large amounts of ships would easily strand them or isolate. I was surprised we dint get more attention the Feds had Lokis, Cloaking Battleships, Bot mines, insane Nebula carriers we did have good fights that left a large void of Planets empty of minerals with large fleets hanging out for 50 turns. I can understand why the Pirates/Borg chose to play elsewhere I buildt a lot of pop ships, and Ka'tinga s but had to play d against them. I loved the Klingon fleet and would play them again , grats to the Borg/Pirate.

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Klauser
Posts: 991

Re: Time to end it

Post#9 » Mon Oct 26, 2015 8:15 am

As always guys, I appreciate your comments.

One of the challenges of the AQ mod is that it the ships can be fuel hogs. Which is why I tried to reduce the cost and increase the utility of the fuel-related ships.
Klauser

"Any ship can be a minesweeper ... once!"

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BitMask
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Re: Time to end it

Post#10 » Mon Oct 26, 2015 10:18 am

I was also stuck in the middle of the map with Casebolt, so we decided early on to ally and fortify.
Neither had the biggest ships so we had to fortify with what we could get.
I had huge shortage of good planets with natives to tax and had to build a lot of casino ships to try and generate some cash for the economy, but it took too long and I had limited amount of good ships by the time ship limit hit.
To be able to keep the inevitable onslaught at bay I had a few pop ships from my ally and places a few strategic Booby Traps on planets.

It was a fun game to play. My goal was to play an AQ scenario and also test the last version of Winplan32 to see what is missing to make game play faster\easier. Lots of of things still to do on the last one :)

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Raven2
Posts: 538

Re: Time to end it

Post#11 » Mon Oct 26, 2015 4:30 pm

I ended up avoiding Klingon space simply because I didn't want to fight multiple races. I had actually planned to go after the Kingon once the Maquis was eliminated, but then the Cadassian invaded the Romulans from the West, which was an obvious mismatch. I didn't have much choice but to hit the Romulans from the East to avoid having the Cardassian on my doorstep. Once I chewed through the Romulans I was head-to-head with the Cardassian, so I just kept going. Meanwhile I was providing firepower to my Orion ally as well. A fight with the Klingon would have drained resources from these efforts. I had a great chunnel network in place, so I knew I could respond to any Klingon aggression quickly.
I got bogged down once Gavan assumed control of both the Cardassians and the Fed and really began using them as a team. We probably would have concentrated on taking down the Ferrengi and moving a Borg task force into Gorn territory to open up additional fronts against the Federation. The Klingon would have been our last conquest unless he did something to provoke us.
>>> Raven <<<

Gavan
Posts: 879

Re: Time to end it

Post#12 » Tue Oct 27, 2015 6:34 am

I started off on the left side of the map about in the middle.

I saw the Klingon's first before forming an alliance with the Card's.

I had a couple of clashes with the Klingon's (And got to enjoy the Klingon's Raceplus feature on a couple of ships)

After that I starting working my way south through what I thought was Ferengi space before running into Gorn space. (Not sure where the line was or is)

After that I took over the Card's turn and the game got involved. I took back a fair bit of Card space before getting stuck in slugfest against the Borg / Orions. (And also enjoyed the Borg's Raceplus feature on a few ships)

My plan going forward was to hold the line with the Borg / Orion and clean up the Gorn hoping to generate enough new ships to help with my northern campaign.
Just cause I am paranoid does not mean they are not out to get me.

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Logain
Posts: 720

Re: Time to end it

Post#13 » Wed Oct 28, 2015 1:58 am

I started out in the southeast corner of the map.

I immediately started pumping out MBRs and sent them northeast and west to scout for my neighbors. As luck would have it, I found a Tholian LDSF on turn 3 on the east edge of the map about 500 LY northeast of my HW and found the Dominion about 500 LY west around turn 6-7. I immediately snagged the Tholian LDSF but got caught on an unexpected web. After a few frantic turns and a bit of luck, I managed to pin the Tholian into a very tight corner... He quickly dropped after he failed to break out and I then focused on containment and sniping freighters while my priority of effort shifted to the Dominion front.

As soon as I felt I had containment against the Tholian, I shifted everything I could against the Dominion. I set up a scorched earth zone from 150-400 LY from my HW with cloakers prepared to rob over most any planet he hit. I had a constant stream of low tech gravatonic Wanderer Gunboats pushing to the front to counter any of his Jem Haddar Attack Ship pop ships. He pushed to within 200 LY of my HW before running out of fuel. We were playing cat and mouse through the warp wells of a couple of planets where he has battle groups sat waiting on fuel when my ally produced a Borg Tac Cube at a SB I had built for him in my territory. He used that TacCube to break the stalemate with his "Super Tractor Beam". Borg intervention by using the STB pulled the key Dominion ship out of the warp well and allowed me to rob it. At the same time Dominion reinforcements stopped flowing my direction due to increasing pressure from the Ferengi to his west. I managed to get a scouting MBR over the Dominion HW and used some misdirection to use a MBR to tow a fuelless Jem Haddar War Cruiser (SSD) over the HW without fuel... I lost the tow ship, but transferred fuel from my cloaked MBR scout to my Jem Haddar War Cruiser to take out his HW with an Imperial Assault. Between my attacking forces and the Ferengi moving in from the east, the Dominion didn't last long after that.

I then shifted back to attack the Tholian followed by a push north from Tholian territory norrth through Maquis territory to meet up with my Borg ally who was pushing south from the northeast corner of the map. Once we divvy'd up the Maquis, I shifted back to face the Ferengi to the west. By this point I had Borg SBs in my territory producing Borg Cubes to use as planet busters. Advances against the Ferengi slowed to a crawl after he revealed the capability to rip the engines off my ships like wings off a fly. His "Booby Trap" capability prompted me to push warp 8 MBR/Wanderer scouts to scout planets and drop clans to disable his booby traps.

I was supporting the Borg push against the Romulan and Fedassian up north. Primarily, I was providing some scouting services and stealing ships of opportunity while providing a position of safety for the Borg Battle Groups... You don't want to decloak in the presence of an Orion Borg Transport set to Rob! The Cardassian minefields made it hard to maneuver as evidenced by the frequent explosions of my scouts. Due to the density of the minefields, Raven2 and I were about to focus on the Gorn to open a second front against the Federation in the southwest corner of the map.

Overall, this game was won by logistics and fundamental tactics. The ability to combine race advantages with the Special Missions from the game made for some painful lessons on both sides.

Thanks for another great game and thanks to Klauser, Havok and BitMask for a great game scenario and set-up.

Logain

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BitMask
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Re: Time to end it

Post#14 » Wed Oct 28, 2015 2:11 am

That was mostly my space, but the Gorn started to invade my left flank at the same time that you did which is why you say the mix of planets.

Here is my space at turn 53
Image

And at turn 99
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