Welcome to Daily Destruction 15

Moderators: BitMask, Havok

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Welcome to Daily Destruction 15

Post#1 » Sun Jan 11, 2015 5:56 pm

Image
Daily Destruction 15 - The destruction runs 5 days a week. The goal is simple, get your turn in to win.
There is no auto drop for missing 4 consecutive turns. Missing a turn is punishment enough in this fast paced high stakes game. The game is set for 100 turns.

Mods: Starbase+, RacePlus, Allies (Mercenary).
Map: Custom.
Homeworlds: Random Locations.
Extra Rich HW & 15 Planets at start.
Random Normal Planets. Very High Pop. Very High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Planetary Buccaneer.

HConfig Settings

Code: Select all

     GENERAL SETUP

 Recycle rate of colonizing ships  75 %

 Odds of a large meteor impact     2 %

 Mine fields                       YES

 Web Mine Fields                   YES

 Alchemy Ships                     YES

 Delete old messages               YES

 Disable all passwords             NO

 

     Ground Combat Attack Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         30 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          15 : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Ground Combat Defense Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         10 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          5  : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Free Starbase Fighters

 The Feds                                                    0

 The Lizards                                                 0

 The Bird Men                                                0

 The Fascists                                                0

 The Privateers                                              0

 The Cyborg                                                  0

 The Crystal People                                          0

 The Evil Empire                                             5

 The Robots                                                  0

 The Rebels                                                  0

 The Colonies                                                0

 

    Mineral Mining Rates

 The Feds                                                    70 %

 The Lizards                                                 200 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Tax Collection Rates

 The Feds                                                    200 %

 The Lizards                                                 100 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Race Advantages

 Rebels build fighters in space     YES

 Colonies build fighters in space   YES

 Robots build fighters in space     YES

 Cloaked ships may be Robbed        NO

 Empire's Dark Sense range          200 LY

 Lizards can use hiss mission       YES

 Rebels can use ground attack       YES

 The Feds can super refit           YES

 Cyborg assimulation rate           100 %

 Colonial fighter mine sweep rate   20

 Colonial fighter can sweep webs    NO

 Effect of HISSS mission            5

 Rob mission failure rate           1 %

 Planets can attack Rebel ships     NO

 Planets can attack Fascist ships   NO

 Science ship bonus                 YES

 Fed crew bonus                     YES

 

    Ranges and Rates I

 Odds that a cloak will fail        0 %

 Fuel used to cloak                 5

 Ships without fuel can move        YES

 Ship visible range (StarCharts)    300 LY

 Sensor mission range               200 LY

 New natives will appear            YES

 Planetary 'NUK' friendly codes     YES

 Overpopulations eat supplies       NO

 Isotope Trans-uranium Mutation rate   5

 Planetary structures decay rate     1

 Web mine decay rate                 5 %

 Mine field decay rate               5 %

 Odds of hitting a mine per L/Y      1 %

 Odds of hitting a web per L/Y       5 %

 Maximum mine field radius           150 LY

 Mine detect range                   200 LY

 Mines destroy enemy mines           YES

 

    Ranges and Rate II

 Engine tech boosts shield power     NO

 Engine tech boosts shield power %   50

 Mine field sweep rate                 4

 Web mine field sweep rate             3

 Mine field sweep range  (LY's)        5

 Web mine field sweep range (LY's)     0

 Cloaked ship will hit mine odds       0.5 %

 Amount of damage that prevents cloak  1

 Ships with one engine can tow         NO

 Hyperdrive ships                      YES

 Climate death rate                    10 %

 Planets have gravity wells            YES

 Crystal people like desert worlds     YES

 Normal mines destroy web mines        NO

 Climate limits population             YES

 

   Meteor Impacts

 Odds of small meteor impact on all    12 %

    Minimum Neutronium                 10 KT

    Minimum Duranium                   10

    Minimum Tritanium                  10

    Minimum Molybdenum                 10

    Maximum Neutronium                 200

    Maximum Duranium                   200

    Maximum Tritanium                  200

    Maximum Molybdenum                 200

 Number of LARGE meteors impacting     0

    Minimum Neutronium                 100

    Minimum Duranium                   100

    Minimum Tritanium                  100

    Minimum Molybdenum                 100

    Maximum Neutronium                 10000

    Maximum Duranium                   9000

    Maximum Tritanium                  9000

    Maximum Molybdenum                 7000

    Send Meteor Messages               YES

 

     Cloning and Other

   Maximum income per planet           5000MC

   Ion Storm activity                  2 Storms

   Firecloud Warp Chunnel              YES

   Advanced Birdmen Super Spi          YES

   Ion storms hide minefields          YES

   Glory device (D19, Saber)           YES

   Loki Class Anti-cloaker function    YES

   Lady Royale Gambling Ship           YES

   Cloaked ships can attack            YES

   Ship Cloning                        YES

   Crystal/Privateer Boarding Party    YES

   Star Destroyer Imperial Assult      YES

   Cobol class free fuel per LY        2 KT

   Aries can convert minerals to fuel  YES

   Bioscanners                         YES

   Hull Tech not slowed by mine hits   7

   Loki Decloaks BirdMen Ships         NO

   VPA Extra Features                  YES

Starbase+ Configuration

Code: Select all

Configuration Items ------------------------------------------------
[X] Sweep Mines (beams)              
    Normal sweep rate: [4  ] (1-10)      
       Web sweep rate: [3  ] (0-10)
[X] Lay Mine Fields
[X] Crystals can lay webs
[X] Scoop Mine Fields

[X] Sweep Mines (fighters)
    [X] Colonial fighters only       
    Normal sweep rate: [20 ] (10-40)     
       Web sweep rate: [0  ] (0-15)                         

[X] Transport ship components
     Cargo space needed: [40  ] (20-100)
                                         
[X] Tag Special Transports

[X] Starbases Transfer MegaCredits
    Max MegaCredits: [3000 MegaCredits ]?
RacePlus Configuration

Code: Select all

                
The Solar Federation
  
[X] Feds can modify Native Governments

       Consecutive turn planet must be owned before improvements can begin: 7


The Lizard Alliance

[X] Chameleon devices allowed


The Bird Men

[X] Allow Bird Man Sabotage Mission?

       Chance for sabotage mission to be caught: 5%

          Number of ships performing sabotage at one time: 7


The Fascists Empire

 [X] Allow Fascists Boarding Parties?

       Boarding party failure rate: 5%

            Boarding party combat multiplier: [4  ] (1-4)


The Privateer Bands

[X] Allow Colonists to replace lost crew?


The Cyborg Collective

[X] Allow Cyborg Tractor Beam?

       Tractor Beam Fuel Cost per Turn: 250 Neutronium

          Tractor Beam Range: 82 LYs
          Chance of breaking free:5%


The Crystal People

[X] Allow Crystal ships to receive fuel via web mines?
[X] Allow free torpedoes on starbases at Siliconoid planets?

       Number of free torpedoes per turn: 7


The Evil Empire

[X] Allow Empire Gravity Well Generator?

       Gravity Well Range: 82 LYs
       Gravity Well Fuel Cost: 400 Neutronium
       Gravity Well Generator Recharge Time: 3 Turns


The Robots

[X] Allow Robotic Repair Ship?


The Rebel Confederation

[X] Allow Rebel Boobytrap Device?

       Boobytrap Fuel Cost per Engine: 100 Neutronium
       Maximum number of planets with boobytrap at one time: 7


The Lost Colonies of Man

[X] Allow Stealth Fighter Gather Mission?

       Maximun chance to be caught: [45  ] (5% - 50%)
Regards,
][avok

User avatar
Kassengestell
Posts: 228

Re: Welcome to Daily Destruction 15

Post#2 » Fri Feb 20, 2015 10:27 am

why was their no hostrun...?
join the mobile infantry

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Re: Welcome to Daily Destruction 15

Post#3 » Fri Feb 20, 2015 2:56 pm

Internet is down from the storms. When it is back up host will resume again.

User avatar
Kassengestell
Posts: 228

Re: Welcome to Daily Destruction 15

Post#4 » Fri Feb 20, 2015 4:19 pm

ok, thanks for the info.
and good luck to you !!
join the mobile infantry

User avatar
Kassengestell
Posts: 228

Re: Welcome to Daily Destruction 15

Post#5 » Fri Feb 27, 2015 4:22 am

i have some questions about the raceplus fascist d3 thorn boarding party:

i got a message, that ship #xxx was attacked by a fascist boarding party.

since the ship had more than 600 crew i didn't board it, but thought to kill 600 crewmember


==>
If the mission succeeds the Fascists will kill a number of enemy crew equal to 150 times the attack multiplier.

but two turns later i meet the ship again, and echoview shows no loss of crewmember. the ship flew through open space and no chance of gaining them back ...
in the same turn, at the same place another attack succeeds - the enemy ship has lost 600 crewmember.

any suggestions ?


and is it right, that the thorn don't lose any crew after the attack, but no capturing?

and for the record: the attack of more than 1 d3 on the same enemy ship is not cumulative...:(


UPDATE: i found the next ship where echoview shows more crew then it should have...
but i have a thorn at the same location, so next turn we will see what happen - i should capture it, the
crew must be under 600...
join the mobile infantry

User avatar
Kassengestell
Posts: 228

Re: Welcome to Daily Destruction 15

Post#6 » Wed Mar 04, 2015 2:07 am

update: with the fourth attack i got that golem !

==> so raceplus works fine ! \:D/ echoview does not...:(
join the mobile infantry

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: Welcome to Daily Destruction 15

Post#7 » Wed Mar 04, 2015 10:32 pm

There's a old app available called Ground Pound that I used to like to use. You might want to check that out. It's on the Player Util's page about half way down.
Regards,
][avok

Return to “Daily Destruction 15”

Who is online

Users browsing this forum: No registered users and 1 guest

cron