Daily Destruction 15 - The destruction runs 5 days a week. The goal is simple, get your turn in to win.
There is no auto drop for missing 4 consecutive turns. Missing a turn is punishment enough in this fast paced high stakes game. The game is set for 100 turns.
Mods: Starbase+, RacePlus, Allies (Mercenary).
Homeworlds: Random Locations.
Extra Rich HW & 15 Planets at start.
Random Normal Planets. Very High Pop. Very High Money.
Starbase @ HW with 2 ships.
Rank to Join: Planetary Buccaneer.
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GENERAL SETUP Recycle rate of colonizing ships 75 % Odds of a large meteor impact 2 % Mine fields YES Web Mine Fields YES Alchemy Ships YES Delete old messages YES Disable all passwords NO Ground Combat Attack Ratios The Solar Federation 1 : 1 The Lizard Alliance 30 : 1 The Empire of the Birds 1 : 1 The Fascist Empire 15 : 1 The Privateer Bands 1 : 1 The Cyborg 1 : 1 The Crystal Confederation 1 : 1 The Evil Empire 1 : 1 The Robotic Imperium 1 : 1 The Rebel Confederation 1 : 1 The Missing Colonies of Man 1 : 1 Ground Combat Defense Ratios The Solar Federation 1 : 1 The Lizard Alliance 10 : 1 The Empire of the Birds 1 : 1 The Fascist Empire 5 : 1 The Privateer Bands 1 : 1 The Cyborg 1 : 1 The Crystal Confederation 1 : 1 The Evil Empire 1 : 1 The Robotic Imperium 1 : 1 The Rebel Confederation 1 : 1 The Missing Colonies of Man 1 : 1 Free Starbase Fighters The Feds 0 The Lizards 0 The Bird Men 0 The Fascists 0 The Privateers 0 The Cyborg 0 The Crystal People 0 The Evil Empire 5 The Robots 0 The Rebels 0 The Colonies 0 Mineral Mining Rates The Feds 70 % The Lizards 200 % The Bird Men 100 % The Fascists 100 % The Privateers 100 % The Cyborg 100 % The Crystal People 100 % The Evil Empire 100 % The Robots 100 % The Rebels 100 % The Colonies 100 % Tax Collection Rates The Feds 200 % The Lizards 100 % The Bird Men 100 % The Fascists 100 % The Privateers 100 % The Cyborg 100 % The Crystal People 100 % The Evil Empire 100 % The Robots 100 % The Rebels 100 % The Colonies 100 % Race Advantages Rebels build fighters in space YES Colonies build fighters in space YES Robots build fighters in space YES Cloaked ships may be Robbed NO Empire's Dark Sense range 200 LY Lizards can use hiss mission YES Rebels can use ground attack YES The Feds can super refit YES Cyborg assimulation rate 100 % Colonial fighter mine sweep rate 20 Colonial fighter can sweep webs NO Effect of HISSS mission 5 Rob mission failure rate 1 % Planets can attack Rebel ships NO Planets can attack Fascist ships NO Science ship bonus YES Fed crew bonus YES Ranges and Rates I Odds that a cloak will fail 0 % Fuel used to cloak 5 Ships without fuel can move YES Ship visible range (StarCharts) 300 LY Sensor mission range 200 LY New natives will appear YES Planetary 'NUK' friendly codes YES Overpopulations eat supplies NO Isotope Trans-uranium Mutation rate 5 Planetary structures decay rate 1 Web mine decay rate 5 % Mine field decay rate 5 % Odds of hitting a mine per L/Y 1 % Odds of hitting a web per L/Y 5 % Maximum mine field radius 150 LY Mine detect range 200 LY Mines destroy enemy mines YES Ranges and Rate II Engine tech boosts shield power NO Engine tech boosts shield power % 50 Mine field sweep rate 4 Web mine field sweep rate 3 Mine field sweep range (LY's) 5 Web mine field sweep range (LY's) 0 Cloaked ship will hit mine odds 0.5 % Amount of damage that prevents cloak 1 Ships with one engine can tow NO Hyperdrive ships YES Climate death rate 10 % Planets have gravity wells YES Crystal people like desert worlds YES Normal mines destroy web mines NO Climate limits population YES Meteor Impacts Odds of small meteor impact on all 12 % Minimum Neutronium 10 KT Minimum Duranium 10 Minimum Tritanium 10 Minimum Molybdenum 10 Maximum Neutronium 200 Maximum Duranium 200 Maximum Tritanium 200 Maximum Molybdenum 200 Number of LARGE meteors impacting 0 Minimum Neutronium 100 Minimum Duranium 100 Minimum Tritanium 100 Minimum Molybdenum 100 Maximum Neutronium 10000 Maximum Duranium 9000 Maximum Tritanium 9000 Maximum Molybdenum 7000 Send Meteor Messages YES Cloning and Other Maximum income per planet 5000MC Ion Storm activity 2 Storms Firecloud Warp Chunnel YES Advanced Birdmen Super Spi YES Ion storms hide minefields YES Glory device (D19, Saber) YES Loki Class Anti-cloaker function YES Lady Royale Gambling Ship YES Cloaked ships can attack YES Ship Cloning YES Crystal/Privateer Boarding Party YES Star Destroyer Imperial Assult YES Cobol class free fuel per LY 2 KT Aries can convert minerals to fuel YES Bioscanners YES Hull Tech not slowed by mine hits 7 Loki Decloaks BirdMen Ships NO VPA Extra Features YES
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Configuration Items ------------------------------------------------ [X] Sweep Mines (beams) Normal sweep rate: [4 ] (1-10) Web sweep rate: [3 ] (0-10) [X] Lay Mine Fields [X] Crystals can lay webs [X] Scoop Mine Fields [X] Sweep Mines (fighters) [X] Colonial fighters only Normal sweep rate: [20 ] (10-40) Web sweep rate: [0 ] (0-15) [X] Transport ship components Cargo space needed: [40 ] (20-100) [X] Tag Special Transports [X] Starbases Transfer MegaCredits Max MegaCredits: [3000 MegaCredits ]?
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The Solar Federation [X] Feds can modify Native Governments Consecutive turn planet must be owned before improvements can begin: 7 The Lizard Alliance [X] Chameleon devices allowed The Bird Men [X] Allow Bird Man Sabotage Mission? Chance for sabotage mission to be caught: 5% Number of ships performing sabotage at one time: 7 The Fascists Empire [X] Allow Fascists Boarding Parties? Boarding party failure rate: 5% Boarding party combat multiplier: [4 ] (1-4) The Privateer Bands [X] Allow Colonists to replace lost crew? The Cyborg Collective [X] Allow Cyborg Tractor Beam? Tractor Beam Fuel Cost per Turn: 250 Neutronium Tractor Beam Range: 82 LYs Chance of breaking free:5% The Crystal People [X] Allow Crystal ships to receive fuel via web mines? [X] Allow free torpedoes on starbases at Siliconoid planets? Number of free torpedoes per turn: 7 The Evil Empire [X] Allow Empire Gravity Well Generator? Gravity Well Range: 82 LYs Gravity Well Fuel Cost: 400 Neutronium Gravity Well Generator Recharge Time: 3 Turns The Robots [X] Allow Robotic Repair Ship? The Rebel Confederation [X] Allow Rebel Boobytrap Device? Boobytrap Fuel Cost per Engine: 100 Neutronium Maximum number of planets with boobytrap at one time: 7 The Lost Colonies of Man [X] Allow Stealth Fighter Gather Mission? Maximun chance to be caught: [45 ] (5% - 50%)