maybe some of you noticed already that the zeus stargates are not working. Fexer and me haven't been able to build any gate for a couple of turns now although all ressourcess have been available. We contacted Havok to have a look at it, but all configuration parameters are correct. Maybe there is a conflict with some security program on the server that prevents the first part of zeus to run correctly. It's hard to find out. So we suggest to exchange zeus stargates with "jumpgate" from Dan and Dave, if this ok for you all. To be as close as possible to the stargate settings we propose the following parameters:
Number of gates: MAX (Should be 40)
Damage to destroy JG: 500
Chance ship will be lost in Hyperspace: 0 if possible (minimum value might be 0.1%)
Range that jump gates are visible to others: 50
Maximum number of alien ships in play: should be 0 (minimum value might be set to 1)
Chance of alien ships appearing: 0%
Only: Ships can use JG while cloaked should be checked!
Please tell us if this ok for you.