Welcome to King of the Hill

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Havok
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Posts: 7557
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Welcome to King of the Hill

Post#1 » Tue Nov 11, 2014 3:28 pm

Image

King of the Hill is a 2 x 4 team game suggested by Fexer based off a game I ran a year or so ago called 'The Slice'. The winning team is the "King of the Hill", and defends its position in the follow up game, as long as a new team wins the game and therefore becomes the new King. When it comes to race picking The King of the Hill always has the last pick - no choice!

The 4 teams are: Feds - Rebels. Lizards - Colonies. Fascists - Robots. Bird - Empire.
Game runs 3x week until turn 25 then 2x week or when all turns are in.
Alliances: No team alliances allowed. Xenophobia!

New and only victory conditions:
-- A team wins by capturing 300 planets prior turn 100
-- The team with most planets at turn 100 wins

Mods: Teleport, Zeus (Stargate).
Shiplist: T-List, Engine Shield Bonus at 50%
Map: Custom. Each team gets a corner.
Homeworld: Random locations.
Extra Rich HW, Random Rich Planets. High Pop. High Money
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Teams can apply here in the forum.

Player/Team Behavior:
In order to prevent pauses or multiple pauses we don't want to have any droppers nor "real life issue" folks in the game. Dropping is a no go! If there are reasons why one player has to drop, his partner has to take his race over. There will be no computer player (The Q, Spacelord, etc.) kicking in! If the remaining teammate doesn't want to take his teammates race then the team is immediately disqualified and the two races/team will be removed from the game (Killrace). Only seasoned teams/players wanted!!!

Picking Races:
This just goes by first come first serve. Team "Clueless" (Caligula and Fexer) will have the last pick - which means they will simply take what's left after the first three teams have filled.

HCONFIG Settings

Code: Select all

     GENERAL SETUP

 Recycle rate of colonizing ships  75 %

 Odds of a large meteor impact     2 %

 Mine fields                       YES

 Web Mine Fields                   YES

 Alchemy Ships                     YES

 Delete old messages               YES

 Disable all passwords             NO

 

     Ground Combat Attack Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         30 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          15 : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Ground Combat Defense Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         10 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          5  : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Free Starbase Fighters

 The Feds                                                    0

 The Lizards                                                 0

 The Bird Men                                                0

 The Fascists                                                0

 The Privateers                                              0

 The Cyborg                                                  0

 The Crystal People                                          0

 The Evil Empire                                             15

 The Robots                                                  0

 The Rebels                                                  0

 The Colonies                                                0

 

    Mineral Mining Rates

 The Feds                                                    70 %

 The Lizards                                                 200 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Tax Collection Rates

 The Feds                                                    200 %

 The Lizards                                                 100 %

 The Bird Men                                                150 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Race Advantages

 Rebels build fighters in space     YES

 Colonies build fighters in space   YES

 Robots build fighters in space     YES

 Cloaked ships may be Robbed        NO

 Empire's Dark Sense range          200 LY

 Lizards can use hiss mission       YES

 Rebels can use ground attack       YES

 The Feds can super refit           YES

 Cyborg assimulation rate           100 %

 Colonial fighter mine sweep rate   20

 Colonial fighter can sweep webs    NO

 Effect of HISSS mission            5

 Rob mission failure rate           1 %

 Planets can attack Rebel ships     NO

 Planets can attack Fascist ships   NO

 Science ship bonus                 YES

 Fed crew bonus                     YES

 

    Ranges and Rates I

 Odds that a cloak will fail        0 %

 Fuel used to cloak                 5

 Ships without fuel can move        YES

 Ship visible range (StarCharts)    300 LY

 Sensor mission range               200 LY

 New natives will appear            YES

 Planetary 'NUK' friendly codes     YES

 Overpopulations eat supplies       NO

 Isotope Trans-uranium Mutation rate   5

 Planetary structures decay rate     1

 Web mine decay rate                 5 %

 Mine field decay rate               5 %

 Odds of hitting a mine per L/Y      1 %

 Odds of hitting a web per L/Y       5 %

 Maximum mine field radius           150 LY

 Mine detect range                   200 LY

 Mines destroy enemy mines           YES

 

    Ranges and Rate II

 Engine tech boosts shield power     YES

 Engine tech boosts shield power %   50

 Mine field sweep rate                 4

 Web mine field sweep rate             3

 Mine field sweep range  (LY's)        5

 Web mine field sweep range (LY's)     0

 Cloaked ship will hit mine odds       0.5 %

 Amount of damage that prevents cloak  1

 Ships with one engine can tow         NO

 Hyperdrive ships                      YES

 Climate death rate                    10 %

 Planets have gravity wells            YES

 Crystal people like desert worlds     YES

 Normal mines destroy web mines        NO

 Climate limits population             YES

 

   Meteor Impacts

 Odds of small meteor impact on all    0 %

    Minimum Neutronium                 10 KT

    Minimum Duranium                   10

    Minimum Tritanium                  10

    Minimum Molybdenum                 10

    Maximum Neutronium                 200

    Maximum Duranium                   200

    Maximum Tritanium                  200

    Maximum Molybdenum                 200

 Number of LARGE meteors impacting     0

    Minimum Neutronium                 100

    Minimum Duranium                   100

    Minimum Tritanium                  100

    Minimum Molybdenum                 100

    Maximum Neutronium                 10000

    Maximum Duranium                   9000

    Maximum Tritanium                  9000

    Maximum Molybdenum                 7000

    Send Meteor Messages               YES

 

     Cloning and Other

   Maximum income per planet           5000MC

   Ion Storm activity                  3 Storms

   Firecloud Warp Chunnel              YES

   Advanced Birdmen Super Spi          YES

   Ion storms hide minefields          YES

   Glory device (D19, Saber)           YES

   Loki Class Anti-cloaker function    YES

   Lady Royale Gambling Ship           YES

   Cloaked ships can attack            YES

   Ship Cloning                        YES

   Crystal/Privateer Boarding Party    YES

   Star Destroyer Imperial Assult      YES

   Cobol class free fuel per LY        2 KT

   Aries can convert minerals to fuel  YES

   Bioscanners                         YES

   Hull Tech not slowed by mine hits   7

   Loki Decloaks BirdMen Ships         NO

   VPA Extra Features                  YES

Regards,
][avok

User avatar
Fexer
Posts: 143

Re: Welcome to King of the Hill

Post#2 » Tue Nov 11, 2014 4:07 pm

Yes, that's really nice! Thank you very much ][avok for setting this thing up finally!
It's about two years ago since Caligula and me came up with the idea of creating an ongoing team game challenge.
See the original post here http://www.circus-maximus.com/forums/vi ... 885#p63383


The idea was based on the "The Slice" game and the scenario is also based on it with some tweaks here and there.

Caligula and me haven't played since, so we might be a bit rusty but of course as we've given birth to this idea, we will take the challenge!

Our race pick then was and still is: "The last combo available"

Ok guys now hurry up and grab the "best" team combo! First come first serve!
Happy Hunting!

Fexer

User avatar
FireAge
Posts: 424

Re: Welcome to King of the Hill

Post#3 » Wed Nov 12, 2014 1:38 pm

As stated in the previous time trying to get this running.
We would be honored to turn the previous kings into queens :twisted:

Code: Select all

_______________________________________________________________
775 Marcel Arimont (Marcel) Void Commander 126 99.37 % STANDARD
776 Arend Hiddema (FireAge) Sector Menace  194 99.63 % STANDARD
_______________________________________________________________
And we'll take the Lizard Colonies co-co-co-co-combo-bo-bo-bo!!!

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Havok
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Posts: 7557
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Re: Welcome to King of the Hill

Post#4 » Wed Nov 12, 2014 1:48 pm

Who is "We" Fireage? You and who else?
Regards,
][avok

User avatar
Fexer
Posts: 143

Re: Welcome to King of the Hill

Post#5 » Wed Nov 12, 2014 3:15 pm

Welcome to the Hill/Hell :twisted: Fireage and Marcel!

So these are the current team selections:

Team 1: Fireage/Marcel
Combo: Colonies/Lizards

Team 2: :welcome:
Combo: Make your Choice!

Team 3: :welcome:
Combo: Make your Choice!

Team 4: Caligula/Fexer
Combo: What's left!


Available combos to pick from:
Feds - Rebels. Fascists - Robots. Bird - Empire.
Last edited by Fexer on Wed Nov 12, 2014 3:25 pm, edited 1 time in total.

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Havok
Site Admin
Posts: 7557
Contact:

Re: Welcome to King of the Hill

Post#6 » Wed Nov 12, 2014 3:19 pm

Fireage / Marcel

When you get a chance, let me which race each player will be using. Thanks
Regards,
][avok

User avatar
FireAge
Posts: 424

Re: Welcome to King of the Hill

Post#7 » Thu Nov 13, 2014 1:58 pm

We flipped a coin.

Marcel will be the Adama of our team and I will be Godzilla.

Harcourt Fenton Mudd
Posts: 1

Re: Welcome to King of the Hill

Post#8 » Sun Nov 16, 2014 11:11 pm

looking for a partner for this game - would really like to give it a try

User avatar
Fexer
Posts: 143

Re: Welcome to King of the Hill

Post#9 » Mon Nov 17, 2014 5:57 am

Harcourt Fenton Mudd wrote:looking for a partner for this game - would really like to give it a try
You are welcome! Find yourself a good teammate an you are in.

Anyway this goes to all folks that are interested to play this game, but don't have a teammate yet.
Don't hesitate to drop a note on this thread!

Cheers!
Fexer

Rear Admiral Nagood
Posts: 2

Re: Welcome to King of the Hill

Post#10 » Mon Nov 17, 2014 1:47 pm

Admiral Duggan and I would like to join. We were hoping to get Lizards/Colonies but since they are taken, can we get Fascists/Robots? I'll take Robots and Admiral Duggan will take Fascists.

Thanks,

Rear Admiral Nagood.

*Cross posted this to Havoks topic on this thread as well.*

User avatar
Fexer
Posts: 143

Re: Welcome to King of the Hill

Post#11 » Mon Nov 17, 2014 4:29 pm

Welcome to the Hill Nagood! You are in!
So there's only one more team spot left.

These are the participating teams so far:

Team 1: Fireage/Marcel
Combo: Colonies/Lizards

Team 2: Nagood/Duggan
Combo: Robots/Fascists

Team 3: :welcome:
Combo: Make your Choice!

Team 4: Caligula/Fexer
Combo: What's left!


Last two remaining combos to chose from:
Feds - Rebels. Bird - Empire.

User avatar
FireAge
Posts: 424

Re: Welcome to King of the Hill

Post#12 » Mon Nov 17, 2014 4:42 pm

It's filling up a lot faster than anticipated :-)

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: Welcome to King of the Hill

Post#13 » Mon Nov 17, 2014 4:52 pm

I've sent the turns and shiplists to both teams that have already joined. Each team is also allied in AutoTroll.
Regards,
][avok

User avatar
Fexer
Posts: 143

Re: Welcome to King of the Hill

Post#14 » Mon Nov 17, 2014 4:59 pm

FireAge wrote:It's filling up a lot faster than anticipated :-)
Yeah! It looks good this time! =P~

User avatar
JonnyDoH
Posts: 433

Re: Welcome to King of the Hill

Post#15 » Thu Nov 20, 2014 2:56 pm

Team Three will consist of Harcourt Fenton Mudd and myself. We shall take the Federation/Rebel Combo.

Mudd will be Rebels. I'll be Federation.
Your go-to source for bargain basement, high quality cardboard armored war ships!

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