Welcome to Echo Flare 3

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BitMask
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Welcome to Echo Flare 3

Post#1 » Fri Apr 03, 2015 7:18 am

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Echo Flare 3 is a standard PList 3.2 game setup using PHost 4.1f. Game runs 3x week until turn 25, then 2x week or when all turns are in. Highest Score at turn 100 wins
Allies are unlimited.

Mods: Teleport. Map: Custom map. Homeworld random locations, Extra rich HW, random normal planets, Very high money, very high population. SB with 2 ships. Rank to join: Space Cadet.

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BitMask
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Posts: 2318
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Re: Welcome to Echo Flare 3

Post#2 » Fri Apr 03, 2015 7:19 am

pconfig.src

Code: Select all

% PHOST

#   based on PHost 4.1C

#
#   Overall Options
#

  GameName                        = Echo Flare 3
  DisablePasswords                = No
  AllowRegisteredFunctions        = Yes
  AllowShipNames                  = Yes
  ScoringMethod                   = Compatible
  TonsScoreCountsPlanets          = No
  PlayerRace                      = 1,2,3,4,5,6,7,8,9,10,11
  PlayerSpecialMission            = 1,2,3,4,5,6,7,8,9,10,11
  MapTruehullByPlayerRace         = No
  NumShips                        = 500

  AllowWraparoundMap              = No
  WraparoundRectangle             = 1000,1000,3000,3000

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

### Meta-options
  AllowIncompatibleConfiguration  = No
  ConfigLevel                     = 0

### Command Processor

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  DelayAllianceCommands           = No
  CPEnableEnemies                 = Yes
  CPEnableRaceName                = Yes
  CPEnableRefit                   = Yes
  CPEnableRemote                  = No
  CPEnableSend                    = Yes
  CPEnableShow                    = Yes

### Player Preferences

  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  CPEnableLanguage                = Yes

  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

### Meteors

  MeteorShowerOdds                = 5
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,5000,4000,4000,3000

### Ion Storms

  IonStormActivity                = 5
  IonStormsHideMines              = Yes

#
#   Planets
#

### Production
  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 70,100,100,100,100,100,100,100,100,100,100
  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  NativeTaxRate                   = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 8000
  BorgAssimilationRate            = 100

### Natural Processes
  NewNativesPerTurn               = 1
  NewNativesPopulationRange       = 2500,5000
  NewNativesGovernmentRate        = 1
  NewNativesRaceRate              = 1

  TransuraniumDecayRate           = 5
  StructureDecayPerTurn           = 5
  StructureDecayOnUnowned         = 5

### Growth
  RaceGrowthRate                  = 100
  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = Yes
  ClimateDeathRate                = 3
  NativeClimateDeathRate          = 0
  CrystalsPreferDeserts           = Yes
  CrystalSinTempBehavior          = No
  MaxColTempSlope                 = 1000

### Combat
  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1
  FreeFighters                    = 0,0,1,1,1,1,1,15,0,0,0
  FreeFighterCost                 = T3 M2
  AllowPlanetAttacks              = Yes
  PlanetsAttackKlingons           = No
  PlanetsAttackRebels             = No
  ColonistCombatSurvivalRate      = 0
  NativeCombatSurvivalRate        = 85
  MinimumHappiness		  = 20

### Starbases
# These options are commented out, because modifying them
# is not supported by client programs yet. You would have to
# enable AllowIncompatibleConfiguration to use them.
# StarbaseCost                    = T402 D120 M340 $900
# BaseFighterCost                 = T3 M2 $100
# MaximumFightersOnBase           = 60
# MaximumDefenseOnBase            = 200

#
#   Ships
#

### Building Ships
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 300,300,200,200,1000,200,500,200,200,300,200
  RecycleRate                     = 80

### Ship Build Queue
  BuildQueue                      = PBP
  BuildPointReport                = Allies
  BuildChangeRelativePenalty      = 100
  AllowPriorityBuild              = Yes

  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

  PBPCostPer100KT                 = 250
  PBPMinimumCost                  = 500
  PBPCloneCostRate                = 200

  PALDecayPerTurn               = 0
  PALPlayerRate                 = 100
  PALCombatAggressor            = 0
  PALAggressorPointsPer10KT     = 2
  PALOpponentPointsPer10KT      = 2
  PALAggressorKillPointsPer10KT = 8
  PALOpponentKillPointsPer10KT  = 8
  PALCombatPlanetScaling        = 50
  PALCombatBaseScaling          = 80   # destroying a base gets more points

  PALIncludesESB                = No
  PALShipMinekillPer10KT        = 4
  PALShipCapturePer10Crew       = 0
  PALRecyclingPer10KT           = 4
  PALBoardingPartyPer10Crew     = 0
  PALGroundAttackPer100Clans    = 0
  PALGloryDevice                = 100   # D19b: 55, Pengiun: 120
  PALGloryDevicePer10KT         = 0
  PALGloryKillPer10KT           = 0
  PALGloryDamagePer10KT         = 10
  PALImperialAssault            = 0
  PALRGA                        = 0
  PALPillage                    = 0

### Ship Movement
  AllowNoFuelMovement             = No
  AllowGravityWells               = Yes
  AllowHyperjumpGravWells         = Yes
  GravityWellRange                = 3
  RoundGravityWells               = Yes
  UseAccurateFuelModel            = Yes

### Missions
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes
  ShipFighterCost                 = T3 M2 S5
  CumulativePillaging             = Yes
  AllowDeluxeSuperSpy             = Yes
  SpyDetectionChance              = 10
  AllowRebelGroundAttack          = Yes
  RGANeedsBeams                   = Yes
  AllowRGAOnUnowned               = No
  AllowSuperRefit                 = Yes
  AllowExtendedMissions           = Yes
  ExtMissionsStartAt              = 20
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

### Cloaking
  CloakFuelBurn                   = 5
  CloakFailureRate                = 1
  DamageLevelForCloakFail         = 21
  AllowCloakFailMessages          = Yes
  AllowCloakedShipsAttack         = Yes
  AllowAntiCloakShips             = Yes
  DamageLevelForAntiCloakFail     = 21
  AntiCloakImmunity               = No
  AlternativeAntiCloak            = Yes

### Robbing
  RobFailureOdds                  = 5
  RobCloakedShips                 = No
  RobCloakedChance                = 0

### Towing
  AllowOneEngineTowing            = No
  TowedShipsBreakFree             = Yes
  TowedShipsCooperate             = Yes
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = Yes 
  TowStrengthEngineScale          = 1
  TowStrengthDistanceScale        = 12
  AllowBoardingParties            = Yes
  AllowPrivateerTowCapture        = Yes
  AllowCrystalTowCapture          = Yes

### Scanners
  ScanRange                       = 250
  SensorRange                     = 250
  DarkSenseRange                  = 150
  ExtendedSensorSweep             = Yes
  MinesForDetectable              = 20
  FactoriesForDetectable          = 15
  DefenseForUndetectable          = 15
  DefenseToBlockBioscan           = 20

### Hiss
  AllowHiss                       = Yes
  HissEffectRate                  = 5
  MaxShipsHissing                 = 3

### Ship Special Functions
  AllowAlchemy                    = Yes
  AllowAdvancedRefinery           = Yes
  AllowScienceMissions            = Yes
  DamageLevelForTerraformFail     = 51
  TerraformRate                   = 2
  AllowHyperWarps                 = Yes
  DamageLevelForHyperjumpFail     = 51
  AllowGloryDevice                = Yes
  AllowGamblingShips              = Yes
  AllowImperialAssault            = Yes
  AllowBioscanners                = Yes
  RamScoopFuelPerLY               = 1
  AllowChunneling                 = Yes
  DamageLevelForChunnelFail       = 11
  AllowAlliedChunneling           = Yes
  MinimumChunnelDistance          = 100

### Ships in Combat
  AllowEngineShieldBonus          = Yes
  AllowESBonusAgainstPlanets      = Yes
  EngineShieldBonusRate           = 20
  AllowFedCombatBonus             = Yes
  AllowInterceptAttack            = Yes
  FuelUsagePerFightFor100KT       = 0
  FuelUsagePerTurnFor100KT        = 0


#
#   Experience
#   

  NumExperienceLevels             = 4
  ExperienceLevels                = 750,1500,3000,6000
  ExperienceLevelNames            = Recruit,Soldier,Experienced Soldier,Elite,Ultra Elite
  ExperienceLimit                 = 9000
  ExactExperienceReports          = Yes

  EPRecrewScaling                 = 30
  EPShipAging                     = 15
  EPPlanetAging                   = 10
  EPPlanetGovernment              = 40
  EPShipMovement100LY             = 60
  EPShipHyperjump                 = 60
  EPShipChunnel                   = 60
  EPShipAlchemy100KT              = 5
  EPCombatKillScaling             = 800
  EPCombatDamageScaling           = 200
  EPCombatBoostLevel              = 0
  EPCombatBoostRate               = 100          # means: no boost
  EPTrainingScale                 = 45,50,40,55,45,50,48,50,55,70,50
  EModBayRechargeRate             = 4,8,5,0
  EModBayRechargeBonus            = 0,0,0,0
  EModBeamRechargeRate            = 0,1,1,2
  EModBeamRechargeBonus           = 0,0,1,1
  EModTubeRechargeRate            = 1,2,3,5
  EModBeamHitFighterCharge        = 0,0,0,0
  EModTorpHitOdds                 = 1,2,3,5
  EModBeamHitOdds                 = 4,4,5,8
  EModBeamHitBonus                = 2,2,3,5
  EModStrikesPerFighter           = 0,0,0,1
  EModFighterBeamExplosive        = 0,0,0,0
  EModFighterBeamKill             = 0,0,0,0
  EModFighterMovementSpeed        = 0,0,0,0
  EModMaxFightersLaunched         = 2,4,4,4
  EModTorpHitBonus                = 1,2,3,4
  EModTubeRechargeBonus           = 1,1,2,3
  EModExtraFighterBays            = 0,0,1,1
  EModEngineShieldBonusRate       = 3,6,9,12
  EModShieldDamageScaling         = 0
  EModShieldKillScaling           = 0
  EModHullDamageScaling           = 0
  EModCrewKillScaling             = -6,-9,-12,-15
  EModPlanetaryTorpsPerTube       = 1,2,4,7
  EModMineHitOddsBonus            = 10,20,30,40

#
#   Minefields
#

### General
  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  WebMineDecayRate                = 3
  MaximumMinefieldRadius          = 200
  MaximumWebMinefieldRadius       = 200
  NumMinefields                   = 500
  MaximumMinefieldsPerPlayer      = 40,40,40,40,40,40,100,40,40,40,40
  MineIdNeedsPermission           = Yes
  UnitsPerTorpRate                = 100,100,100,100,100,100,100,100,400,100,100

### Movement Through Mines
  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  MineOddsWarpBonusX100           = 5
  CloakMineOddsWarpBonusX100      = 5
  WebMineOddsWarpBonusX100        = 40
  MineTravelSafeWarp              = 2
  WebMineTravelSafeWarp           = 1
  CloakedMineTravelSafeWarp       = 2
  HullTechNotSlowedByMines        = 7
  MineHitDamageFor100KT           = 100
  WebHitDamageFor100KT            = 10
  WebHitFuelLoss                  = 50
  WebDrainFuelLoss                = 25

### Mine Sweeping
  MineScanRange                   = 250
  AllowMinesDestroyMines          = Yes
  AllowMinesDestroyWebs           = No
  AlternativeMinesDestroyMines    = Yes
  MineSweepRange                  = 5,5,5,5,5,5,5,5,5,5,20
  WebMineSweepRange               = 3,3,3,3,3,3,3,3,3,3,15
  MineSweepRate                   = 4
  WebMineSweepRate                = 3,3,3,3,4,3,3,3,3,3,3
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,80
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,15
  AllowColoniesSweepWebs          = No

#
#   Combat
#
  AllowAlternativeCombat          = Yes

## Beams
  BeamFiringRange                 = 25000
  BeamHitShipCharge               = 600,600,600,600,600,570,600,600,630,580,550
  BeamHitFighterRange             = 100000
  BeamHitFighterCharge            = 460,460,460,460,460,440,460,460,450,500,430
  BeamHitOdds                     = 70,70,70,70,70,70,70,70,66,71,70
  BeamHitBonus                    = 12,12,12,13,12,12,12,12,10,13,12
  BeamRechargeRate                = 4,5,4,6,5,3,4,4,6,4,4
  BeamRechargeBonus               = 4,4,4,5,4,3,4,4,6,4,4
  FireOnAttackFighters            = Yes

## Fighters
  ExtraFighterBays                = 3,0,0,0,0,0,0,0,0,0,0
  BayLaunchInterval               = 2
  BayRechargeRate                 = 40,42,40,39,36,41,40,40,37,42,40
  BayRechargeBonus                = 1
  FighterBeamExplosive            = 9,9,9,10,9,9,10,9,10,6,9
  FighterBeamKill                 = 9,12,9,10,9,9,13,9,8,6,9
  FighterFiringRange              = 3000,3000,2800,2800,3000,3300,2900,3200,3000,3000,3000
  FighterKillOdds                 = 10
  FighterMovementSpeed            = 300,310,300,290,300,300,300,290,275,300,320
  MaxFightersLaunched             = 30,30,30,30,30,30,30,32,30,30,30
  StrikesPerFighter               = 5,5,5,4,5,5,5,5,5,7,5

## Torpedoes
  TorpFiringRange                 = 30000
  TorpHitOdds                     = 50,50,52,52,47,52,61,51,42,49,44
  TorpHitBonus                    = 13,13,14,13,10,13,13,13,7,12,11
  TubeRechargeRate                = 30,29,31,30,31,30,27,29,34,29,31
  TubeRechargeBonus               = 7,7,8,7,8,7,4,6,9,6,8
  PlanetsHaveTubes                = Yes
  PlanetaryTorpsPerTube           = 0
  UseBaseTorpsInCombat		  = No

## Miscellaneous
  CrewKillScaling                 = 30,20,30,30,30,39,15,30,30,30,30
  HullDamageScaling               = 20,20,20,21,20,20,20,20,18,20,20
  ShieldDamageScaling             = 40,40,48,40,36,40,40,40,60,36,40
  ShieldKillScaling               = 0
  ShipMovementSpeed               = 100,100,100,100,110,90,100,100,90,100,100
  StandoffDistance                = 10000

#
#   Wormholes
#
  AllowWormholes                  = No
  WormholeUFOsStartAt             = 51
  WrmDisplacement                 = 1
  WrmRandDisplacement             = 0
  WrmStabilityAddX10              = 0
  WrmRandStability                = 0
  WrmMassAdd                      = 0
  WrmRandMass                     = 0
  WrmVoluntaryTravel              = Yes
  WrmTravelDistDivisor            = 100
  WrmTravelWarpSpeed              = 9
  WrmTravelCloaked                = No
  WrmEntryPowerX100               = 25

  WrmScanRange                    = 150

#
#  Host order control. Here are all the stage names, in correct order,
#  set to "Normal" (which happens to be the default configuration).
#

% PCONTROL

  TransferOwner        = Normal
  LargeMeteors         = Normal
  MeteorShowers        = Normal
  AntiCloak_1          = Normal
  DeluxeSuperSpy       = Normal
  NewNativesAppear     = Normal
  RobMission           = Normal
  GamblingShips        = Normal
  CargoDump            = Normal
  CargoTransfer        = Normal
  TrimShipCargo        = Normal
  Training             = Normal
  BeamTransfers        = Normal
  GatherMission        = Normal
  BeamUpCredits        = Normal
  MinefieldDecay       = Normal
  MineLaying           = Normal
  MinesDestroyMines    = Normal
  MineSweeping         = Normal
  MinefieldScan        = Normal
  WormholeScan         = Normal
  WebDraining          = Normal
  SpecialMissions_1    = Normal
  BuildFighters        = Normal
  BuildTorpedoes       = Normal
  Alchemy              = Normal
  ShipBuildOrders      = Normal
  ShipBuilding_1       = Normal
  DumpOldBaseParts     = Normal
  BaseMissions_1       = Normal
  SupplyRepair_1       = Normal
  BoardingParties      = Normal
  FreeFighters         = Normal
  TowResolution        = Normal
  Movement             = Normal
  GloryDevices         = Normal
  Chunneling           = Normal
  AntiCloak_2          = Normal
  ColonizeMission      = Normal
  SupplyRepair_2       = Normal
  BaseMissions_2       = Normal
  Combat               = Normal
  SupplyRepair_3       = Normal
  Terraforming         = Normal
  SensorSweep          = Normal
  SpecialMissions_2    = Normal
  PlanetaryProduction  = Normal
  PlanetaryHappiness   = Normal
  PlanetaryTaxation    = Normal
  PlanetaryGrowth      = Normal
  PlanetaryLosses      = Normal
  ShipBuilding_2       = Normal
  Assimilation         = Normal
  SuperSpyMission      = Normal
  ShipExploration      = Normal
  Experience           = Normal

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