Welcome to No Frills 143

Moderators: BitMask, Havok

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Welcome to No Frills 143

Post#1 » Mon Jun 22, 2015 3:33 pm

Image
No Frills 143 is your basic default VGA Planets game. Game runs 3 times a week until turn 25, then twice a week or when all turns are in. Game is set for 100 turns or when winner decided by remaining players.

Mods: Teleport.
Map: Custom.
Homeworlds: Random Locations.
Extra Rich HW, Random Normal Planets. Very High Pop. Very High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Space Cadet.

HConfig Settings

Code: Select all

     GENERAL SETUP

 Recycle rate of colonizing ships  75 %

 Odds of a large meteor impact     2 %

 Mine fields                       YES

 Web Mine Fields                   YES

 Alchemy Ships                     YES

 Delete old messages               YES

 Disable all passwords             NO

 

     Ground Combat Attack Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         30 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          15 : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Ground Combat Defense Ratios

 The Solar Federation                                        1  : 1

 The Lizard Alliance                                         10 : 1

 The Empire of the Birds                                     1  : 1

 The Fascist Empire                                          5  : 1

 The Privateer Bands                                         1  : 1

 The Cyborg                                                  1  : 1

 The Crystal Confederation                                   1  : 1

 The Evil Empire                                             1  : 1

 The Robotic Imperium                                        1  : 1

 The Rebel Confederation                                     1  : 1

 The Missing Colonies of Man                                 1  : 1

 

    Free Starbase Fighters

 The Feds                                                    0

 The Lizards                                                 0

 The Bird Men                                                0

 The Fascists                                                0

 The Privateers                                              0

 The Cyborg                                                  0

 The Crystal People                                          0

 The Evil Empire                                             5

 The Robots                                                  0

 The Rebels                                                  0

 The Colonies                                                0

 

    Mineral Mining Rates

 The Feds                                                    70 %

 The Lizards                                                 200 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Tax Collection Rates

 The Feds                                                    200 %

 The Lizards                                                 100 %

 The Bird Men                                                100 %

 The Fascists                                                100 %

 The Privateers                                              100 %

 The Cyborg                                                  100 %

 The Crystal People                                          100 %

 The Evil Empire                                             100 %

 The Robots                                                  100 %

 The Rebels                                                  100 %

 The Colonies                                                100 %

 

    Race Advantages

 Rebels build fighters in space     YES

 Colonies build fighters in space   YES

 Robots build fighters in space     YES

 Cloaked ships may be Robbed        NO

 Empire's Dark Sense range          200 LY

 Lizards can use hiss mission       YES

 Rebels can use ground attack       YES

 The Feds can super refit           YES

 Cyborg assimulation rate           100 %

 Colonial fighter mine sweep rate   20

 Colonial fighter can sweep webs    NO

 Effect of HISSS mission            5

 Rob mission failure rate           1 %

 Planets can attack Rebel ships     NO

 Planets can attack Fascist ships   NO

 Science ship bonus                 YES

 Fed crew bonus                     YES

 

    Ranges and Rates I

 Odds that a cloak will fail        0 %

 Fuel used to cloak                 5

 Ships without fuel can move        YES

 Ship visible range (StarCharts)    300 LY

 Sensor mission range               200 LY

 New natives will appear            YES

 Planetary 'NUK' friendly codes     YES

 Overpopulations eat supplies       NO

 Isotope Trans-uranium Mutation rate   5

 Planetary structures decay rate     1

 Web mine decay rate                 5 %

 Mine field decay rate               5 %

 Odds of hitting a mine per L/Y      1 %

 Odds of hitting a web per L/Y       5 %

 Maximum mine field radius           150 LY

 Mine detect range                   200 LY

 Mines destroy enemy mines           YES

 

    Ranges and Rate II

 Engine tech boosts shield power     NO

 Engine tech boosts shield power %   50

 Mine field sweep rate                 4

 Web mine field sweep rate             3

 Mine field sweep range  (LY's)        5

 Web mine field sweep range (LY's)     0

 Cloaked ship will hit mine odds       0.5 %

 Amount of damage that prevents cloak  1

 Ships with one engine can tow         NO

 Hyperdrive ships                      YES

 Climate death rate                    10 %

 Planets have gravity wells            YES

 Crystal people like desert worlds     YES

 Normal mines destroy web mines        NO

 Climate limits population             YES

 

   Meteor Impacts

 Odds of small meteor impact on all    12 %

    Minimum Neutronium                 10 KT

    Minimum Duranium                   10

    Minimum Tritanium                  10

    Minimum Molybdenum                 10

    Maximum Neutronium                 200

    Maximum Duranium                   200

    Maximum Tritanium                  200

    Maximum Molybdenum                 200

 Number of LARGE meteors impacting     1

    Minimum Neutronium                 100

    Minimum Duranium                   100

    Minimum Tritanium                  100

    Minimum Molybdenum                 100

    Maximum Neutronium                 10000

    Maximum Duranium                   9000

    Maximum Tritanium                  9000

    Maximum Molybdenum                 7000

    Send Meteor Messages               YES

 

     Cloning and Other

   Maximum income per planet           5000MC

   Ion Storm activity                  3 Storms

   Firecloud Warp Chunnel              YES

   Advanced Birdmen Super Spi          YES

   Ion storms hide minefields          YES

   Glory device (D19, Saber)           YES

   Loki Class Anti-cloaker function    YES

   Lady Royale Gambling Ship           YES

   Cloaked ships can attack            YES

   Ship Cloning                        YES

   Crystal/Privateer Boarding Party    YES

   Star Destroyer Imperial Assult      YES

   Cobol class free fuel per LY        2 KT

   Aries can convert minerals to fuel  YES

   Bioscanners                         YES

   Hull Tech not slowed by mine hits   7

   Loki Decloaks BirdMen Ships         NO

   VPA Extra Features                  YES

Regards,
][avok

User avatar
casebolt
Posts: 1589

Re: Welcome to No Frills 143

Post#2 » Mon Jun 22, 2015 4:05 pm

Oooooo la la.

User avatar
Aleortu
Posts: 106
Contact:

Re: Welcome to No Frills 143

Post#3 » Mon Jun 29, 2015 12:38 pm

I have read it carefully for the first time and I have noticed only now about the Isotope Trans-uranium Mutation rate.
Ale Ortu
from far away planet Argentina
My races are Birds and Colonials.

User avatar
Gilgamesh
Posts: 4940
Contact:

Re: Welcome to No Frills 143

Post#4 » Tue Jul 07, 2015 12:55 pm

We only need 3 to get this filled up - c'mon folks, let's get 'er done! I haven't played the Bots since my very first game so I'm an easy target...
QI'DaS tuQ SoSlI'

User avatar
Aleortu
Posts: 106
Contact:

Re: Welcome to No Frills 143

Post#5 » Fri Jul 10, 2015 8:43 am

Gilgamesh wrote:We only need 3 to get this filled up - c'mon folks, let's get 'er done! I haven't played the Bots since my very first game so I'm an easy target...
LOL
Well, this is my second game with the Feds, so I am easy to crush too. [-o<
Ale Ortu
from far away planet Argentina
My races are Birds and Colonials.

User avatar
casebolt
Posts: 1589

Re: Welcome to No Frills 143

Post#6 » Fri Jul 10, 2015 10:52 am

Feds are a good all around race and capable of destroying any race that comes against them with a good selection of ships,Mcs, and mineral friendly. Explore with Nocturnes, follow up with Missouri's/Nova's/Loki's/Deplomacy's/Thor's/Kitty Hawk's, The Best stand alone race in the game. :D

User avatar
Gilgamesh
Posts: 4940
Contact:

Re: Welcome to No Frills 143

Post#7 » Fri Jul 10, 2015 3:54 pm

So - can we pull the trigger on this one please?
QI'DaS tuQ SoSlI'

User avatar
Aleortu
Posts: 106
Contact:

Re: Welcome to No Frills 143

Post#8 » Fri Jul 10, 2015 8:57 pm

casebolt wrote:Feds are a good all around race and capable of destroying any race that comes against them with a good selection of ships,Mcs, and mineral friendly. Explore with Nocturnes, follow up with Missouri's/Nova's/Loki's/Deplomacy's/Thor's/Kitty Hawk's, The Best stand alone race in the game. :D
Hello Casebolt,

I have been playing the same races since 2005: Colonial, Birds and Robots. But Fed has many things that goes with my personality. I do recicle all the time, I keep using old stuff from pens to TV sets. So the super-refit and the terraformers fit with my way of play very well.
My other Fed game (in High-Command host) is going very good.

I still want to see the Thor in action and the rain of fighters from a carrier under my command.

Hope to start this game soon.
Ale Ortu
from far away planet Argentina
My races are Birds and Colonials.

User avatar
Gilgamesh
Posts: 4940
Contact:

Re: Welcome to No Frills 143

Post#9 » Sat Jul 11, 2015 5:34 pm

and we're off!!! =D>
QI'DaS tuQ SoSlI'

User avatar
Gilgamesh
Posts: 4940
Contact:

Re: Welcome to No Frills 143

Post#10 » Mon Jul 13, 2015 6:16 pm

well maybe - c'mon it's turn 2 - get yer damn turns in!!! :rage: :cussing1:
QI'DaS tuQ SoSlI'

User avatar
Gilgamesh
Posts: 4940
Contact:

Re: Welcome to No Frills 143

Post#11 » Mon Aug 03, 2015 4:16 pm

....aaaaaand it continues. Have we actually had a turn run before the host time yet? I think one player or another has missed getting their turn in every time so far.
QI'DaS tuQ SoSlI'

User avatar
Aleortu
Posts: 106
Contact:

Re: Welcome to No Frills 143

Post#12 » Tue Sep 22, 2015 3:01 pm

Gilgamesh wrote:....aaaaaand it continues. Have we actually had a turn run before the host time yet? I think one player or another has missed getting their turn in every time so far.
This last turn (I think it was #30) it run almost a day earlier. We can try to keep this pace.
Ale Ortu
from far away planet Argentina
My races are Birds and Colonials.

User avatar
casebolt
Posts: 1589

Re: Welcome to No Frills 143

Post#13 » Tue Dec 01, 2015 8:23 pm

Crystals (Coronel) has been eliminated 8 turns ago, Zero Planets,Ships.

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: Welcome to No Frills 143

Post#14 » Wed Dec 02, 2015 10:42 am

casebolt wrote:Crystals (Coronel) has been eliminated 8 turns ago, Zero Planets,Ships.
I removed the player.
Regards,
][avok

User avatar
casebolt
Posts: 1589

Re: Welcome to No Frills 143

Post#15 » Wed Dec 02, 2015 1:04 pm

Tx. Early on I found the Crystals as my neighbor and found he was very quiet and avoided answering my messages. As the Borg I had to go all out on him with very little to attack or sweep with since it was early, knowing the Crystal would only become stronger in time thus more webs to deal with. This could have went badly quickly because as the Borg I was only able to build very little in the way or sweeping power. Fighting Crystals is a bad idea, avoiding them while containing them makes more sense.

The Lizards/Bird went Q and both became very aggressive, The Bird Q helped take out the Crystals sporting heavy phazer beamed Darkwings destroying several Emeralds and webs pressing on their HW. As the Borg I had more Problems with Muti Darkwings/Multi T Rexes/LCs/Muti Resolutes/Muti Modzillas. Also noticed a Few Bird ships went down into COM/Fed space and shredded several ships and Planets

Return to “No Frills 143”

Who is online

Users browsing this forum: No registered users and 1 guest

cron